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Big Town VP9.1X


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#1 TAB

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Posted 09 October 2011 - 08:51 AM

Big Town VP9.1X



Version: 1.0.2
Category: VPinMAME 9.x Recreations

Author(s): TAB, Destruk

Description:
4:3 pinmamed table
Manufacturer: Playmatic, of Barcelona, Spain (1968-1987)
Type: Solid State Electronic (SS)
Theme: City Skyline
Notable Features: Flippers (3), Pop bumper (1), Slingshot (1), 5-bank drop targets (2), Kick-out hole (1), Dual right inlanes. Unusual opening shot propels ball across playfield towards upper left lanes.
Notes: The ROMs used for "Big Town" are the same as for Playmatic's 1978 'Last Lap' and Playmatic's 1979 'Party'.

View File

Submitted by TAB, on Oct 9 2011, 04:51 AM

Edited by TAB, 09 October 2011 - 06:32 PM.


#2 Pin-Pete

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Posted 09 October 2011 - 09:33 AM

Thank you,TAB! Looks sweet.Givng a try to it right now. biggrin.gif

Edited by Pin-Pete, 09 October 2011 - 09:34 AM.

Greetings:Petri


#3 bolt

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Posted 09 October 2011 - 09:38 AM

Thank you TAB and Destruk.
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#4 Flying Dutchman

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Posted 09 October 2011 - 11:22 AM

Thanks to you both! smile.gif

Cheers,
FD.

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#5 Shooby Doo

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Posted 09 October 2011 - 11:55 AM

Thanks for another Playmatic TAB & Destruk!

#6 TAB

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Posted 09 October 2011 - 12:05 PM

next playmatic one is Party. it's started smile.gif

#7 Vlat

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Posted 09 October 2011 - 12:34 PM

QUOTE (TAB @ Oct 9 2011, 02:05 PM) <{POST_SNAPBACK}>
next playmatic one is Party. it's started smile.gif

Excellent work. otvclap.gif

Thank you very much for TAB and Destruk. Worship.gif

We look forward to the next Playmatic. At the moment we expect the first Screeny Party. rolleyes.gif

#8 Sabbat

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Posted 09 October 2011 - 12:48 PM

Thanks guys

edit: kickerhole sends the ball to the left outlane everytime without a nudge assist.

Edited by Sabbat, 09 October 2011 - 12:57 PM.

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#9 sast05

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Posted 09 October 2011 - 02:52 PM

There still seems to be a problem with the extra lighting added to the bumper.
BL1 and BL1A turns on independent of the S4 bumper lamp when the extra ball lamp turns on (timer interval 30).
I believe all three lamps (BL1,BL1A, and S4) should all turn on and off together when the "on bumper"
and "off bumper" triggers are made on the playfield.
If this is supposed to happen, I made these changes:

1) Removed BL1 and BL1A from the "AllLights" collection
2) Made this change to the script

Sub BumperLamp(Enabled)
If Enabled Then
S4.State=1
BL1.State=1
BL1A.State=1

Else
S4.State=0
BL1.State=0
BL1A.State=0

End If
End Sub


I also agree with SABBAT. The kicker hole does seem to send the ball directly to the left outlane without a nudge.

Edited by sast05, 09 October 2011 - 02:55 PM.


#10 destruk

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Posted 09 October 2011 - 03:24 PM

Thanks for the big reports. It's updated.

Light2 removed - not used or present on the real machine
unchecked display image in editor for Wall6
Corrected flipper bounce from right inlane
Adjusted flipper angles to 53 degrees
Replaced Ramp408 with a wall to closer match the metal
Adjusted walls and elasticities
Set mushroom bumper to playfield surface
Lowered mushroom bumper force to 5
Increased S4 bumper force to 12 from 7
Added scatter angle to vary saucer kickout
Corrected extra bumper lamps (used by VP)

The saucer should be sending the ball over to the top left flipper - at least it does here for me, after hitting the rubber above the pop bumper.

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#11 Pin-Pete

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Posted 09 October 2011 - 03:39 PM

Thanks for update,Destruk. smile.gif

Greetings:Petri


#12 destruk

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Posted 09 October 2011 - 03:44 PM

QUOTE (Pin-Pete @ Oct 9 2011, 09:39 AM) <{POST_SNAPBACK}>
Thanks for update,Destruk. smile.gif


You're welcome.
I think it's 'correct now' but I haven't been able to get any gameplay info or pictures from other owners but it has good flow like Last lap.
I rolled the score over with 3 balls, so we might have it set too easy?

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#13 sast05

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Posted 09 October 2011 - 04:47 PM



During game play there are 5 lamps which light in rotation:

Extra Ball
30,0000
10,000
5,000
500

The Lettering for 30,000 seems to be missing from the lamp.
You may have to go into the playfield images and add it.

#14 bha19

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Posted 09 October 2011 - 04:56 PM


How do you set the replay values for this game. In the VP help section of this forum it says to press and hold F8 but isn't there a step to do first.

Edited by bha19, 09 October 2011 - 04:57 PM.


#15 destruk

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Posted 09 October 2011 - 05:07 PM

F8? No, for Playmatic system 1 you simply hold down the 8 key for replay level 1 and it increments by 10,000 points after 3 seconds, 9 is for replay level 2, and 0 is for replay level 3.

Thanks Sast - TAB will correct that lamp text.

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#16 ta2686

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Posted 09 October 2011 - 05:35 PM

Destruk is correct. It is 8 for the first replay level, 9 for the second replay level and 0 for the third replay level.

I double checked the post in the help section and the post does not say F8 anywhere.
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#17 TAB

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Posted 09 October 2011 - 06:37 PM

Updated to 1,0.2
Sorry for the missing 30.000

#18 ta2686

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Posted 09 October 2011 - 07:02 PM

Thanks for the update!
Need to set or reset replay levels on a particular table? These guides will help you:

For Non-DMD tables: Guide to reset replay levels on non-DMD tables

For DMD tables: Guide to set replay levels on DMD tables

Need to change the number of balls per game on a particular table? These guides will help you:

For Non-DMD tables: Guide to set number of balls per game on non-DMD tables

For DMD tables: Guide to set number of balls per game on DMD tables

Need to adjust the volume on DMD based tables? This guide will help you:

Guide to adjust volume on DMD tables

An alphabetical listing of VPM emulated tables with their MPU and links to their specific replay level, balls per game and volume adjustment procedures can be downloaded as an Excel spreadsheet from this link:

Excel Spreadsheet of VPM emulated tables

#19 JAM0

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Posted 09 October 2011 - 07:25 PM

Very nice guys! Thanks for this fun table smile.gif

#20 bha19

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Posted 09 October 2011 - 08:16 PM

QUOTE (destruk @ Oct 9 2011, 01:07 PM) <{POST_SNAPBACK}>
F8? No, for Playmatic system 1 you simply hold down the 8 key for replay level 1 and it increments by 10,000 points after 3 seconds, 9 is for replay level 2, and 0 is for replay level 3.

Thanks Sast - TAB will correct that lamp text.

Sorry I meant 8 key. I press and hold the 8 key and nothing happens. What am I doing wrong?

Edited by bha19, 09 October 2011 - 08:29 PM.