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The Bally Game Show VP911 v1.02FS


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#1 jpsalas

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Posted 24 February 2011 - 10:14 AM

The Bally Game Show VP911 v1.02FS



Version: 1.0.2
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): jpsalas

Description:
Based on the table by Bally from 1990
This table needs VP9.1.1 to run.
It includes higher resolution graphics. If your card/computer can't handle graphics bigger than 1024x1024 then just extract the playfield and plastics from the desktop table and import them.

Update 1.01:
- Made the table faster by removing the alpha transparency from the ramp borders. It looks the same only the the ball isn't visible under the border ramps. If I haven't told you I guess you would have never been aware of it smile.gif

Update 1.02
-Added the skilshot lights

View File

Submitted by jpsalas, on Feb 24 2011, 06:14 AM

Edited by jpsalas, 28 February 2011 - 03:34 AM.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#2 DedRok_V

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Posted 24 February 2011 - 10:19 AM

Beautiful JP, now thats how flippers should look.
Just awesome dblthumb.gif




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#3 gStAv

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Posted 24 February 2011 - 11:33 AM

WOOOW!

+1 for the flippers and just look at those ramps! air_kiss.gif

3rs054-6.png


#4 chriz

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Posted 24 February 2011 - 11:47 AM

AWESOME! clapping.gif

cheers
Chris
 

 


#5 mwong168

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Posted 24 February 2011 - 02:26 PM

Having same problem as RS and all of JP's other recent releases with the playfield looking blurry. I thought there was something wrong with the flippers on this table too but I guess it was meant to be that way. I thought maybe it was the alpha setting that was causing the playfield to look not so transparent and slid it all the way to the left and still same thing. Any ideas guys? Thanks in advance.

Thanks for another great release JP!

Attached Files


Edited by mwong168, 24 February 2011 - 02:26 PM.


#6 Flying Dutchman

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Posted 24 February 2011 - 05:45 PM

Ho Ho Ho .. Merry Christmas!! Amazing .. another Brilliant release! smile.gif

Thanks JPSalas!

UVP also available .. wink.gif

Cheers,
FD.

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In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#7 wildman

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Posted 24 February 2011 - 06:39 PM

NICE JOB !!! once I slide the alpha slider back works perfect dblthumb.gif clapping.gif dblthumb.gif



 


#8 jpsalas

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Posted 24 February 2011 - 06:57 PM

Yes, there are a lot of ramps in this table smile.gif, and I made sure that even if you move the slider all to the left, the ramps still will look quite good.

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#9 J3SteR

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Posted 24 February 2011 - 09:40 PM

Yea i noticed all the slider does is reduce the geometry of the ramps, but they still look great at the lowest setting. BTW AMAZING JOB JP! All your new vp table are fantastic!

#10 BigBoss

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Posted 25 February 2011 - 03:13 AM

So I have a pretty powerful machine (i940 cpu + 2 gts 250 1gb cards) and the ball is stuttery with the alpha ramps *only on this table*. My guess is this is due to the layered ramps, and lots of them. I have moved the alpha slider all the way left, and the issue is better but not resolved. This is the only table which I have this issue. Flintstones also uses this option but has less ramps, and not overlapping ramps. I have no stutter there at all. Note, this isnt real stutter. The ball just looks a bit jumpy when its moving slow. When it's moving quickly you cannot notice.

Anyways, the problem is non existent when using non HD render mode. Of course, this is a global setting and cannot be changed per table any longer.

Therefore, to solve this for us cabinet users, I have modified my fplaunch script a bit and thought I would share how I did this for anyone else that doesn't know how to fix it. With this method, it will run the specific tables without HD Render leaving the rest in full HD Render mode, assuming you have HD Render generally checked.

Small disclaimer: I really don't know much about autohotkey programming. I'm a driver writer by trade and figured this out as I went. There are likely better / more efficient ways of handling some of these things.

Ok the general approach I took was that I added the ability to insert a text file in the HyperPin/Databases/Visual Pinball directory called hdrenderofftables.txt. In this file, you just list each table name (minus the .vpt) that you wish to render without HD. Then when you launch this table from hyperpin, the visual pinball registry key will be updated disabling this feature, the table run, when you exit out the hdrender registry key will be restored so that the next table does render in HD. Here is the added code:

At the top of the PFLaunch.ahk file add:
extraVPConfigDir = %A_ScriptDir%\Databases\Visual Pinball

Inside the virtual pinball run loop change it to:

else if (systemName = "Visual Pinball" && (executable = "VPinball.exe"))
{
Hotkey, $%exitEmulatorKey%, CloseVP
; Read config file for disable HD rendering tables since this is a global setting now.
HDRenderOffCount = 0
HDRenderOffChanged = 0
; This loop retrieves each line from the file, 1 at a time.
Loop, Read, %extraVPConfigDir%\hdrenderofftables.txt
{
HDRenderOffCount += 1 ; Keep track of how many items are in the array.
HDRenderOffArray%HDRenderOffCount% := A_LoopReadLine ; Store this line in the next array element.
}

; Check if table is in the no hdrender array and write the VP hardwarerender key to off.
Loop %HDRenderOffCount%
{
; The following line uses the := operator to retrieve an array element:
element := HDRenderOffArray%A_Index% ; A_Index is a built-in variable.
if(tableName = element)
{
HDRenderOffChanged = 1
RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Visual Pinball\Player, HardwareRender, 0
break
}
}

; This part was here like before
Run, "%emuPath%\VPinball.exe" /play -"%tablePath%%tableName%.vpt",,UseErrorLevel
WinWait, ahk_class VPinball
WinHide, ahk_class VPinball
WinWait, ahk_Class VPPlayer
Gui, destroy
Process, WaitClose, VPinball.exe

; Add this to the end of the code block to reenable hardware render option for next table load
if(%HDRenderOffChanged% != 0)
{
RegWrite, REG_DWORD, HKEY_CURRENT_USER, Software\Visual Pinball\Player, HardwareRender, 1
}
}

Note (slightly off topic), I have also taken a similar approach to modifying the FPLaunch script to lower the system volume for tables like DR Dude, this table, and some others that are very loud and do not have vpinmame methods to lower the volume. This way I do not have to reach for the volume knob each time I load these tables. If anyone thinks it's more valuable, I can start a new thread and share all the fplaunch mods I've done.

Edited by BigBoss, 25 February 2011 - 03:16 AM.


#11 jpsalas

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Posted 25 February 2011 - 03:26 AM

I think people will be interested on those scripts, BigBoss smile.gif
I guess you should start a new thread with your changes smile.gif

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#12 DJ Wheels

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Posted 25 February 2011 - 05:46 PM

Searched all over including your website (probably passed right over it), where is the UVP for this table located ? Thanks

QUOTE (Flying Dutchman @ Feb 24 2011, 12:45 PM) <{POST_SNAPBACK}>
Ho Ho Ho .. Merry Christmas!! Amazing .. another Brilliant release! smile.gif

Thanks JPSalas!

UVP also available .. wink.gif

Cheers,
FD.


Quit talking and start chalking!

#13 jpsalas

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Posted 25 February 2011 - 05:54 PM

I think the UVP has been uploaded in this site by Flying Dutchman. If I remember right he did that a few weeks ago (or days, I don't remember smile.gif ) But it should be here at vpforums smile.gif

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#14 destruk

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Posted 25 February 2011 - 05:57 PM

BigBoss - it would probably be a good idea to have the script modify the registry key every time it loads a table - that way if a table crashes or the power goes out you won't be left with it set one way and not the other. Of course most people I know either have HDRender enabled for everything, or disabled for everything - I haven't had a reason to toggle it on and off per table with my system here.

Edited by destruk, 25 February 2011 - 05:59 PM.

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#15 Rawd

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Posted 26 February 2011 - 03:43 AM

Beautiful table JP!

Unfortunately mine is also running quite choppy.. even with the slider all the way left. I tried it on both my cabinet (Q6600 2.4ghz/nvidia 250gt), and my desktop (i7920/nvidia gtx285).

I tried to disable HD rendering, and the table is smooth, but I am getting the faded graphics with it off.

Next, i will try to export the images to 1024x 1024. I'll let you know how that goes..



 


#16 jpsalas

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Posted 26 February 2011 - 12:49 PM

Need a FASTER TABLE?

I don't think changing the graphics will help much. Try this table in which I have changed all the ramp borders to do not be real transparent. I guess you hardly will notice the difference visually, but it should run smoother.

http://www.mediafire....0FS_Faster.zip

If many of you try this table and it plays better then I can update both the desktop and this FS with those changes.

JP

If you want to check my latest uploads then click on the image below:

 

vp.jpg

 

Next table? A tribute table to Stern's Foo Fighters


#17 lettuce

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Posted 26 February 2011 - 02:33 PM

Another great table from the master JP!!

#18 Rawd

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Posted 26 February 2011 - 02:44 PM

QUOTE (jpsalas @ Feb 26 2011, 05:49 AM) <{POST_SNAPBACK}>
Need a FASTER TABLE?

I don't think changing the graphics will help much. Try this table in which I have changed all the ramp borders to do not be real transparent. I guess you hardly will notice the difference visually, but it should run smoother.

http://www.mediafire....0FS_Faster.zip

If many of you try this table and it plays better then I can update both the desktop and this FS with those changes.

JP


This one runs beautiful! Thanks JP for making this faster version! Thanks for everything!



 


#19 Sabbat

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Posted 26 February 2011 - 02:47 PM

QUOTE (Rawd @ Feb 25 2011, 07:43 PM) <{POST_SNAPBACK}>
Next, i will try to export the images to 1024x 1024. I'll let you know how that goes..


You know that 9.11 has a built in image resizer under the video options right? You don't need to export and reimport images to 1024 anymore. Just check that you want them max at 1024 under video options and it will do it for you as long as they are not BMPS.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#20 Rawd

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Posted 26 February 2011 - 03:08 PM

QUOTE (Sabbat @ Feb 26 2011, 07:47 AM) <{POST_SNAPBACK}>
QUOTE (Rawd @ Feb 25 2011, 07:43 PM) <{POST_SNAPBACK}>
Next, i will try to export the images to 1024x 1024. I'll let you know how that goes..


You know that 9.11 has a built in image resizer under the video options right? You don't need to export and reimport images to 1024 anymore. Just check that you want them max at 1024 under video options and it will do it for you as long as they are not BMPS.


Yes, I thought about that this morning after re-reading the thread. I had forgotten about that feature. The new version runs sweet! smile.gif