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1942_2.4


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#1 billyrjse

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Posted 20 February 2011 - 10:51 PM

1942_2.4



Version: 2.4
Category: VP 9.x Originals

Author(s): BillyRJSE

Description:
This table is based on 1942 arcade shooter game and sequels.
Special Thanks to these Great Guys:

Wizards Hat (Dan)
Itchigo
Faralos
Gordon
Bob
And others guys...


The rules are in the table info.

Improvements can be made later.

Doesn't work in VP9.10.

I hope you enjoy my first job.


*
*
*
*
*

****** Version 2.0 ******

Changes:

- Added a new plunger
- Added a new ball
- Added new sounds
- Added new scripts, ballsave, replay, etc
- A little more action and effects in gameplay
- Added some new rules
- Added a new challenge (based on WH’s scripts – Thanks Dan!)
- Now you can enter your initials (thanks to Wizards hat). In the default initials a little tribute to this great guy.
- Some flipper and physics adjusts
- I tried to fix the upper flipper transparencies, but drop walls seems not work properly above other drop walls.


****** Version 2.1 ******

I'm so Sorry!! A small bug occur sometimes when finish "naval battle" at same time when one of balls fall in drain. Naval battle light stay blinking instead of being lit.


****** Version 2.2 ******

Sorry Guys again! I just fixed another intermitent error on drop targets that I thought I had fixed.


****** Version 2.3 ******

- Added animated bumpers
- Fixed a rare bug
- Nudge adjusted


****** Version 2.4 ******

- Fixed a script error to start challenge mode

--------------------

SORRY GUYS, I FOUND A SCRIPT ERROR THAT I THOUGHT THAT I HAD FIXED IN V2.2. :-( I'M FIXING IT AND RELEASE A NEW AND LAST VERSION SOON. I PROMISSE.

I hope you enjoy!

Thank you very much, Folks!

Billy

View File

Submitted by billyrjse, on Feb 20 2011, 06:51 PM

Edited by billyrjse, 18 October 2011 - 01:06 AM.


Big Thanks to my friend Hassanchop for this very nice dmd.

#2 bolt

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Posted 20 February 2011 - 10:54 PM

Thanks for the update.
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#3 Sabbat

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Posted 20 February 2011 - 10:59 PM

Thank you again for this sweet table
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#4 billyrjse

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Posted 20 February 2011 - 11:05 PM

You're welcome. I thank all of you too! Worship.gif

Have fun!!

Big Thanks to my friend Hassanchop for this very nice dmd.

#5 DedRok_V

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Posted 21 February 2011 - 04:50 AM

Thanks, looks like a great table.
Cant wait to try it. dblthumb.gif




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#6 Wizards_Hat

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Posted 21 February 2011 - 06:51 AM

This is a great table - especially for a first table...great work.
Impressed & glad that you persevered to get it finished.

Well done.

Regards,
Dan.
A wizard only needs one ball...but can handle six.

#7 billyrjse

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Posted 21 February 2011 - 01:27 PM

QUOTE (Wizards_Hat @ Feb 21 2011, 03:51 AM) <{POST_SNAPBACK}>
This is a great table - especially for a first table...great work.
Impressed & glad that you persevered to get it finished.

Well done.

Regards,
Dan.




Dan,

I don't know how to thank you. smile.gif
Without you, the table wouldn't be possible.
I am eternally grateful to you for your help. Your tutorials are amazing. Really magic!! We can do anything with them.

You're the man!!! clapping.gif


Although I will make some improvements, adjustments, I will try to put your alphanumeric display and fix some small bugs that still appear, but overall it's working well.

Cheers to you, my friend! tup.gif


Big Thanks to my friend Hassanchop for this very nice dmd.

#8 billyrjse

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Posted 21 February 2011 - 01:48 PM

I'm Trying to forget the first post cause I posted the table in a Wrong Url... smile.gif

Tiltjlp:
I'm really impressed with this being a first table. Lots of fun, and quite a challenge. Of course I'd do a little better if it didn't have those pesky flippers, which always give me problems. Keep in mind that 95% of what I play is flipperless.

This post has been edited by tiltjlp: Yesterday, 11:46 PM

@ John: Thank you very much for your comments! smile.gif


Itchigo:
I didn't send a picture before, the x is because I tried to put a picture on my signature but screwed it up. (Don't know how). Here's a picture of what happened.

@ Itchigo: Yes, I saw the problem. I tryed everything before... but I will try to correct it again in the next release.
Thanks Itchigo for the feedbacck!

Greetings! smile.gif
Billy

Edited by billyrjse, 21 February 2011 - 01:49 PM.


Big Thanks to my friend Hassanchop for this very nice dmd.

#9 Sabbat

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Posted 21 February 2011 - 05:09 PM

I had a bug happen while playing lastnight billy. I think multiball caused it. The MIDWAY drop targets on the upper playfield, 3 of them stayed down forever. I was actually suppose to hit the blinking M in midway too but their was no target.


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#10 billyrjse

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Posted 21 February 2011 - 10:03 PM

QUOTE (Sabbat @ Feb 21 2011, 02:09 PM) <{POST_SNAPBACK}>
I had a bug happen while playing lastnight billy. I think multiball caused it. The MIDWAY drop targets on the upper playfield, 3 of them stayed down forever. I was actually suppose to hit the blinking M in midway too but their was no target.





Very strange. I have no idea what happened. But it is possible to happen. I tested a hundred times and apparently I found only one small error that dont affect the game. Well, It may be one of those intermittent defects that I have found even in tables of great authors. But in any case I'm preparing an upgrade and I will do a general check up. I am adding a new display... now will be nice ... wink.gif
BTW, The upperflipers defect shown in pic, sincerely I dont know why it happens. I believe because of overlapping images...

Thanks for the feedback, Sabbat! tup.gif


Big Thanks to my friend Hassanchop for this very nice dmd.

#11 Wizards_Hat

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Posted 21 February 2011 - 11:18 PM

QUOTE (billyrjse @ Feb 21 2011, 01:27 PM) <{POST_SNAPBACK}>
Dan,

I don't know how to thank you. smile.gif
Without you, the table wouldn't be possible.
I am eternally grateful to you for your help. Your tutorials are amazing. Really magic!! We can do anything with them.

You're the man!!! clapping.gif


Although I will make some improvements, adjustments, I will try to put your alphanumeric display and fix some small bugs that still appear, but overall it's working well.

Cheers to you, my friend! tup.gif

blush.gif Thanks

If you need any help putting the alphanumeric display in let me know - you'll only be the 2nd person I know of using it & I'll be interested to see what (if anything) you have difficulty with, as I tried to design it for (almost) anyone to use.

Regards,
Dan.
A wizard only needs one ball...but can handle six.

#12 faralos

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Posted 21 February 2011 - 11:49 PM

Wow! great looking table for a first! Actually for any table that is one sweet looking PF. Lots of bust things happening. Hope it plays as well as it looks.i too am glad you stayed with this one and finished it, as I know the fun times you had trying to get it all working ok.
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#13 billyrjse

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Posted 22 February 2011 - 04:27 AM

QUOTE (Wizards_Hat @ Feb 21 2011, 08:18 PM) <{POST_SNAPBACK}>
QUOTE (billyrjse @ Feb 21 2011, 01:27 PM) <{POST_SNAPBACK}>
Dan,

I don't know how to thank you. smile.gif
Without you, the table wouldn't be possible.
I am eternally grateful to you for your help. Your tutorials are amazing. Really magic!! We can do anything with them.

You're the man!!! clapping.gif


Although I will make some improvements, adjustments, I will try to put your alphanumeric display and fix some small bugs that still appear, but overall it's working well.

Cheers to you, my friend! tup.gif

blush.gif Thanks

If you need any help putting the alphanumeric display in let me know - you'll only be the 2nd person I know of using it & I'll be interested to see what (if anything) you have difficulty with, as I tried to design it for (almost) anyone to use.

Regards,
Dan.



Thanks Dan!!

I've already started changing the text boxes. Then I will try to insert the priority messages. At first, everything is Ok!
But I'll have to change some variables cause they are the same that you used. if I get stuck I'll call you, ok?
Congratulations! Great script! dblthumb.gif








@ Faralos:
Hi Faralos! how are you?
Wow, I'm happy to have almost finished it. Fun times? For those who knew nothing about scripts...
I almost lost my hair trying to make the drain routine working ok. laugh.gif
Hope you enjoyed the final result.
Greetings!

Big Thanks to my friend Hassanchop for this very nice dmd.

#14 Bob5453

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Posted 22 February 2011 - 04:59 AM

Score Display is looking great!

cool.gif

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You have discovered an Easter egg. Pat yourself on the back.


#15 gordon

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Posted 22 February 2011 - 12:34 PM

Thanks for the table dblthumb.gif

#16 DedRok_V

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Posted 22 February 2011 - 02:57 PM

Will the scores be rotatable when converting to an FS?
This is a great game, well done.




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#17 slam23

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Posted 23 February 2011 - 08:16 AM

Wow, great work! I like the layout and hope it plays like it looks! I'll fire up this one for sure. Had great fun playing the arcade back in the days, nice theme for a table.
Keep it up,
Slam23

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#18 faralos

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Posted 23 February 2011 - 01:17 PM

yes it DOES play as well as it looks! some stuttering here and there but i think that's just my processor chugging along...nice sounds and events too! I like that 360° ramp they are a major bitch to get working properly, yet you did it! At times it is tough for me to see the ball at the back of the pin but again my eyesight sucks, so I can't blame you for that. nice displays you are putting in! Outstanding job for a first table (or any table for that matter!)!! now of course every table must be 'better' than this one, since there is always room for improvements! Can't wait for your next one...
"Don’t let the noise of others’ opinions drown out your own inner voice.
And most important, have the courage to follow your heart and intuition.”
----Steve Jobs


#19 billyrjse

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Posted 23 February 2011 - 01:58 PM

@ DedRock_V: Thanks! Yes, Now it's easier to rotate things on the table. tup.gif Thanks to the great Hizards Hat And The Great Bob!

@ Slam23: Thank you for the words! I’m glad that you like. smile.gif

@ Faralos: Thank you very much, Faralos. Yes I am already looking for the next. But I know it will be a big challenge (and I'm not experienced with scripts). In the next one I have plans to recreate a Taito machine - Old ones with no ramps but great pinball machines. But I believe, using a Rom the things should be very different. How to trigger the Rom with scripts? That is the question. This original table was a good "laboratory" for me to have the first contact with scripts and thanks to you all I finished it. smile.gif


Big Thanks to my friend Hassanchop for this very nice dmd.

#20 ynneBBenny

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Posted 24 February 2011 - 11:15 AM

Super impressive!!!
It almost looks like a recreation of a REAL table.
I see you are using the new transparency feature on the plastic ramps.
Can I make the suggestion to put some lighting highlights on the ramps so they look more realistic.
It's a work of art. 10/10