There are rule differences between Eala's
VP8 table and this one. In Eala's table, hitting the two lower slingshots alternates the lit letter in each of two pairs of letters, the uppermost and center "R" & "T" and the centermost pair "E & K". In this table, the R & T are either gotten together as in a skill shot or disabled by hitting something else. The "E" & "K" are both gotten individually but the letters do not alternate. Also in Eala's table, the extra ball can only be gotten by shooting the horsehoe in either direction, but only when the bonus is at 50,000 points, not 50,000 or higher with alternating chances for either direction in the horseshoe lane. Also in Eala's table, the flippers are disabled before and after game play. That being said, you will have to decide for yourself, which rules should apply in your table.
You are absolutly right about the rules. I started with the original rules but just for fun I experimented with a more "modern" ,less frustrating, rule set.
Because I built my table mainly to be used with my pin cab I decided to keep the gameplay that I felt was the funniest.
About the flippers, I simply forgot to disable the flippers at game over. I probably will not update this table anymore so if you want you can replace the code for moving the flippers to end position with this:
CODE
If keycode = LeftFlipperKey Then
If Tilt<3 And Round>0 Then
LeftFlipper.RotateToEnd
PlaySound "FlipperUp"
End If
End If
If keycode = RightFlipperKey Then
If Tilt<3 And Round>0 Then
RightFlipper.RotateToEnd
Flipper1.RotateToEnd
PlaySound "FlipperUp"
End If
End If