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301 Bullseye (VP9 Mod)


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#1 rob046

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Posted 27 January 2012 - 04:04 AM

301 Bullseye (VP9 Mod)



Version: 1.1.0 VP9 Mod
Category: VP/VPinMAME 9.x - MOD Tables

Author(s): Eala, TAB, Gaston, rob046 (Mod)

Description:
This game is a rare conversion kit for early SS Bally games.
Thanks to Eala for letting me mod this table & give at least a little new life into a table first built nearly a decade ago, which, btw, knowing how limited those early VP versions were, it is very impressive what he did back then with his recreations, & even today there is really no resources for this table making it tougher, not to mention having to code tables without PinMame back then. It was only a couple years ago that this table finally had a working rom.

I noticed that the table was VPM'd using VP9, I think, but it wasn't optimized for VP9. Thus you get floaty ball, extreme nudging, etc.

In a nutshell, I did a lot with this table in regards to physics & details being added/fixed/tweaked. I don't really feel like listing it all, but the table should have more realistic feel & functioning all around.
Including the JP/Noah nudge system, thanks to those guys for that.
Added more & better mech sounds.
Added proper game rules from the manual in table info, though there isn't much you really need to know with this game.

Some changes I guess are visual. Animated targets, vp9 gate, new alpha ball image, alpha lane guides, saucer glitch fix (no half ball), & I added JP's Alpha Ramp Plunger, thanks to JP for that. Not only does it look good but it works great.
Aside from that there really isn't much else that is changed visually. & I got zero resources for this table. If somebody comes up with some I'll gladly update the PF & Plastics, & for that matter if I have the time I'll probably redo all the rubbers & posts & lamps, etc.

Who knows when that might be, if ever. For me, nothing is ever "finished", & for that reason I have a tendency to not bother releasing stuff since I'm never satisfied. Yet I know that this mod here is certainly improves on the original & takes advantage of VP9, so let's just get it released as it is now, & I'll revisit it later if need be. For me its always important to get games playing realistically first, since the fun part of pinball is playing it! Then better graphics & stuff is great, but secondary unless the table is in extremely bad shape visually, which this one isn't.

Also with the physics, lots of trial & error with this one. I got fixated on this because it has VP's worst enemy, the dreaded high center shot, like Firepower's center shot except maybe even tougher to hit with the narrow passageway. VP of course has a tendency to make the ball always go off at an angle, especially off a cradled ball.

Yes, oblique correction in VP9 can help with this, but it comes at a cost. You lose your ability to hit side shots. I was determined to keep the OC at 5 or less while still being able to hit the center shot frequently enough, & also not having to mess with the flipper arc. Eventually I did that as I found settings that are probably about as good as they are gonna get.

As a result, the flippers might be a tad stronger than I would normally make them, but otherwise I'm happy. With my settings I been able to do pretty consistent drop catches & even post passes, which I love, especially the drop catches as this is something I could never do before VP9 yet is a big part of how I play real pinball. Its still far from perfect in VP, but at least it can be done somewhat.

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Submitted by rob046, on Jan 27 2012, 12:04 AM

#2 JAM0

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Posted 27 January 2012 - 09:15 AM

Great mod Rob dblthumb.gif Plays really great -- flipper action excellent. Also looks better than I expected from what you wrote above. Great job!

#3 bolt

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Posted 27 January 2012 - 12:19 PM

Thank you rob for the VP9 Mod.

Edited by bolt, 27 January 2012 - 12:20 PM.

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#4 Pin-Pete

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Posted 27 January 2012 - 04:28 PM

Thanks for the VP9 MOD,rob046! biggrin.gif winetoast.gif

Greetings:Petri


#5 chas

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Posted 27 January 2012 - 09:30 PM

nice MOD Robo.
how about MOD updating some of the older vp6 EMs at irpinball.org
no ROM.
should be fairly easy.
they deserve ab update.
i did alot of them for myself in vp9 for FS.
the old vp6 play fine in vp9.
maybe some minor tweaking to the ballrelease, walls, scaling of flippers, flipper rails etc... in vp9 for FS
sometimes pops had a problem.
there is a ring 42/18.
removed it. played fine.
i cant upload.
need permission.
you are VP.

#6 rob046

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Posted 27 January 2012 - 11:12 PM

QUOTE (chas @ Jan 27 2012, 04:30 PM) <{POST_SNAPBACK}>
nice MOD Robo.
how about MOD updating some of the older vp6 EMs at irpinball.org
no ROM.
should be fairly easy.
they deserve ab update.
i did alot of them for myself in vp9 for FS.
the old vp6 play fine in vp9.
maybe some minor tweaking to the ballrelease, walls, scaling of flippers, flipper rails etc... in vp9 for FS
sometimes pops had a problem.
there is a ring 42/18.
removed it. played fine.
i cant upload.
need permission.
you are VP.


I know nothing about doing a proper FS conversion, I'll leave that up to guys like you to do that if you want. Though I'm also not sure how the permission rules work in terms of converting a table to FS. I doubt I can give permission just being a modder, but I really don't know.
I'd kinda like to know how that works. Is a FS conversion considered the same thing as a mod?
Either way, I say just drop Eala a PM saying you'd like to do the FS conversion on this, just to be safe, & I'm pretty sure he wouldn't have an issue with it.