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BAYWATCH FS HRES and LRES


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#1 bmiki75

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Posted 26 November 2010 - 11:51 AM

BAYWATCH FS HRES and LRES



Version: 2.0.3
Category: VP 9.x Cabinet Tables (FULL SCREEN)

Author(s): bmiki75

Description:
Baywatch recreation FS versionHRes for graphic card with 1 GB of RAM. For the Low RES version for old video card just reimport and update all images in the Lowres folder.Hope you like, please telle me every bug you found.
Thanks to mwong168,fisch,tidalewave, noah and BarryS for beta testing and for resorces.
Thanks to Joep for the first version from witch i have started my project and learned a lot of features of this table.
2.0.3
Thanks to Maxixxl i have changed start and end angle of flipper

2.0.2
I cannot try it a lot because i have a very poor pc in this moment because i'm working on my new cab and all good part (GTX 285 and GTX 260) are in the cab that is not yet finished.

-Added alpha trasparency

-Bug Fix by DugFreez
Trigger "CenterRampExit" needs to be changed from surface Ramp2 to "Ramp518"
OK even in my version is already on 518 but i have never published it
Wall "S" needs to have "Has Hit Event" checked like HAR and K targets do. OK
OK checked hit event
Rename "Spinner2" to "Spinner"
OK renamed
Move the "LeftOrbit" trigger to the back left corner where it is on the original machine. This would more closely emulate the real machine and prevent weak orbit hits from registering when they shouldn't.
OK moved to upper corner
Tweak the SHARK targets a bit higher so they align with their inserts. The S target is now working with the correction I found....but it is still pretty much unhittable where it sits now. Moving them all up a bit will make them hittable and more like the real machine.
OK moved up and changed light
Tweak the ATV target "DXRampSXTarget1" and "DXRampSXTarget2". They look like they are purposly skewed compaired to the scarab target.
Every hit to that target sents the ball rocketing straight down the middle. If it is alligned like the scarab target that is just to the right of it....this isn't a problem.
OK change waverunner rotation of 5 degree

No bug posted for 1.0.4 4/3 version so i've decided to update also FS.

Version 1.0.4
Special Lamp fixed
Added L133 L155 Flashers
Added missing mini-post-Tood thd. No cut-Avway in the upper part of the pinball above rollover lanes
Moved flashers Flash6 to metch correct position

3rd skillshot that made me crazy now works, i am able to make it (and i'm really bad in playing pinball....)

Sabbat Moon for let me know - Rascal for the help
The Right Ramp skillshot make sme crazy but now is ok -
Pinmametimer set to 1 in spite of 100 -
Changed bsLaunch.InitKick Upperballlaunch,360,35 to make the ball follow the right way
Gate now stay open and the ball follow the right path.
Modified Side Ramp access with a trigger to speed ball entering and added a fake invisible wall to help the ball make the correct path in the side ramp.
Disabled lanch ramp trigger to slow ball added in V1.0.3 version


Akiles5000 - Bolt for 1.0.3 Version
- bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.
Solved - Deleted collidable from object of the VUK - Enlarged fake invisible Ramp to cover VUK holes - Adde a fake wall to prevent irregular dropping .

mwong168
he pop bumper near the top I think is too close to the lanes and I often find the ball bounces back and forth in the same area for a bit too long if you know what I mean.
Solved - Reduced size of bumper to match correct size

Solved v1.03 bug of scripting lines without "enter". I have to remenber to test all table with vp 9.0.7 :-)

Version 1.0.3
BugFix
Sabbat Moon
- shark hole often shoots the ball directly to the right outlane.....
FS-4/3-Solved - bsKicker.InitKick KickerShark1,90,12 in spite of bsKicker.InitKick KickerShark1,90,10

- the top lanes skillshot always sends the ball to the right lane making it impossible to score the skillshot....
FS-4/3 - Solved ---> changed strenght of plunger and added speed random limit on ramp and autoplunger random strenght +-7% Changed name of end ramp to ShooterEndRamp

- the Right Ramp skillshot, the ball sometimes doesn't shoot all the way around to the red flipper and will roll back to the lanes.....
FS-4/3 - Hope to have solved ---> Right Ramp Helper to slow ball and increased speed of topper left flipper

- another thing I wanted to mention is that it appears the yellow targets and shark targets seem to do nothing when you hit them even in Chopper Mode and the others.
FS-4/3 - Solved ---> hit event on target

- as said in the 4:3 thread. Yellow targets don't work which are needed for Copper Mode, and Shark targets don't work.
FS-4/3 - Solved ---> hit event on target

Akiles5000
- bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.
Not solved - Rally Strange never append to me sometimes vuk return ball in the bottom cup not reaching correct height but second time it works

- Bmiki75 cuando subo la bola por la rampa que indico con la flecha roja no sale la bola por ningun lado,puedes arreglarlo:
FS-4/3-Solved - Speed Ramp Limit

Used JP Salas pjysics setting as Akiles5000 wrote me

kwild69
- nice table everything works nice except i am losing the ball when it goes up the ramp under the shack it get stuck under there.
the ball lock is ok but when the lock is not ready it goes up the ramp and thats it have to restart the table. thats the only prob i see so far after 10 games....
FS-4/3-Solved - Speed Ramp Limit

DedRok_V

- Flippers look a bit shallow, same with Baywatch, they raise too high compared with real one.
FS-4/3-Solved - Put JP standard misure on it

1.0.2
Changed lenght of flipper (mwong168)
too speed for the ball is coming down the left ramp is now solved (mwong168)
Fixed the ball gets stuck to the left of the bottom bumper (Barrys)
Not already fixed : I had locked a ball in my previous game and when I started the next new game it remembered
1.0.1
First version not released

View File

Submitted by bmiki75, on Nov 26 2010, 07:51 AM

Edited by bmiki75, 15 April 2012 - 08:44 PM.

Better to reign in hell than serse in heaven.
My recreation and Mod:
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#2 ced

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Posted 26 November 2010 - 02:07 PM

Thanks a lot bmiki75 !!!

Great table !!

ced.

#3 akiles50000

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Posted 26 November 2010 - 02:45 PM

Thank you very much bmiki75

Fantastic!!!

Edited by akiles50000, 26 November 2010 - 02:46 PM.


#4 mwong168

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Posted 26 November 2010 - 03:01 PM

Thanks for this wonderful release and letting me test it out for you on my cab a few weeks ago. I was going to send you a message to see how things were going and now everyone has this to look forward to this weekend.

#5 bent98

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Posted 26 November 2010 - 03:32 PM

Great table.

Edited by bent98, 26 November 2010 - 04:01 PM.


#6 Rawd

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Posted 26 November 2010 - 03:37 PM

Nice surprise! Thanks!



 


#7 Sabbat

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Posted 26 November 2010 - 04:36 PM

Gonna be a blast to play, thank you
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link

#8 smakx

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Posted 26 November 2010 - 04:44 PM

Thanks dblthumb.gif
"Pinball is the absolute pinnacle of human achievement, the perfect union of art and science, the purpose of mankind's creation and the answer to its greatest mystery, the very meaning of life its self."

#9 g00se

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Posted 26 November 2010 - 06:59 PM

Looks Great! Thanks!!!

#10 Flying Dutchman

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Posted 26 November 2010 - 09:43 PM

Thanks bmiki75! smile.gif
As said Table with the nicest DMD around! wink.gif

Cheers,
FD.

Edited by Flying Dutchman, 26 November 2010 - 09:44 PM.

'Flying Dutchman'

In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#11 mwong168

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Posted 26 November 2010 - 10:27 PM

QUOTE (Flying Dutchman @ Nov 26 2010, 04:43 PM) <{POST_SNAPBACK}>
As said Table with the nicest DMD around! wink.gif


I believe Maverick also uses the same high resolution DMD as well. I heard these costs lots of money to replace in the real machines.


#12 akiles50000

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Posted 26 November 2010 - 10:54 PM

Bmiki75 there error here:



The ball is stuck where I have marked with a big red circle and then stops where the small red circle and you have to restart the table.

#13 arychines

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Posted 26 November 2010 - 11:47 PM

VERY NICE, THANKS FOR GREAT WORK

#14 bmiki75

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Posted 27 November 2010 - 12:00 AM

QUOTE (akiles50000 @ Nov 26 2010, 11:54 PM) <{POST_SNAPBACK}>
Bmiki75 there error here:



The ball is stuck where I have marked with a big red circle and then stops where the small red circle and you have to restart the table.

akiles50000 could you please explain me when this bug occur.
I mean you put the ball in the hole and then the VUK is not able to put the ball on the lane and the bug occurr?
Il'' investigate it

Thanks a lot
Better to reign in hell than serse in heaven.
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#15 bitupset

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Posted 27 November 2010 - 12:13 AM

VERY pretty sir! thanks a bunch....
media pack and preview vid posted.....

#16 DJ Wheels

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Posted 27 November 2010 - 07:23 AM

sweet!
Quit talking and start chalking!

#17 akiles50000

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Posted 27 November 2010 - 09:50 AM

bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.

#18 bmiki75

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Posted 27 November 2010 - 11:42 AM

QUOTE (akiles50000 @ Nov 27 2010, 10:50 AM) <{POST_SNAPBACK}>
bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.

I have tried VUK a lot of times before make it work.
It is based on a script that look the height of the ball and with this version i thought that all is ok but now i have to investigate it.

It append all the time or only some times?
What VP versdion are you using?

Thanks helping me to solve this bug

Better to reign in hell than serse in heaven.
My recreation and Mod:
Posted ImagePosted Image Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#19 wildman

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Posted 27 November 2010 - 01:06 PM

QUOTE (bmiki75 @ Nov 27 2010, 07:42 AM) <{POST_SNAPBACK}>
QUOTE (akiles50000 @ Nov 27 2010, 10:50 AM) <{POST_SNAPBACK}>
bmiki74 have to check the Vuk because the ball does not come out first and when he comes out it stops where the small red circle I've marked in the image.

I have tried VUK a lot of times before make it work.
It is based on a script that look the height of the ball and with this version i thought that all is ok but now i have to investigate it.

It append all the time or only some times?
What VP versdion are you using?

Thanks helping me to solve this bug

nice table everything works nice except i am losing the ball when it goes up the ramp under the shack it get stuck under there.
the ball lock is ok but when the lock is not ready it goes up the ramp and thats it have to restart the table. thats the only prob i see so far after 10 games....



 


#20 Sabbat

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Posted 27 November 2010 - 03:31 PM

as said in the 4:3 thread. Yellow targets don't work which are needed for Copper Mode, and Shark targets don't work.

If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link