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Mars Trek


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#1 rosve

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Posted 26 December 2010 - 01:34 AM

Mars Trek



Version: 1.0.0
Category: VP 9.x Recreations

Author(s): rosve

Description:
Mars Trek VP9 WSSonic 1977
This is a vp9 recreation of the Mars Trek em-table from 1977 by Sonic/Segasa.

View File

Submitted by rosve, on Dec 25 2010, 09:34 PM

#2 FDSystems

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Posted 26 December 2010 - 01:49 AM

Nice one!
I´ll keep it ! cool.gif otvclap.gif
From Brasil. Updated version of 1234fd



#3 Sabbat

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Posted 26 December 2010 - 03:22 AM

Thanks Rosve for making the table for VP9.

Thanks Eala for your previous version that I've enjoyed.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#4 CompuFox

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Posted 26 December 2010 - 04:19 AM

Nicely done, thank you! dblthumb.gif

May I ask you, where you got the ruleset from? It seems to vary - slightly - from my machine... think.gif

Cheers, C-Fox
No Pin - no Fun!!!

#5 bolt

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Posted 26 December 2010 - 08:52 AM

Thank you for release.
Posted Image

#6 rosve

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Posted 26 December 2010 - 10:24 AM

QUOTE (CompuFox @ Dec 26 2010, 05:19 AM) <{POST_SNAPBACK}>
Nicely done, thank you! dblthumb.gif

May I ask you, where you got the ruleset from? It seems to vary - slightly - from my machine... think.gif

Cheers, C-Fox


Thanks,
I am very interested to know what the differences are.


#7 LuckyArmpit

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Posted 26 December 2010 - 03:45 PM

Thanx for the table!!!!!
Many of the VP9 tables I can't use because of the graphics (choppy, ball moves too fast etc.). This one plays fine on my lapper.


Lucky...

#8 sast05

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Posted 27 December 2010 - 12:46 AM

There are rule differences between Eala's VP8 table and this one. In Eala's table, hitting the two lower slingshots alternates the lit letter in each of two pairs of letters, the uppermost and center "R" & "T" and the centermost pair "E & K". In this table, the R & T are either gotten together as in a skill shot or disabled by hitting something else. The "E" & "K" are both gotten individually but the letters do not alternate. Also in Eala's table, the extra ball can only be gotten by shooting the horsehoe in either direction, but only when the bonus is at 50,000 points, not 50,000 or higher with alternating chances for either direction in the horseshoe lane. Also in Eala's table, the flippers are disabled before and after game play. That being said, you will have to decide for yourself, which rules should apply in your table.

Edited by sast05, 27 December 2010 - 12:53 AM.


#9 rosve

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Posted 27 December 2010 - 11:07 AM

QUOTE (sast05 @ Dec 27 2010, 01:46 AM) <{POST_SNAPBACK}>
There are rule differences between Eala's VP8 table and this one. In Eala's table, hitting the two lower slingshots alternates the lit letter in each of two pairs of letters, the uppermost and center "R" & "T" and the centermost pair "E & K". In this table, the R & T are either gotten together as in a skill shot or disabled by hitting something else. The "E" & "K" are both gotten individually but the letters do not alternate. Also in Eala's table, the extra ball can only be gotten by shooting the horsehoe in either direction, but only when the bonus is at 50,000 points, not 50,000 or higher with alternating chances for either direction in the horseshoe lane. Also in Eala's table, the flippers are disabled before and after game play. That being said, you will have to decide for yourself, which rules should apply in your table.


You are absolutly right about the rules. I started with the original rules but just for fun I experimented with a more "modern" ,less frustrating, rule set.
Because I built my table mainly to be used with my pin cab I decided to keep the gameplay that I felt was the funniest.

About the flippers, I simply forgot to disable the flippers at game over. I probably will not update this table anymore so if you want you can replace the code for moving the flippers to end position with this:
CODE
    If keycode = LeftFlipperKey Then
        If Tilt<3 And Round>0 Then
           LeftFlipper.RotateToEnd
           PlaySound "FlipperUp"
        End If
    End If
    
    If keycode = RightFlipperKey Then
        If Tilt<3 And Round>0 Then
           RightFlipper.RotateToEnd
           Flipper1.RotateToEnd
           PlaySound "FlipperUp"
        End If
    End If


#10 Sabbat

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Posted 28 December 2010 - 11:44 PM

Thanks for the release again Rosve....just wanted to say that this isn't a true WS release though. You can tell that the playfield is stretched, and the ball is not round.

Try changing the x/y rotation to 360 and the x-scale to .75 and then you will see the table in a true WS format.


You did a nice job, i like the ball rolling sounds and what not....977k on my 1st game though, a bit easy but thank you smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#11 rosve

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Posted 29 December 2010 - 12:51 AM

QUOTE (Sabbat Moon @ Dec 29 2010, 12:44 AM) <{POST_SNAPBACK}>
Thanks for the release again Rosve....just wanted to say that this isn't a true WS release though. You can tell that the playfield is stretched, and the ball is not round.

Try changing the x/y rotation to 360 and the x-scale to .75 and then you will see the table in a true WS format.


You did a nice job, i like the ball rolling sounds and what not....977k on my 1st game though, a bit easy but thank you smile.gif


Thank you Sabbat Moon,
I was actually wondering how to strech the table. I tried it but I had the orientation at 0 degrees. I changed it to 360 and now it works great.
This means I have to redo the backdrop otvwimper.gif

I agree that it is a bit too easy, and I will probably update the table later on. Right now I am using the little free time I have on My Captain Fantastic table.

#12 Sabbat

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Posted 29 December 2010 - 02:15 AM

QUOTE (rosve @ Dec 28 2010, 04:51 PM) <{POST_SNAPBACK}>
QUOTE (Sabbat Moon @ Dec 29 2010, 12:44 AM) <{POST_SNAPBACK}>
Thanks for the release again Rosve....just wanted to say that this isn't a true WS release though. You can tell that the playfield is stretched, and the ball is not round.

Try changing the x/y rotation to 360 and the x-scale to .75 and then you will see the table in a true WS format.


You did a nice job, i like the ball rolling sounds and what not....977k on my 1st game though, a bit easy but thank you smile.gif


Thank you Sabbat Moon,
I was actually wondering how to strech the table. I tried it but I had the orientation at 0 degrees. I changed it to 360 and now it works great.
This means I have to redo the backdrop otvwimper.gif

I agree that it is a bit too easy, and I will probably update the table later on. Right now I am using the little free time I have on My Captain Fantastic table.


Just make the nudging tougher and give us an indication if we roll over 1mil and it will be a blast smile.gif
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link