what am I missing here? we talking
VP9 by default or
VP9 with your guys' customized nudging code? Cuz
VP9 by default has the crazy overdone nudge that defies gravity, you can nudge a ball from the bottom to the top of the table!
In that case
VP8 is certainly better.
If
VP9 with customized scripting, which code/tables are we talking about?
What might be easier to give us 2 tables to compare. Give us 1 table from
VP8 and 1 table from
VP9 that we can focus on & test, or just create a couple test tables, or for
VP9 only what do you guys think is the best JP nudging example and the best Noah/UR example? That might help everybody be on the same page who wants to participate in this nudging evaluation.
I've got some real pins so I'm certainly down for getting the nudge better in
VP & can do some testing. I've never been a huge fan of it either (
VP nudging). I remember a while back also mentioning counterforce in a nudging thread so its great to see you guys tinkering with that. Its been long overdue for
VP.
I like the more subdued, weaker nudging tables. Because in real life, nudging never seems to be as easy as its been in
VP.
So many times it has primarily been flawed nudging that has allowed me to keep games going much longer than I could have in real life. Hell, some games I could seemingly keep going forever, & where is the fun in that?
It would be great to see
VP9's default nudging system taken care of. Yeah advanced table builders can add the nudging code, but nudging shouldn't be something that a noob should have to deal with via code. & chances are they wouldn't know how to anyways. & I wouldn't want to dislike a new table just cuz nudging on
VP by default is bad.
Hopefully we get to the point where nudging can be figured out properly & built into
VP9, or at least make it easy to tweak per table. Maybe even have nudge settings in the editor somewhere.
As a note, nudging in real life can even vary between tables. I've got a couple real widebody pins here that are certainly harder to manipulate the ball on. At least side to side nudging. My HH pin can be tough to get enough torque on from side to side with the wider arm spread (& nudging on the upper or lower PF's? Forget about it! Damn near no effect whatsoever.). Then I play my EBD & its a little easier to have my way with it. Same with BK2K vs my JD pin. Both are more modern, high speed games. Yet I certainly find it harder to nudge JD. It is a 300+ pound behemoth widebody. Also very sturdy. So between the constant flow & speed of the game, the weight & sturdiness of it, & the wider body (harder to get torque behind nudges), there is certainly a difference just between widebody & standard pins of the same era. At least that is how it seems to me.
& in general older games seem more nudgeable than newer games, they are usually a bit looser with more give. The less extreme incline probably helps too.
So one thing that has always bugged me in
VP is how size of a table never affects how easy it is to nudge. Would be great if
VP took that into consideration. Safecracker will always be easier to nudge (as it is smaller) than standard games. Widebodies should always be harder to nudge than standard games.