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Time Zone FS B2S


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#1 rosve

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Posted 17 February 2011 - 10:04 PM

Time Zone FS B2S



Version: 2.0.1
Category: VP 9.x B2S Cabinet Tables (B2S)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.
---------------------------------------------------
Update 1.0.2:
Tuned the physics to make it play better.
----------------------------------------------------
Update 1.0.3
- Added the possibility to define witch screen the backglass is displaying on.
------------------------------------------------------
Update 1.0.4
- Fixed a bug in the screen configuration for the backglass
- When the backglass is started it automatically sets the focus to the Visual Pinball Player process. This is needed if you want to launch the backglass from the table script.
-----------------------------------------------------------
Update 2.0.0
- Table and backglass is updated to use B2S version2.0
-----------------------------------------------------------
-The size and position of the backglass can be set in the ScreenRes file. No change to the table.

View File

Submitted by rosve, on Feb 17 2011, 06:04 PM

Edited by rosve, 13 September 2011 - 07:35 PM.


#2 Sabbat

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Posted 18 February 2011 - 01:40 AM

Is there a way for us 1 monitor guys to play this rosve?
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#3 rosve

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Posted 18 February 2011 - 07:56 AM

QUOTE (Sabbat @ Feb 18 2011, 02:40 AM) <{POST_SNAPBACK}>
Is there a way for us 1 monitor guys to play this rosve?



A WS version is coming soon.


#4 Sabbat

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Posted 18 February 2011 - 01:55 PM

QUOTE (rosve @ Feb 17 2011, 11:56 PM) <{POST_SNAPBACK}>
QUOTE (Sabbat @ Feb 18 2011, 02:40 AM) <{POST_SNAPBACK}>
Is there a way for us 1 monitor guys to play this rosve?



A WS version is coming soon.


That's fine but I play both desktop and FS tables with one monitor, so is their a way for us 1 monitor guys to play this FS table. Hopefully you can make a 1 monitor FS version with the reels on the apron or something, or atleast tell what we have to do to play.

Edited by Sabbat, 18 February 2011 - 02:11 PM.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#5 rosve

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Posted 18 February 2011 - 04:20 PM

QUOTE (Sabbat @ Feb 18 2011, 02:55 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 17 2011, 11:56 PM) <{POST_SNAPBACK}>
QUOTE (Sabbat @ Feb 18 2011, 02:40 AM) <{POST_SNAPBACK}>
Is there a way for us 1 monitor guys to play this rosve?



A WS version is coming soon.


That's fine but I play both desktop and FS tables with one monitor, so is their a way for us 1 monitor guys to play this FS table. Hopefully you can make a 1 monitor FS version with the reels on the apron or something, or atleast tell what we have to do to play.


A will not make a "1 screen FS" version. This table can be played on 1 screen (without score reels) if the backglass exe isn't started.

#6 chas

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Posted 24 February 2011 - 08:36 PM

QUOTE (rosve @ Feb 17 2011, 02:04 PM) <{POST_SNAPBACK}>
Time Zone FS VP9



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.

View File

Submitted by rosve, on Feb 17 2011, 11:04 PM


gentlemen,
i played the real TZ table.

on the real table when hitting the center target proper to collect the tunnel value the ball should rebound back to the opposite flipper.
catch the ball.
keep repeating alternating from L to R flipper to collect the tunnel value.

cannot seem to simulate the correct ball rebound from the center target tunnel collect to the opposite flipper.
the ball rebounds to the L/R slingshot then gets kicked around.
this is not the way i remember it played.
dont recall if there was a screw in the center target on the real table.
looks like the ball is hitting the screw in the center of the target sending the ball in a false direction.

when you have time could you please look at this and tell us how to fix this with the ball rebounding proper from the center target tunnel collect back to the other flipper alterenating from L/R flipper for the tunnel collection.
this was Time Zone.

here are my settings to play closer to the real table........
table slope on 4.
all rubber bumpers, rubber pegs and center targets on 0.3 elastic. not 0.7.
pop bumpers on 4. maybe 5 at the most in physics.
L/R sling at the flippers on 1, 5, 1.2, 0.3. not 0.7.
1, 5, 1, 0.3 and 1, 6, 0, 0.3 work ok.
flippers strength on 1. speed on 0.05 elastic on 0.3
power law on default 2.
oblique on 0.
flipper strength seems be in the neighborhood on what i remember when hitting the center target tunnel collection value and the table overall..

btw,
aww, come on rosv.
please make a vp9desktop version for 1 monitor with a scoring display.
alot of us are playing on 1 monitor.
could you add the score display to the current B2S version?

thanks R..

Edited by chas, 24 February 2011 - 08:50 PM.


#7 rosve

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Posted 24 February 2011 - 09:24 PM

QUOTE (chas @ Feb 24 2011, 09:36 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 17 2011, 02:04 PM) <{POST_SNAPBACK}>
Time Zone FS VP9



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.

View File

Submitted by rosve, on Feb 17 2011, 11:04 PM


gentlemen,
i played the real TZ table.

on the real table when hitting the center target proper to collect the tunnel value the ball should rebound back to the opposite flipper.
catch the ball.
keep repeating alternating from L to R flipper to collect the tunnel value.

cannot seem to simulate the correct ball rebound from the center target tunnel collect to the opposite flipper.
the ball rebounds to the L/R slingshot then gets kicked around.
this is not the way i remember it played.
dont recall if there was a screw in the center target on the real table.
looks like the ball is hitting the screw in the center of the target sending the ball in a false direction.

when you have time could you please look at this and tell us how to fix this with the ball rebounding proper from the center target tunnel collect back to the other flipper alterenating from L/R flipper for the tunnel collection.
this was Time Zone.

here are my settings to play closer to the real table........
table slope on 4.
all rubber bumpers, rubber pegs and center targets on 0.3 elastic. not 0.7.
pop bumpers on 4. maybe 5 at the most in physics.
L/R sling at the flippers on 1, 5, 1.2, 0.3. not 0.7.
1, 5, 1, 0.3 and 1, 6, 0, 0.3 work ok.
flippers strength on 1. speed on 0.05 elastic on 0.3
power law on default 2.
oblique on 0.
flipper strength seems be in the neighborhood on what i remember when hitting the center target tunnel collection value and the table overall..

btw,
aww, come on rosv.
please make a vp9desktop version for 1 monitor with a scoring display.
alot of us are playing on 1 monitor.
could you add the score display to the current B2S version?

thanks R..


Thank you for the feedback.
I will play around with the settings and see if I can make the ball bounce of the center target like you say.
I remember this pin as very fast and bouncy, I guess there are not two that plays exactly the same.

Regarding the backglass;
Thing is, I accidently deleted my Time Zone folder when I was cleaning up my harddrive and I don't have the mental strength to start all over again.

Edited by rosve, 24 February 2011 - 09:59 PM.


#8 chas

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Posted 24 February 2011 - 10:52 PM

QUOTE (rosve @ Feb 24 2011, 01:24 PM) <{POST_SNAPBACK}>
QUOTE (chas @ Feb 24 2011, 09:36 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 17 2011, 02:04 PM) <{POST_SNAPBACK}>
Time Zone FS VP9



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.

View File

Submitted by rosve, on Feb 17 2011, 11:04 PM


gentlemen,
i played the real TZ table.

on the real table when hitting the center target proper to collect the tunnel value the ball should rebound back to the opposite flipper.
catch the ball.
keep repeating alternating from L to R flipper to collect the tunnel value.

cannot seem to simulate the correct ball rebound from the center target tunnel collect to the opposite flipper.
the ball rebounds to the L/R slingshot then gets kicked around.
this is not the way i remember it played.
dont recall if there was a screw in the center target on the real table.
looks like the ball is hitting the screw in the center of the target sending the ball in a false direction.

when you have time could you please look at this and tell us how to fix this with the ball rebounding proper from the center target tunnel collect back to the other flipper alterenating from L/R flipper for the tunnel collection.
this was Time Zone.

here are my settings to play closer to the real table........
table slope on 4.
all rubber bumpers, rubber pegs and center targets on 0.3 elastic. not 0.7.
pop bumpers on 4. maybe 5 at the most in physics.
L/R sling at the flippers on default 1, 5, 1.2, 0.3. not 0.7.
1, 5, 1, 0.3 and 1, 6, 0, 0.3 work ok.
flippers strength on 1. speed on 0.05 elastic on 0.3
power law on default 2.
oblique on 0.
flipper strength seems be in the neighborhood on what i remember when hitting the center target tunnel collection value and the table overall..

btw,
aww, come on rosv.
please make a vp9desktop version for 1 monitor with a scoring display.
alot of us are playing on 1 monitor.
could you add the score display to the current B2S version?

thanks R..


Thank you for the feedback.
I will play around with the settings and see if I can make the ball bounce of the center target like you say.
I remember this pin as very fast and bouncy, I guess there are not two that plays exactly the same.

Regarding the backglass;
Thing is, I accidently deleted my Time Zone folder when I was cleaning up my harddrive and I don't have the mental strength to start all over again.


i dunno.
the table i played was not fast.
played tough.
if you notice with my settings the table plays at a reasonable speed.
ball will kick around in the lower playfield trying to get into the side drain.
this is how i remember it played.
not rifle the ball wild.
never played any real table with the rubber bumpers, rubber pegs bouncing wild gaining speed after the bounce, slings and pop bumpers kicking wild.
the table out of the download was unplayable for me.
fast and wild.
rubber pegs and rubber bumpers gaining speed.
pop bumpers and slings kicking wild into the drains.

off topic;
is there a way to make changes to multiple pegs, bumpers, flippers slings etc without doing 1 at a time.
when opened the script upper left objects menu i would do a few changes in the menu.
check back.
maybe 1 made the change.
had to do many chages 1 at a time then still had to check back.
grrr.....what am i doing wrong so i dont spend alot of time making changes 1 at a time, close, save changes, restart and repeat?

Edited by chas, 25 February 2011 - 12:08 AM.


#9 rosve

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Posted 24 February 2011 - 11:31 PM

Here is a video clip of how the real pin plays,
(Space Time is the 4 player version, otherwise identical to Time Zone)





#10 chas

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Posted 24 February 2011 - 11:49 PM

QUOTE (rosve @ Feb 24 2011, 03:31 PM) <{POST_SNAPBACK}>
Here is a video clip of how the real pin plays,
(Space Time is the 4 player version, otherwise identical to Time Zone)




i have a blank frame in your post with only a red x in the upper left corner.
no link.
was up?

#11 rosve

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Posted 25 February 2011 - 12:01 AM

QUOTE (chas @ Feb 25 2011, 12:49 AM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 24 2011, 03:31 PM) <{POST_SNAPBACK}>
Here is a video clip of how the real pin plays,
(Space Time is the 4 player version, otherwise identical to Time Zone)




i have a blank frame in your post with only a red x in the upper left corner.
no link.
was up?


Space Time

#12 chas

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Posted 27 February 2011 - 05:55 PM

QUOTE (rosve @ Feb 17 2011, 02:04 PM) <{POST_SNAPBACK}>
Time Zone FS VP9



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.

View File

Submitted by rosve, on Feb 17 2011, 11:04 PM


ROSV,
you did a great job of recreating TZ.
just need to get the right settings.
change the flippers elastic to 0.3.
plays a little better.
0.5 elastic had to much bounce.

i did not mention the tunnel is not correct.
on the real table when hitting the center target for the tunnel collection the tunnel should lock on to the value hit on.
it keeps turning after the hit.
if not locked on to max value of 4000- 5000 tunnel value hit the start tunnel targets to start the tunnel.
hit the center target again to try and get the max value of 5000.
then keep hitting the the center target alternating L/R flipper for the tunnel collection.
i rolled it over 2 or 3 times with the rollover buzzer with no scoring display.
this was TZ.

is there a way to correct this in the tunnel section in the scripting window?


btw,
did the settings i provided work ok for you?
are we all in sync?

Edited by chas, 27 February 2011 - 06:02 PM.


#13 rosve

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Posted 27 February 2011 - 06:36 PM

QUOTE (chas @ Feb 27 2011, 06:55 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 17 2011, 02:04 PM) <{POST_SNAPBACK}>
Time Zone FS VP9



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.

View File

Submitted by rosve, on Feb 17 2011, 11:04 PM


ROSV,
you did a great job of recreating TZ.
just need to get the right settings.
change the flippers elastic to 0.3.
plays a little better.
0.5 elastic had to much bounce.

i did not mention the tunnel is not correct.
on the real table when hitting the center target for the tunnel collection the tunnel should lock on to the value hit on.
it keeps turning after the hit.
if not locked on to max value of 4000- 5000 tunnel value hit the start tunnel targets to start the tunnel.
hit the center target again to try and get the max value of 5000.
then keep hitting the the center target alternating L/R flipper for the tunnel collection.
i rolled it over 2 or 3 times with the rollover buzzer with no scoring display.
this was TZ.

is there a way to correct this in the tunnel section in the scripting window?


btw,
did the settings i provided work ok for you?
are we all in sync?


I haven't had much time to play with this table.

You are right, the tunnel should stop when hitting the center target, I forgot to add one line.
Until I update the table you can make the changes in the script yourself,

In the Sub RoundC1_Hit()
add the line
TunnelTimer.Enabled=0 ' (line 478)

You should also go to line 80 and change it to Skill=0

/rosve

#14 chas

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Posted 13 March 2011 - 07:27 PM

QUOTE (rosve @ Feb 24 2011, 04:01 PM) <{POST_SNAPBACK}>
QUOTE (chas @ Feb 25 2011, 12:49 AM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 24 2011, 03:31 PM) <{POST_SNAPBACK}>
Here is a video clip of how the real pin plays,
(Space Time is the 4 player version, otherwise identical to Time Zone)




i have a blank frame in your post with only a red x in the upper left corner.
no link.
was up?


Space Time


ok rosv,
watched the utube video.
this is not how TZ played at least not the table i played on.
in the video, pop bumpers, lower slings and in general played way too fast.
tone down the slings, pops and table slope.
flippers were too strong.
tone it down.
it will play much better.
in the video it played so fast it will be impossible to go after the center target alternating L/R flipper for the tunnel collect.
this was the TZ i played on.
the table video did not play good and the auto player did not play TZ proper.
it played too fast.

gentlemen,
just trying to help.
i played real pb.
some of the tables play too fast.
never played a real table that played too fast.
always played at a comfortable speed that the eye could see.
some tables are designed to play fast.
when something is too fast the eye cant see it.
you eyes are probably the best cameras in the world.
they are not designed for high speed.
when it becomes to fast it is blurry.
the eye cant see it.

Rosv, great job on the TZ table.
imo the video was not accurate.
this was not the TZ i played on.

if you notice in the video the table plays at a speed that is approaching or the limit of what the eye could see.
it becomes unplayable.
just speaking from my experience with real pb that i did play.
every real table i played played at a reasonable comfortable speed that the eye could see.

Edited by chas, 16 March 2011 - 07:53 PM.


#15 chas

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Posted 19 March 2011 - 09:32 PM

QUOTE (rosve @ Feb 27 2011, 11:36 AM) <{POST_SNAPBACK}>
QUOTE (chas @ Feb 27 2011, 06:55 PM) <{POST_SNAPBACK}>
QUOTE (rosve @ Feb 17 2011, 02:04 PM) <{POST_SNAPBACK}>
Time Zone FS VP9



Version: 1.0.1
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): Rosve

Description:
Bally 1973, EM table with active backglass.
-----------------------------------------------

Backglass image by Greywolf.

This table can be run with an active backglass on the second screen. Please read the installation document.
(The table name must end with B2S or the backglass will not be started by HyperPin.)

---------------------------------------------------
Update 1.0.1:
Changed the view settings to make it look better on the FS display.
Fixed a number of bugs in the script.

View File

Submitted by rosve, on Feb 17 2011, 11:04 PM


ROSV,
you did a great job of recreating TZ.
just need to get the right settings.
change the flippers elastic to 0.3.
plays a little better.
0.5 elastic had to much bounce.

i did not mention the tunnel is not correct.
on the real table when hitting the center target for the tunnel collection the tunnel should lock on to the value hit on.
it keeps turning after the hit.
if not locked on to max value of 4000- 5000 tunnel value hit the start tunnel targets to start the tunnel.
hit the center target again to try and get the max value of 5000.
then keep hitting the the center target alternating L/R flipper for the tunnel collection.
i rolled it over 2 or 3 times with the rollover buzzer with no scoring display.
this was TZ.

is there a way to correct this in the tunnel section in the scripting window?


btw,
did the settings i provided work ok for you?
are we all in sync?


I haven't had much time to play with this table.

You are right, the tunnel should stop when hitting the center target, I forgot to add one line.
Until I update the table you can make the changes in the script yourself,

In the Sub RoundC1_Hit()
add the line
TunnelTimer.Enabled=0 ' (line 478)

You should also go to line 80 and change it to Skill=0

/rosve


Rosv/wizards,
did you come up with a solution with the proper hit on the center target with the ball kicking back to the other flipper alternating L/R flipper for the tunnel collection?
im not sure if the simulated metal screw in the center target is correct.
looks like the ball is hitting the simulated screw in the target then getting sent in a false direction.
the best i could do was close.
the ball kicking back to the L/R slings.

took a look at the editor for this.
i dunno.
can the simulated screw in the center target be changed in the editor?



#16 rosve

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Posted 19 March 2011 - 11:50 PM

QUOTE (chas @ Mar 19 2011, 10:32 PM) <{POST_SNAPBACK}>
Rosv/wizards,
did you come up with a solution with the proper hit on the center target with the ball kicking back to the other flipper alternating L/R flipper for the tunnel collection?
im not sure if the simulated metal screw in the center target is correct.
looks like the ball is hitting the simulated screw in the target then getting sent in a false direction.
the best i could do was close.
the ball kicking back to the L/R slings.

took a look at the editor for this.
i dunno.
can the simulated screw in the center target be changed in the editor?


Chas,
I have tried everything I can think of to make the ball bounce off the center target the correct way. Just like you, I can get close but not perfect. I guess with VP we have to expect some funny bounces.

The screw in the target has no impact on the ball, it is just an image on the front side of the wall.


#17 chas

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Posted 20 March 2011 - 12:16 AM

QUOTE (rosve @ Mar 19 2011, 04:50 PM) <{POST_SNAPBACK}>
QUOTE (chas @ Mar 19 2011, 10:32 PM) <{POST_SNAPBACK}>
Rosv/wizards,
did you come up with a solution with the proper hit on the center target with the ball kicking back to the other flipper alternating L/R flipper for the tunnel collection?
im not sure if the simulated metal screw in the center target is correct.
looks like the ball is hitting the simulated screw in the target then getting sent in a false direction.
the best i could do was close.
the ball kicking back to the L/R slings.

took a look at the editor for this.
i dunno.
can the simulated screw in the center target be changed in the editor?


Chas,
I have tried everything I can think of to make the ball bounce off the center target the correct way. Just like you, I can get close but not perfect. I guess with VP we have to expect some funny bounces.

The screw in the target has no impact on the ball, it is just an image on the front side of the wall.


wel r, it does look like the ball is affected by the simulated screw in the center.
if i hit the side in the red target area the ball seems to have the correct bounce.
can the image be changed in the editor or no image to get the proper bounce?

Edited by chas, 20 March 2011 - 12:18 AM.


#18 rosve

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Posted 20 March 2011 - 12:21 AM

QUOTE (chas @ Mar 20 2011, 01:16 AM) <{POST_SNAPBACK}>
QUOTE (rosve @ Mar 19 2011, 04:50 PM) <{POST_SNAPBACK}>
QUOTE (chas @ Mar 19 2011, 10:32 PM) <{POST_SNAPBACK}>
Rosv/wizards,
did you come up with a solution with the proper hit on the center target with the ball kicking back to the other flipper alternating L/R flipper for the tunnel collection?
im not sure if the simulated metal screw in the center target is correct.
looks like the ball is hitting the simulated screw in the target then getting sent in a false direction.
the best i could do was close.
the ball kicking back to the L/R slings.

took a look at the editor for this.
i dunno.
can the simulated screw in the center target be changed in the editor?


Chas,
I have tried everything I can think of to make the ball bounce off the center target the correct way. Just like you, I can get close but not perfect. I guess with VP we have to expect some funny bounces.

The screw in the target has no impact on the ball, it is just an image on the front side of the wall.


wel r, it does look like the ball is affected by the simulated screw in the center.
if i hit the side in the red target area the ball seems to have the correct bounce.
can the image be changed in the editor or no image to get the proper bounce?


You can export the image and edit it if you like to try it, but I can promise you it want change anything.


#19 rosve

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Posted 20 March 2011 - 01:15 AM

QUOTE (rosve @ Mar 20 2011, 01:21 AM) <{POST_SNAPBACK}>
QUOTE (chas @ Mar 20 2011, 01:16 AM) <{POST_SNAPBACK}>
QUOTE (rosve @ Mar 19 2011, 04:50 PM) <{POST_SNAPBACK}>
QUOTE (chas @ Mar 19 2011, 10:32 PM) <{POST_SNAPBACK}>
Rosv/wizards,
did you come up with a solution with the proper hit on the center target with the ball kicking back to the other flipper alternating L/R flipper for the tunnel collection?
im not sure if the simulated metal screw in the center target is correct.
looks like the ball is hitting the simulated screw in the target then getting sent in a false direction.
the best i could do was close.
the ball kicking back to the L/R slings.

took a look at the editor for this.
i dunno.
can the simulated screw in the center target be changed in the editor?


Chas,
I have tried everything I can think of to make the ball bounce off the center target the correct way. Just like you, I can get close but not perfect. I guess with VP we have to expect some funny bounces.

The screw in the target has no impact on the ball, it is just an image on the front side of the wall.


wel r, it does look like the ball is affected by the simulated screw in the center.
if i hit the side in the red target area the ball seems to have the correct bounce.
can the image be changed in the editor or no image to get the proper bounce?


You can export the image and edit it if you like to try it, but I can promise you it want change anything.


I just tried one last thing ... and I think I got it right. If you change the elasitcity of the center target to 0,7, it will make the ball bounce towards the other flipper.
I'll update the table with all the new settings in the next couple of days.

#20 jdsabin1

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Posted 25 March 2011 - 03:17 AM

I don't see a plunger graphic on this table. Is that just me or ... ?
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