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The VP 10.8 beta thread

VP VPX 10.8 beta Visual Pinball

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#1841 SmedleyB

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Posted 24 April 2024 - 03:46 PM

@LoadedWeapon What other monitors do you run on your setup and which screens were visible for Futurama? Do the backglass and/or fulldmd screens take up the entirety of the monitors, for example?



#1842 LoadedWeapon

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Posted 24 April 2024 - 04:38 PM

@LoadedWeapon What other monitors do you run on your setup and which screens were visible for Futurama? Do the backglass and/or fulldmd screens take up the entirety of the monitors, for example?

Yes I run a 2k backglass at 165hz and a 1920x1080 full dmd at 60hz
You can pm me or join our discord to keep this post clear.

Edited by LoadedWeapon, 24 April 2024 - 04:41 PM.


#1843 terry guignard

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Posted 24 April 2024 - 04:45 PM

Is anyone running a 144 or 165hz playfield monitor with a 60hz backglass and/or fulldmd monitor?
If you're also running Win11, could you do me a favor and run Futurama in GL exclusive fullscreen and let me know if you see any stutter, or rather is the stutter any worse than when running under fullscreen DX?

This is pertaining to the issue I opened here: https://github.com/v...all/issues/1487

You don't have to read the whole thing, just the very last comment. Windows 11 has some improvements when it comes to handling dual monitors with different refresh rates and I'm trying to find if moving from win10 to Win11 will allow me to use GL stutter free.

...as I type this I am also realizing that perhaps since I run a vert backglass monitor and place both my backglass and dmd windows on it, not running the b2s or pup windows in fullscreen across all of their monitor like most folks do, maybe that's part of the problem.

I  don't know if this would help you any.....I'm running windows 11 23H2 since dec....i5 12400f ...4060ti...2monitors 144hz playfield 60hz backglass....I've been playing arround with every setting. Tried GL ,Windowed and fullscreen I don't realy get stutter but less lifelike play.  I've choosed to stick with RC1-DX,less issues with certain games, frame pacing set at 120 but my monitors are set to their max frame rate. All my settings in VPX are allmost maxed out..I've also stopped using F11 to get monitoring of Fps and Latency because of inconsisty every time I open and close the same table.Bee'n only setting by game play and not by numbers,in other words using the force... I have pup's and regular B2s running well, I have no stutter....Screen shots on page 91



#1844 SmedleyB

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Posted 24 April 2024 - 05:48 PM

 

@LoadedWeapon What other monitors do you run on your setup and which screens were visible for Futurama? Do the backglass and/or fulldmd screens take up the entirety of the monitors, for example?

Yes I run a 2k backglass at 165hz and a 1920x1080 full dmd at 60hz
You can pm me or join our discord to keep this post clear.

 

It won't let me send you a msg, can you send me one?
 

Here's the relevant info:

 

I've got everything written up on github. It's a lot, but last 2 comments are all you really need.
 
I pretty firmly believe it's Windows DWM causing the tearing by lowering the refresh on my 165 monitor down to 120.
For Futurama, I run a 1440x810 window for backglass and 1280x720 fulldmd window on my vert 1440x2560 monitor. The oddest behavior is if via the pup pack editor, I disable either the backglass or fulldmd window and leave only one or the other up and running, I get no tearing. But if I leave them both on, I get tearing.

Edited by SmedleyB, 24 April 2024 - 05:49 PM.


#1845 kaledev

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Posted 27 April 2024 - 01:45 AM

I've noticed in 10.8 RC3 (and the latest from actions, maybe others) - the DOF Controller Options in the VPX options no longer works. I still have DOF, but if I try changing the flippers to soundfx (or others), the DOF still works as normal instead of cutting it off. I noticed that the registry keys in "Software\Visual Pinball\Controller" aren't changing when I change the menu options. They DO seem to still change in 10.7. Anyone else encountered this?



#1846 Ltek

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Posted 30 April 2024 - 10:30 PM

I think this is an Option Menu (F12 tweak menu)  bug... Last few RC when making a selection inside a row/option (a choice inside a given option) the change to so fast its nearly impossible to control. Problem is for sure when adjusting Table's Vertical position and many that have a long list of choices in that option.  ( series of numbers, Night/Day, etc)
 

 

Is there a fix?


Edited by Ltek, 01 May 2024 - 03:08 PM.






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