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#1 somberkiss

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Posted 26 March 2011 - 02:11 AM

Does anyone else have shoddy ball physics in game? Is there a way to fix it?

#2 somberkiss

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Posted 26 March 2011 - 04:45 AM

Ok i've read a few things and I get it I guess. I didn't mean to be trashing it if anyone took offense. I just didn't kno if I was doing something wrong or what. I am fairly new to FP.

#3 BigBoss

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Posted 26 March 2011 - 08:08 AM

QUOTE (somberkiss @ Mar 25 2011, 09:45 PM) <{POST_SNAPBACK}>
Ok i've read a few things and I get it I guess. I didn't mean to be trashing it if anyone took offense. I just didn't kno if I was doing something wrong or what. I am fairly new to FP.

This is why people prefer visual pinball. The physics in VP are so much better. While still not quite all there, no ball spin etc, VP is playable. FP is not really playable in my opinion. sad.gif

#4 FrankT

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Posted 26 March 2011 - 09:07 AM

This might be your solution.

#5 bladexdsl

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Posted 28 March 2011 - 02:15 PM

after playing lots of fp and vp i have to agree not only do the ball physics suck in fp with it's slow floaty balls but their also downright chaotic at times. i've seen the ball fly off the playfields, get stuck in places that are impossible to reach and take off like a rocket. fp wins in the graphics dept but it fails in the physics dept.

#6 faralos

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Posted 28 March 2011 - 02:51 PM

There have been many arguments both ways over this. but I agree. I used to use FP years ago and the ball felt like it was a ping pong ball, floating down the play field to me. Also at times it would hit the top of a slingshot and instead of realistically bouncing off at a 45° angle the ball would travel straight up the screen to hit the back of the table. Odd to say the least. But, FP has pre-built objects that are so easy to use and great eye candy, whereas in VP we have to work our tails off to get the tables to look half that nice. And we still have no real ball roll, a butt-ugly plunger, and no play field reflections like in FP. I use VP but still love the look of the FP tables if not their actual game play.

Edited by faralos, 28 March 2011 - 02:54 PM.

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#7 FrankT

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Posted 28 March 2011 - 06:03 PM

I've never really been able to tell the difference! unknw.gif

#8 faralos

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Posted 29 March 2011 - 02:42 AM

well look closely at a play field for most any FP table. see those reflections? even the ball shows it as it passes by (hence the memory hog that FP is!) VP does not have any real-time reflections. Oh the ball may look like it does but we use very nicely drawn ball image too look like they are reflecting when indeed they are not. Not only that but for the most part, the ball does not roll as it did in vp8 but it slides around, defeating our use of any putting any type of picture on the ball without looking like it's sliding around like picture on a hockey puck! yes the graphics rock in the tables done by our Gurus here, but all those cool looking slingshots and such are mostly decals overlaid onto the back glass. In fp the objects, are not only pre-built (and scripted!) but they are also animated! A slingshot plunger on top of the table really moves as most in the VP editors of course do not, the rubber does but that is not the same and us detail oriented (OCD nuts!) pinheads look for things like that! but again I build only with vp so can't say anything either way.
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#9 rob046

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Posted 29 March 2011 - 03:56 AM

Damn, forum froze & I just lost a perfectly good post!
Was talking about how FP flipper rubber seems to be made of plastic (no friction), & that causes issues.
FP can do some cool flipper tricks though that VP can't do. Pro Pinball & many other sims can as well, but VP can't do "stalls" or "dead stops", which are a BIG part of any decent pinball player's arsenal. If I could fix one thing with VP, it would be for VP flipper to do most or all of these tricks properly...



#10 Noah Fentz

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Posted 29 March 2011 - 06:09 AM

Trap ... check
Aimed Shot ... check
Slingshot Pass ... check
Dead Flipper Pass ... check
Stall ... check
Drop Stop ... check
Nerves of Steel ... check

Stalls can be done with the proper recoil settings.

Flipper passes can be done with the right settings, as well.


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#11 dave the cool

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Posted 29 March 2011 - 09:58 AM

QUOTE (rob046 @ Mar 28 2011, 11:56 PM) <{POST_SNAPBACK}>
but VP can't do "stalls" or "dead stops", which are a BIG part of any decent pinball player's arsenal.


I have managed dead stops many times on numerous tables... I guess it just depends on the flippers, like Noah said.


#12 faralos

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Posted 29 March 2011 - 12:18 PM

I have done all these things with various tables in the VP editors! It takes some practice and most of the shots were done on original tables which I guess either have better physics or the pf is emptier but whatever, I have done the trap, the slingshot, the dead ball, and numerous other 'trick' shots with the flippers. So ya' can't say it's not possible just maybe with different flipper settings or something else I am unsure of, but it is possible.
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#13 rob046

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Posted 30 March 2011 - 03:06 AM

QUOTE (Noah Fentz @ Mar 29 2011, 02:09 AM) <{POST_SNAPBACK}>
Trap ... check
Aimed Shot ... check
Slingshot Pass ... check
Dead Flipper Pass ... check
Stall ... check
Drop Stop ... check
Nerves of Steel ... check

Stalls can be done with the proper recoil settings.

Flipper passes can be done with the right settings, as well.



Its only the stall & drop stop that I'm talking about. Those can't properly be done in VP. Certainly not like in the video I linked to, though I sure would like to be wrong about this, I just know I never been able to properly do it.
Just played T2, Breakshot, & a number of JP's new tables. So I assume if this can be done with proper recoil settings, I would have been able to do it on those.

#14 Bob5453

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Posted 30 March 2011 - 04:34 AM

Rob, you could probably make VP do all those things you mentioned and more, but the problem will be that you won't be able to do them all with the same Flipper settings, so you would have to pick and choose, there are no perfect VP flipper settings. smile.gif

This is a FP thread in the Future Pinball Help Center, so we should keep the VP stuff out of it.

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#15 FrankT

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Posted 30 March 2011 - 12:11 PM

Well all things considered, the flawed physics certainly aren't stopping people using FP! pardon.gif

#16 faralos

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Posted 30 March 2011 - 01:17 PM

IMO and I stress IMO since I used to program in FP, FP is far easier to get into than vp due mainly to the prebuilt table objects (with them prescripted also) that helps so much as anyone who has built in vp knows how long it takes to make our objects made in vp to look half as good as ones made in FP! so the argument goes both ways and let's not please bring that up again as both sides are very adamant on their choice and it has gotten very ugly in the past over which is the better program! To each their own, I say as long as each side is happy let's leave that hornets nest be...
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#17 FrankT

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Posted 30 March 2011 - 02:42 PM

I was going to say it was easy for that reason as well! Only it slipped my mind.

#18 Dazz

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Posted 30 March 2011 - 09:50 PM

QUOTE (FrankT @ Mar 30 2011, 07:11 AM) <{POST_SNAPBACK}>
Well all things considered, the flawed physics certainly aren't stopping people using FP! pardon.gif
It stopped me from using FP long ago...

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#19 FrankT

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Posted 31 March 2011 - 04:32 PM

QUOTE (Dazz @ Mar 30 2011, 10:50 PM) <{POST_SNAPBACK}>
QUOTE (FrankT @ Mar 30 2011, 07:11 AM) <{POST_SNAPBACK}>
Well all things considered, the flawed physics certainly aren't stopping people using FP! pardon.gif
It stopped me from using FP long ago...


Ah, well, to each their own, then.

#20 FrankT

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Posted 23 April 2011 - 02:54 PM

So, when is Chris going to mend the physics then?