I don't know why you're asking me - PacDude, aka The Dude was ok with mods as long as you leave his credit in there and make it clear that your table is a mod. -- most every table of his has that disclaimer in the table info.
http://www.vpforums....i...&hl=thedude That's the last post from him I know of.
"-Mods are allowed (as usual with my releases), but please label your tables as such, both in this table info section and the table and zip file names and leave my credits intact. I'd prefer you keep your own RevHistory file with a different name, but including the previous entries prior to your mod."
Ad for redone or not Rob - you haven't played the latest version of his game which has everything you say is missing save the real table dimensions, and that table is still old.
V 1.0 - First Public Release
V 1.1 - 11/26/03
- Added latest rails (dark, medium, light)
- Added latest game room backdrop
- Fixed decal white pixel glitch near right rail
- Adjusted lower right ramp return's
transparency
V1.2 - 9/21/07 (Internal Release)
- Added Working Dead World Visuals
- Changes Made With
VP8 Beta 7.5
Use
VP8 to avoid reel glitches with ATI
graphics cards
V1.3 - 9/22/07
- Support for more rom sets
- Added GameRoom2 backdrop
- Added animated standup targets
- Other graphical improvements/Changes
V1.4 - 9/23/07
- L-1 Rom set now supports fully working
Dead World with full capture (holds 3
balls). Other rom sets do not capture.
- More accurate Dead World handling
- Other adjustments related to above
V1.5 - 9/26/07
- Note: Requires
VP8 to display planet/arm
properly
- Fully independent crane/planet operation
which gives more accurate behavior
- Improved ball alignment and now uses
changing ball images to appear more to
fit 'in' the planet wheel as it moves
Edited by destruk, 03 August 2010 - 01:00 AM.