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FourMillionB.C. WS


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#1 starman

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Posted 16 November 2011 - 08:54 PM

FourMillionB.C. WS



Version: 1.0.1
Category: VP 9.x Recreations

Author(s): starman

Description:
By popular request, there is now a WS version of 4MBC.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Four Million B.C.- WS VP 9.12 V.1.0.1 by starman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Original table by Bally, May 1971 - 3550 units produced
Design: Ted Zale
Art: Dick White

Special Thanks...
to Eala Dubh Sidhe for some metal and post parts -
to JPSalas and PD for the fading lights script -
to Leon Spalding and partners for the first 4BMC implementation -

Thanks to everyone in the VP forum for their shared knowledge and experiences!
Without you this table wouldn't exist in this way.

RULES
~~~~~
*Insert coin and WAIT for machine to reset. Insert coins for
additional players.
*Shoot ball to increase ramp value by actuating bird switch and returning
down ramp.
*Shoot ball into volcano pocket and collect indicated score by
erupting volcano.
*Shoot ball into tarpit and collect scores on indicated bumper.
*Matching last number of score, with number which lights on back glass at end of game scores 1 Replay.

KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
press " C " -> clears kicker and alley (standard = captured balls stay on the table)
press " H " -> new ball - for rare situations if no ball is released

REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game
1 replay awarded for a score of: 30,000
1 replay awarded for a score of: 38,000
1 replay awarded for a score of: 46,000
1 replay awarded for a score of: 54,000

5-ball-game
1 replay awarded for a score of: 38,000
1 replay awarded for a score of: 46,000
1 replay awarded for a score of: 54,000
1 replay awarded for a score of: 62,000

HIGH SCORE: saved.

TILT PENALTY: ball in play

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

All graphics are in PNG format.

External programs used:

graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6

sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6


Enjoy
Walter 'dervito' Vit aka starman7007 - November 2011


View File

Submitted by starman, on Nov 16 2011, 04:54 PM

Edited by starman, 05 December 2011 - 01:27 AM.


#2 Bob5453

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Posted 16 November 2011 - 09:01 PM

WOW, that looks terrific! I would like to see some side rails on it, no lockbar, everything is great just as it is. I will add my own rails. smile.gif

cool.gif

Posted Image

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#3 Sabbat

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Posted 16 November 2011 - 09:10 PM

thank you very much starman smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#4 Bob5453

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Posted 16 November 2011 - 09:29 PM

I usually add JP's rails to most tables anyway as I like them and I make the sidewalls black, even though that isn't original either. I have been playing FS tables a lot lately and they are awesome, but there is something about the WS tables that can't be beat in my opinion. They just look great.

Thanks again Walter, you always do top notch work and this table is excellent.

Attached Files

  • Attached File  4mbc.jpg   711.46KB   49 downloads

Edited by Bob5453, 16 November 2011 - 09:30 PM.

Posted Image

You have discovered an Easter egg. Pat yourself on the back.


#5 Sabbat

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Posted 16 November 2011 - 09:44 PM

I just had a handful of games. Very awesome job starman, can't thank you enough. The flippers on the real machine i played were even a little weaker then this smile.gif

It plays great Starman!
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#6 user42

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Posted 16 November 2011 - 10:23 PM

Super Awesome!

Thank You. otvclap.gif

#7 FDSystems

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Posted 17 November 2011 - 12:42 AM

Man, you´re a star !

& you made my day !

Great recreation, gameplay, graphics.

Thank you VERY much !

otvclap.gif otvclap.gif otvclap.gif otvclap.gif otvclap.gif otvclap.gif otvclap.gif
From Brasil. Updated version of 1234fd



#8 Sabbat

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Posted 17 November 2011 - 02:58 PM

This table freaking rocks man, congrats!!!


If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#9 starman

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Posted 17 November 2011 - 09:06 PM

Glad you like it, guys.

Looking good with those rails, Bob.
Could be I add some the next update.

Sure you've noticed that the bumper sometimes start lit only half.
Furthermore, it also may be that some of the bumper lights stays half lit when the table is abruptly tilted, for example.
I put my focus mainly on the general optics.
The reason is, the bumpers are made of ramps and this somewhat disturbing effect happens due to their inclination
But I think you can live with this compromise. Since the lighting looks a lot better than they would build with walls.
In addition, a slope can be best illustrated with ramps.

I hope you understand mine, maybe a little bit strange sounding English.

Have fun with this EM gem!

Servus
Walter


#10 StevOz

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Posted 17 November 2011 - 11:02 PM

Most excellent creation Starman, a real gem of a table and I'd say a table that was ahead of it's time. Looks and plays great, I wouldn't worry about them side rails too much as it looks fine to me, after all if lockbars are considered a waste of screen space, then are not rails the same? I did myself up the Field of View slightly to fill the screen a bit more without it overlapping any of the score displays, set it to 35.

Thanks for all the time, effort and talent you've put into this.

Edited by StevOz, 17 November 2011 - 11:04 PM.

Files I have uploaded here...

 

http://www.vpforums....ownloads&mid=34


logoshort.gif


#11 humid

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Posted 20 November 2011 - 03:25 AM

Love how this tables plays, a real nice EM feel. Thanks for switching up the reels to make this a WS gem Starman.
I tawt I gawt a weepway

#12 cjconn

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Posted 14 January 2012 - 11:30 PM

Danke, Starman !

The laundromat I used to go to in Colorado (in 1972) had this pinball game. I was making maybe $2.00 an hour at the time, and this game consumed all of my spare quarters !

The gameplay is excellent. The download I got (v1.0.3) shows multiple flipper images. I can work around this, and perhaps I should play with the flippers a bit in the editor.

Much appreciated otvclap.gif

Chris

#13 Maxixxl

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Posted 15 January 2012 - 10:18 AM

Very beautiful and atmospheric table! Thank you, starman!

#14 JAM0

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Posted 15 January 2012 - 12:12 PM

QUOTE (cjconn @ Jan 15 2012, 12:30 AM) <{POST_SNAPBACK}>
Danke, Starman !

The laundromat I used to go to in Colorado (in 1972) had this pinball game. I was making maybe $2.00 an hour at the time, and this game consumed all of my spare quarters !

The gameplay is excellent. The download I got (v1.0.3) shows multiple flipper images. I can work around this, and perhaps I should play with the flippers a bit in the editor.

Much appreciated otvclap.gif

Chris

Welcome to the forums. Make sure you have "hardware devise rendering" checked in "video options" under "preferences". That should solve your problem. If it does not, post back.

#15 cjconn

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Posted 15 January 2012 - 02:21 PM

QUOTE (JAM0 @ Jan 15 2012, 07:12 AM) <{POST_SNAPBACK}>
QUOTE (cjconn @ Jan 15 2012, 12:30 AM) <{POST_SNAPBACK}>
Danke, Starman !

The laundromat I used to go to in Colorado (in 1972) had this pinball game. I was making maybe $2.00 an hour at the time, and this game consumed all of my spare quarters !

The gameplay is excellent. The download I got (v1.0.3) shows multiple flipper images. I can work around this, and perhaps I should play with the flippers a bit in the editor.

Much appreciated otvclap.gif

Chris

Welcome to the forums. Make sure you have "hardware devise rendering" checked in "video options" under "preferences". That should solve your problem. If it does not, post back.


Jamo,

Gracias ! Yes, the flippers show up correctly when I turned on hardware rendering. But this caused other problems.

When a 1024x768 screen resolution is used in "video options", I got a "BSOD". So, I went back to the default 800x600 resolution, but game play slowed down (a lot !). Makes sense.

Part of the problem is my machine : a 2005 Toshiba Pentium 4 laptop with ATI graphics. I will try another rig I have, a 2011 Toshiba with a dual core.

Thanks again dblthumb.gif