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Monster Bash (Jamin)


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#1 Jamin

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Posted 27 February 2009 - 08:56 PM

Monster Bash (Jamin)



Version: 1.3.0
Category: VPinMAME 8.x Recreations

Author(s):

Description:
Monster Bash (Jamin)
4:3 VPM Table

View File

Submitted by Jamin, on Feb 27 2009, 04:56 PM

#2 TheMcD

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Posted 27 February 2009 - 09:12 PM

Sweet update there, Jamin! Yogi will surely be happy when he sees this.

The McD

EDIT: Youse be plannin' to update all your other tables (like WhoDunnit... hint, hint, nudge, nudge)?

Edited by TheMcD, 27 February 2009 - 09:13 PM.

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#3 lupine

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Posted 27 February 2009 - 09:47 PM

QUOTE (TheMcD @ Feb 27 2009, 09:12 PM) <{POST_SNAPBACK}>
EDIT: Youse be plannin' to update all your other tables (like WhoDunnit... hint, hint, nudge, nudge)?


TILT TILT

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#4 bolt

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Posted 27 February 2009 - 10:11 PM

Wow Jamin,

thanks for updated this great table
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#5 yogiholzer

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Posted 27 February 2009 - 10:19 PM

QUOTE (TheMcD @ Feb 27 2009, 10:12 PM) <{POST_SNAPBACK}>
Sweet update there, Jamin! Yogi will surely be happy when he sees this.

The McD


How do you know? You spy at PN where I already posted a little earlier (half an hour ago?)? smile.gif


Thank you very much, Jamin! Worship.gif I will test/play tomorrow. It's still not that late here, but I'm already tired anyway.
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#6 Mudfinger

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Posted 27 February 2009 - 11:00 PM

HOLY CRAP! JAMIN!
Wow!

What a TERRIFIC LOOKING UPDATE!
I have been a big fan of your MB table, and this is one incredible surprise!

Thanks so VERY much!
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#7 SunWizard

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Posted 28 February 2009 - 04:00 AM

Thanks for the good update!

Try this easter egg in this table its really funny:
Before launching the first ball, and with credits on the machine (or free play), press the left flipper 11 times, then press the right flipper once, the left flipper 5 times, the right flipper once, the left flipper 6 times, and finally the right flipper once. The game will say "Totally" then launch the ball. Hitting the scoop with this ball will start Lyman's Lament, playing different music along with the voice of programmer Lyman Sheats commenting while that ball is played.

#8 humid

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Posted 28 February 2009 - 04:28 AM

The table was already incredible. Now it's faster, and more gorgeous than before. Gameplay feels very much like the real thing. The lighting on the Mummy is extra yummy. A truly splendid update Jammin.
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#9 SunWizard

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Posted 28 February 2009 - 06:07 AM

I think there may be a bug in this table, no matter how many times I hit frankenstein, he doesn't give me access to the ramp like he is supposed to after 7 hits. Running VP8.9506

#10 Jamin

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Posted 28 February 2009 - 07:20 AM

It could be that the rom thinks one of the switches involved has stopped working (81/82 are involved in the up/down bank). Try running the Test mode on the up/down bank. End key opens the coin door if its closed. 0 opens the diagnostics to get to Tests. 8-9 keys to go back and forward on options. 7 will go to previous and exit eventually.
If running the test on the up/down bank doesn't get it working again you may have to delete the nvram in the nvram folder of where you have vpinmame installed.

I added the G key to help prevent drac problems. I found that drac stops working occasionally for me. When the mode starts drac will come out but then go back into the coffin. If I haven't hit that switch for long period of time it fools the rom into thinking its not working and goes into the backup mode for drac which is hitting the drac attack targets for that mode. Hitting the G key occasionally will prevent fooling the rom and have drac stop working. I think its what happens for frank as well. Used to delete nvram to get it working again. Think i'll add hitting the frank target in (next update) to prevent frank stop working also. And i'll add that sort of thing in on other tables that have switch fooling rom and prevent certain toys from working.

#11 SunWizard

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Posted 28 February 2009 - 05:00 PM

QUOTE (Jamin @ Feb 28 2009, 12:20 AM) <{POST_SNAPBACK}>
It could be that the rom thinks one of the switches involved has stopped working (81/82 are involved in the up/down bank). Try running the Test mode on the up/down bank. End key opens the coin door if its closed. 0 opens the diagnostics to get to Tests. 8-9 keys to go back and forward on options. 7 will go to previous and exit eventually.
If running the test on the up/down bank doesn't get it working again you may have to delete the nvram in the nvram folder of where you have vpinmame installed.

The strange thing is that if I switch to the other monster bash b6 (Jive) table I have, frank. works fine and isn't affected by the problem, then back to this one and its still not working.

Deleting the nvram got it working again, thanks. I will watch it closer and see if I can discover a pattern to its failure.

#12 Pinballman

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Posted 01 March 2009 - 02:00 AM

QUOTE (Jamin @ Feb 27 2009, 03:56 PM) <{POST_SNAPBACK}>
Monster Bash (Jamin)



Version: 1.3.0
Category: VPinMAME 8.x Recreations

Description:
Monster Bash (Jamin)
4:3 VPM Table

View File

Submitted by Jamin, on Feb 27 2009, 03:56 PM



Excellent job Jamin - thank you! I couldn't really play your prior version due to all the choppiness, I'm having a ball with this! Thanks again otvclap.gif


#13 Mattstryker25

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Posted 01 March 2009 - 07:15 AM

QUOTE (Pinballman @ Mar 1 2009, 11:00 AM) <{POST_SNAPBACK}>
Excellent job Jamin - thank you! I couldn't really play your prior version due to all the choppiness, I'm having a ball with this! Thanks again otvclap.gif



Yeah thanks for this great update Jamin , Personally I think these wider tables are much
better to play , This game is great fun biggrin.gif

I haven't experienced any probs mentioned above tho' yet so I'll keep slamming the G key now and then
when I'm playing to prevent it happening hopefully clapping.gif


Matt smile.gif



#14 mach2

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Posted 01 March 2009 - 10:01 AM

thanks jamin for update Worship.gif good work

#15 gordon

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Posted 01 March 2009 - 12:10 PM

Thanks, nice table!!!

#16 Kingpin299

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Posted 08 July 2010 - 10:22 PM

This is my favorite table on the site. Great game and great emulation. I have a buggy problem however. When I hit it up the Frank ramp, too often the ball simulates popping up in the air a bit and then gets lodged in an unretreavable place. Game over! I then have to close the table and reopen it to play. Any ideas for this problem?

Edited by Kingpin299, 08 July 2010 - 10:46 PM.


#17 studmuff

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Posted 08 July 2010 - 11:44 PM

QUOTE (Kingpin299 @ Jul 8 2010, 05:22 PM) <{POST_SNAPBACK}>
This is my favorite table on the site. Great game and great emulation. I have a buggy problem however. When I hit it up the Frank ramp, too often the ball simulates popping up in the air a bit and then gets lodged in an unretreavable place. Game over! I then have to close the table and reopen it to play. Any ideas for this problem?

If your using it in VP9 instead of VP8 that might be your main problem, otherwise I'm not sure.

#18 Kingpin299

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Posted 14 July 2010 - 09:01 PM

Using VP8

#19 dra85

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Posted 25 March 2011 - 03:37 PM

this version is really great, but.....in real pinball you have some seconds for save ball....why save ball don t work here?

#20 gStAv

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Posted 25 March 2011 - 04:52 PM

Hi!

You can set the save timer in the service menu biggrin.gif

Press 'end' to open the coin door.

7 to access the menu and 0 to go out of it
8 and 9 for left/ right navigation

search for ADJUSTMENTS A2. 02 (Ball Save Time)

3rs054-6.png