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FourMillionB.C._FS_B2S


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#1 starman

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Posted 10 November 2011 - 12:00 AM

FourMillionB.C._FS_B2S



Version: 1.0.1
Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): starman

Description:
FS version of one of my favorite pinball machines from the early 70's - This is my first Bally recreation.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Four Million B.C.- FS VP 9.12 + B2S by starman
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
V1.0.1
'B2S file resolution error corrected
~~~~~~~~~~~~~~~~~~~~~~
Original table by Bally, May 1971 - 3550 units produced
Design: Ted Zale
Art: Dick White

Special Thanks:
to rosve for the B2S tutorial -
to Eala Dubh Sidhe for some metal and post parts -
to JPSalas and PD for the fading lights script -
to Leon Spalding and partners for the first 4BMC implementation -

Thanks to everyone in the VP forum for their shared knowledge and experiences!
Without you this table wouldn't exist in this way.

RULES
~~~~~
*Insert coin and WAIT for machine to reset. Insert coins for
additional players.
*Shoot ball to increase ramp value by actuating bird switch and returning
down ramp.
*Shoot ball into volcano pocket and collect indicated score by
erupting volcano.
*Shoot ball into tarpit and collect scores on indicated bumper.
*Matching last number of score, with number which lights on back glass at end of game scores 1 Replay.

KEYS:
~~~~~
press " R " -> rules
press " I " -> replay awards
press " S " -> game status
press " B " -> 3 or 5 balls per game (standard = 5 balls)
press " C " -> clears kicker and alley (standard = captured balls stay on the table)
press " H " -> new ball - for rare situations if no ball is released

REPLAY AWARDS:
~~~~~~~~~~~~~~
3-ball-game
1 replay awarded for a score of: 30,000
1 replay awarded for a score of: 38,000
1 replay awarded for a score of: 46,000
1 replay awarded for a score of: 54,000

5-ball-game
1 replay awarded for a score of: 38,000
1 replay awarded for a score of: 46,000
1 replay awarded for a score of: 54,000
1 replay awarded for a score of: 62,000

HIGH SCORE: saved.

TILT PENALTY: ball in play

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

All graphics are in PNG format.

External programs used:

graphics:
Picture Publisher 10
Inkscape 0.48
Gimp 2.6

sound:
Audition 2.0
Wavepad 4.47
Audacity 1.2.6

B2S script:
Visual Basic 2010

Enjoy
Walter 'dervito' Vit aka starman7007 - October 2011

View File

Submitted by starman, on Nov 9 2011, 08:00 PM

#2 FDSystems

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Posted 10 November 2011 - 12:06 AM

Looking fantastic, as all your works. otvclap.gif otvclap.gif otvclap.gif

But,...................any hope, even remote for a 4:3 or WS version? tapping.gif huh.gif mellow.gif blush.gif whistle.gif dblthumb.gif









P.S. We are(still) the majority. wink.gif biggrin.gif dblthumb.gif

Edited by 1234fd, 10 November 2011 - 12:08 AM.

From Brasil. Updated version of 1234fd



#3 starman

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Posted 10 November 2011 - 12:33 AM

Thanks!
I know, 1234fd.

It's no big deal to switch and play from desktop view.

I recommend the following settings:

Inclination = 40 - 50
Field of view = 30 - 40
Layback = 0
XY Rotation = 360
Y Scale = 0,9
X Scale = 1,1
X Offset = 0
Y Offset = 30

... and at least move the blue decals in the field of view.

The score field is still a 90 ° angle, but better than nothing.
Furthermore, one should also look past the fact that the rubbers and bumpers look a bit flat in that case.

Servus Walter

QUOTE (1234fd @ Nov 10 2011, 02:06 AM) <{POST_SNAPBACK}>
Looking fantastic, as all your works. otvclap.gif otvclap.gif otvclap.gif

But,...................any hope, even remote for a 4:3 or WS version? tapping.gif huh.gif mellow.gif blush.gif whistle.gif dblthumb.gif









P.S. We are(still) the majority. wink.gif biggrin.gif dblthumb.gif



#4 Slydog43

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Posted 10 November 2011 - 12:48 AM

WOW, table plays great Starman, Thanks for a great table recreation.

#5 Arcade4

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Posted 10 November 2011 - 12:59 AM

Looks great. Can't wait to play it.
Media pack coming for us Hyperpin people?


#6 Rawd

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Posted 10 November 2011 - 01:13 AM

Awesome! Thanks very much Sir!


 


#7 ced

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Posted 10 November 2011 - 01:15 AM

Thx Starman , very nice table !! otvclap.gif

ced.

#8 Bob5453

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Posted 10 November 2011 - 01:19 AM

Beautiful recreation. Great job Starman. Thanks much!

cool.gif

Posted Image

You have discovered an Easter egg. Pat yourself on the back.


#9 luvthatapex

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Posted 10 November 2011 - 01:28 AM

Absolutely smashing table Walter! One of my all time favorite EMs. Plays great! Looks great! Sounds great!

THANK YOU!
otvclap.gif

Edited by luvthatapex, 10 November 2011 - 01:28 AM.


#10 lucasbuck

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Posted 10 November 2011 - 05:27 AM

Beautiful table. Now I have a stupid question. I have a 3 monitor cabinet, but have just used uvp tables. Is there a thread on setting up b2s tables and any adjustments that need to be made?

#11 Wiggly

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Posted 10 November 2011 - 06:03 AM

Love it!

I put together a quick wheel art.

My only trouble was I had to change my Screen Res text from my true resolution 1024 x 768 to 1280 x 1024 as the lighted image(s) did not scale properly. No big deal, I had my resolution lower when I was trying to trouble shoot some stutter. I'd rather have it at the higher res and I have a few versions of core.vbs for DMD & AlphaNumeric so running through the tables is a breeze.

Attached Files


Edited by Wiggly, 10 November 2011 - 06:12 AM.


#12 rcadefrk

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Posted 10 November 2011 - 06:13 AM

Very nice table starman. Thanks to all involved, usually don't go for older tables but this one is great otvclap.gif

Edited by rcadefrk, 10 November 2011 - 06:14 AM.


#13 Sabbat

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Posted 10 November 2011 - 06:31 AM

I love playing this real machine at the seattle pin museum. Hopefully we get a WS version.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#14 rcadefrk

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Posted 10 November 2011 - 07:19 AM

I would like to see WS version as well

#15 FDSystems

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Posted 10 November 2011 - 11:06 AM

QUOTE (rcadefrk @ Nov 10 2011, 05:19 AM) <{POST_SNAPBACK}>
I would like to see WS version as well


+1 dblthumb.gif
From Brasil. Updated version of 1234fd



#16 JAM0

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Posted 10 November 2011 - 11:55 AM

Thanks Starman dblthumb.gif I expected this to be great but it is beyond my expectations.

I am getting a graphics anomaly on the BG only when the lights are on. Anyone else experiencing this? Attached File  4mil.JPG   123.68KB   48 downloads

#17 rcadefrk

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Posted 10 November 2011 - 12:04 PM

@ Jam, yep didn't notice this before, i tested it with one screen, closed the b2s & played. I can see when bally lights up, it's all distorted like that.

#18 starman

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Posted 10 November 2011 - 01:23 PM

Thanks, glad you like it.
Meanwhile a Media Pack is DLable HERE

@ Wiggly:
The wheel image looks cool.
That's why the "ScreenRes.txt" file is editable to resolution adjustments of your choice.
But as it stands, is the B2S file anyway flawed and needs an update.

@ Sabbat:
@ 1234fd:
@ rcadefrk:
Yes there will be a WS version. But be patient.

@ lucasbuck:
You have to make appropriate changes in the attached "ScreenRes.txt" file.

--------------fst monitor:
1920
1080
--------------2nd monitor:
1280
1024
--------------monitor on which the BG should appear:
2
--------------XY positions:
0
0

@ JAM0:
good point.
This is my first solo B2S-project. The B2S is tested on just one system.
Sorry, It seems it's my mistake. I was of the opinion that the settings of the respective image parts were correct for variable resolution.
We should ask rosve. Maybe he has a suitable solution.

Servus
Walter







Ok, sorry guys it's definetely my fault.
I'll update the corrected file ASAP.

Servus Walter

#19 rcadefrk

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Posted 10 November 2011 - 01:42 PM

Awesome, i await the update. And take your time on the WS version, got this to keep us busy dblthumb.gif

#20 starman

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Posted 10 November 2011 - 01:56 PM

Ok guys. Update done.
The backglass should now work in any resolution.

Now, have fun and enjoy!

Servus Walter