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  • Submitted: Jan 26 2016 12:38 AM
  • Last Updated: Feb 08 2016 06:28 AM
  • File Size: 231.38MB
  • Views: 30931
  • Downloads: 6,891
  • Author(s): ICPjuggla, freneticamnesic and dark
  • Manufacturer: Capcom
  • Year: 1996
  • IPDB Link:
  • ROM: Link to ROM
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 28 Jan 2016 Download Kingpin (Capcom 1996) 1.1
  • 28 Jan 2016 Download Kingpin (Capcom 1996) 1.1
  • 28 Jan 2016 Download Kingpin (Capcom 1996) 1.1

Download Kingpin (Capcom 1996) 1.2

* * * * * 33 Votes
Kingpin Capcom 1996 ICPjuggla freneticamnesic dark



Screenshots
Kingpin (Capcom 1996) by ICPjuggla, freneticamnesic and dark
 
This is a from scratch build
 
playfiled graphics, apron and helped on some plastics & ramp decals vampirolatino2
plastics & ramp decals by Talantyyr, dark and freneticamnesic
Custom 3D models by dark
primitive flippers by zany
ClarkKent for the updated light inserts
Gaston for the Capcom Lamp Shader tip
batch for the WS backdrop
 
If your still having performance issues with 1.2:
 
please try changing LampShader and HighPerformace to 0 at the top of the script, doing so should really help speed up the table..
If the table is too dark for your liking adjust the Night --> Day slider
 
At this time the power flippers still are not working we hope to have a fix for that in the future.. 
 
Enjoy the table and have fun
 
update: 1.1
 
arngrim added the new controller.txt DOF config to the script.
 
Update 1.2
 
optimized the table quite a bit for better performance
fixed the gun eject
 

What's New in Version 1.2 (See full changelog)

  • Update: 1.1
  • arngrim added the new controller.txt DOF config to the script.
  • Update 1.2
  • optimized the table quite a bit for better performance
  • fixed the gun eject


Screenshots

Screenshots


Awesom Table! Thank you very much. I like it.

if only there was a fs v9.. i get 4 fps lol.. oh well..

Table is made dark when is "off" as soon as you coin up the GI start. If you don't like that change in the script options to always ON.

 

Could you please be more specific which script code has to be changed to have GI always ON ?

Photo
vampirolatino2
Jan 30 2016 08:36 AM

 

Table is made dark when is "off" as soon as you coin up the GI start. If you don't like that change in the script options to always ON.

 

Could you please be more specific which script code has to be changed to have GI always ON ?

 

 

Sorry have to ask ICP about that. don't know if it's still an option in this release... or I was talking about another table that have that option.

I can play over 99% of all tables posted here, but this one drags to an unplayable stuttering crawl on my machine ( tried under version 10 and 10.1).

Photo
vampirolatino2
Jan 30 2016 11:51 PM

I can play over 99% of all tables posted here, but this one drags to an unplayable stuttering crawl on my machine ( tried under version 10 and 10.1).

Sorry to hear that. There are some options at the start of the script to help with it. Try it.

What a fantastically fun table!

 

A big hat tip to everyone who contributed. I love the lighting "theatrics" of these VPX tables. Very dramatic!

 

This is my favorite table at the moment.....it'll be hard to top this.

 

This game would of been a "game changer" for Capcom had it gone into production.

 

BRAVO...two thumbs up!!

sow.. u get one ramp to get to the vault..

this is the hardest game ever.. then bride of pin.. and apollo 13... in multyball..

i get 30+ frames now.. just 4 the record..

thanks for all tables

this is a great table.

thank you


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