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Stereo anaglyph 3D for FS tables?


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#1 SJ2571

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Posted 02 April 2011 - 05:30 AM

In another topic, I saw this lamentation:

QUOTE (Sandro @ Mar 30 2011, 05:07 PM) <{POST_SNAPBACK}>
FS tables just appear to flat

The solution to that, if you don't mind losing some color, is to take 2 x offset photos of the real machine's playfield, then composite them into a single anaglyph stereo 3D image and use that as the background for the table. Then play wearing red/cyan 3D glasses. The depth will be back, and the effect will be even more like a real pinball. The only issue I can think of would be how the ball looks on such a background, but I'm surmising it might just appear at the "back" of the depth; in other words, where the real table's playfield would be anyway.

So, has anyone ever tried anything like this before? If not, someone with a real table should try it (looking at you, Rawd, with your real Triple Strike table). wink.gif


#2 Wizards_Hat

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Posted 02 April 2011 - 05:57 AM

There was one done by Kiaininja - attached.
It's not a FS table...but you'd be able to see the idea.

Regards,
Dan.

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#3 SJ2571

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Posted 02 April 2011 - 06:03 AM

I had a look and the 3D effect isn't too well done. I know it was just a quick trial, though. If only I had access to a real pinball I could show you how awesome it would look. (I have a long history of 3D imagery).

Edited by SJ2571, 02 April 2011 - 06:09 AM.


#4 sleepy

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Posted 02 April 2011 - 06:37 AM

It's pie-in-the-sky, but shutter lenses would probably be best.
That would allow for 90 degree rotation of the monitor and still work.
That would also require an extreme makeover of VP.

As for anaglyph 3D, it *might* be possible to use a pre-combined set of overlapped red/cyan (or Color Code yellow/blue) ball images on a singular ActiveBall and replace the dual image graphic as the ball moves toward you, or away from you, but I don't know how well that would work.

#5 007

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Posted 02 April 2011 - 06:47 AM

QUOTE (SJ2571 @ Apr 2 2011, 07:03 AM) <{POST_SNAPBACK}>
I had a look and the 3D effect isn't too well done. I know it was just a quick trial, though. If only I had access to a real pinball I could show you how awesome it would look. (I have a long history of 3D imagery).



That test table was really awful. tongue.gif

Why do you need a real pinball (table)?

Edit: Never mind. clnglasses.gif

Edited by 7, 02 April 2011 - 06:51 AM.

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#6 007

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Posted 02 April 2011 - 07:08 AM

Actually, I have made 3D pictures with Future Pinball. It's very easy.


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(I hope it is OK to upload this picture.)

Edited by 7, 02 April 2011 - 07:26 AM.

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#7 kruge99

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Posted 02 April 2011 - 12:16 PM

The nVidia drivers have 3D anaglyph support that you can enable, it just doesn't create enough depth in VP on a couple tables that I tried it on. All you need are the glasses from someplace like anaglyph glasses at 3Dstereo.com


Best Regards,
Todd.

Edited by kruge99, 02 April 2011 - 12:19 PM.

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#8 007

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Posted 02 April 2011 - 12:51 PM

QUOTE (kruge99 @ Apr 2 2011, 01:16 PM) <{POST_SNAPBACK}>
The nVidia drivers have 3D anaglyph support that you can enable, it just doesn't create enough depth in VP on a couple tables that I tried it on. All you need are the glasses from someplace like anaglyph glasses at 3Dstereo.com


Best Regards,
Todd.

How do you do that, exactly?

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#9 kruge99

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Posted 02 April 2011 - 01:10 PM

QUOTE (7 @ Apr 2 2011, 08:51 AM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ Apr 2 2011, 01:16 PM) <{POST_SNAPBACK}>
The nVidia drivers have 3D anaglyph support that you can enable, it just doesn't create enough depth in VP on a couple tables that I tried it on. All you need are the glasses from someplace like anaglyph glasses at 3Dstereo.com


Best Regards,
Todd.

How do you do that, exactly?


Google is your friend, I searched for "how to enable anaglyph 3d nvidia" a long time ago and hit upon a number of posts, the one I recall following was specific to enabling anaglyph 3D for Left for Dead. I'm sure it's still around.


Best Regards,
Todd.

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#10 sleepy

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Posted 03 April 2011 - 02:14 AM

The best anaglyph out there from a "not f^&*()g up the color" and good 3D depth standpoint is the ColorCode system.
It uses yellow and blue lenses instead of red/blue or red/cyan, but is a commercial product. Its impact on the image color is cool but still recognizable.

This is a ColorCode-encoded 3D image. If you still have the 3D glasses that were given out for the Superbowl "Monsters Vs. Aliens" 3D promo from a couple of years ago, or a pair from a ColorCode 3D DVD or Blu-Ray release, you can look at this:

Well, not that.

http://www.colorcode.../Slideshow.html

The ColorCode system is also the best for conventional 2D compatibility, though you can still see artifacts when looking at the pics without the glasses.

Edited by sleepy, 03 April 2011 - 02:22 AM.


#11 Gravy

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Posted 04 April 2011 - 12:36 PM

I made some 3d images using Future Pinball a few years ago as well, except I was using the cross eyed method where you cross your eyes and focus on the image in the middle. Hurts your eyes if you are too close to the screen.

http://www.pinballad...p...90&Itemid=2

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#12 hassanchop

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Posted 04 April 2011 - 04:38 PM

i heard if you go in a arcade room, there's some pinball machines with outstanding 3D effects!!! biggrin.gif

just fooling around...

i think red and blue 3D sucks. The new one, where you can see the colors is much better.
but in a few years from now, the nintendo 3ds's technology will be everywhere, and then we will get amazing 3d in vp wink.gif
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#13 Gravy

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Posted 05 April 2011 - 02:15 AM

QUOTE (hassanchop @ Apr 5 2011, 02:38 AM) <{POST_SNAPBACK}>
i heard if you go in a arcade room, there's some pinball machines with outstanding 3D effects!!! biggrin.gif

just fooling around...

i think red and blue 3D sucks. The new one, where you can see the colors is much better.
but in a few years from now, the nintendo 3ds's technology will be everywhere, and then we will get amazing 3d in vp wink.gif



Im not sure that I'd call it Nintendo's tech, they just happened to be the first to put it into handheld game console. Lenticular 3d screens have been around for a long time.

What I dont know though is how the lenticular screen can seemingly be disabled in the console if you just want to run a standard game, anyone know? There appears to be a physical slider switch thing to adjust it.

Edited by Gravy, 09 April 2011 - 01:34 AM.

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#14 SJ2571

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Posted 07 April 2011 - 11:47 AM

QUOTE (hassanchop @ Apr 5 2011, 02:38 AM) <{POST_SNAPBACK}>
i think red and blue 3D sucks

That's because most people who do it, do it badly. Red/blue 3D can be superb if done correctly.
Example: http://www.pictures-.....h glasses.jpg

Edited by SJ2571, 07 April 2011 - 11:56 AM.


#15 007

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Posted 07 April 2011 - 12:03 PM




Now, the big question is; How are you going to get the ball to interact with a 2-dimensional anaglyph?

If this were to be implemented, it would have to be something like DirectX.


And Red-Blue is superior to any colour 3D, simply because colour 3D viewing filters don't entirely block out the opposite colours. Blue-Red does.

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#16 sleepy

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Posted 08 April 2011 - 04:37 AM

I don't know which company Nintendo is using, but back around 2005 Nintendo was listed as a development sponsor for the Sharp Parallax Barrier 3D system at the Sharp official page. The following link is not from that page

http://www.1up.com/n...ble-3d-displays


I've read that the slider on the 3DS does Not adjust to a 2D output; that it only allows turning down the depth of the 3D image. I don't know if there is a 2D/3D switch in the 3DS, but the original Sharp 3D monitors that the 3DS is based on did have the 2D switch.

The way it works is, when switched to 2D viewing, both eyes get the same single frame view, for instance, the monitor displays the left eye picture to both eyes. This is the same technique that is used for presenting glassless 2D versions of 3D movies at the theater and on DVD/Blu-Ray.



#17 Gravy

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Posted 09 April 2011 - 01:37 AM

Ah, I had thought that nintendo was using lenticular technology, parallax barrier makes more sense if they are able to disable it since shifting the barrier would open or close the slits I guess. Assuming thats how it works.

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#18 dave the cool

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Posted 09 April 2011 - 01:56 PM

What about the cross-eyed method?



It's very cool it you can get it working just right! dblthumb.gif

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#19 007

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Posted 09 April 2011 - 03:06 PM

QUOTE (dave the cool @ Apr 9 2011, 02:56 PM) <{POST_SNAPBACK}>
What about the cross-eyed method?


It's a bit hard on the eyes. Plus I don't like the images on the sides.
But - the 3D picture is superb.

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#20 hassanchop

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Posted 10 April 2011 - 02:06 AM

QUOTE (SJ2571 @ Apr 7 2011, 12:47 PM) <{POST_SNAPBACK}>
QUOTE (hassanchop @ Apr 5 2011, 02:38 AM) <{POST_SNAPBACK}>
i think red and blue 3D sucks

That's because most people who do it, do it badly. Red/blue 3D can be superb if done correctly.
Example: http://www.pictures-.....h glasses.jpg


I went to get a 3d red blue glasses of an old dvd i got to see this image. wow this is supperb!!!! ya right my friend. when it's good it's good wink.gif

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