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JP's Avengers LE (Stern 2012) [Visual Pinball X]

avengers stern 2012

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#41 cv2065

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Posted 01 November 2020 - 01:37 PM

I just have to say that I installed many of JPs recent updates for Transformers, Avengers and Star Trek, and the updates are incredible when I flip back and forth between the original. Detail is so much cleaner. Just wanted to say thanks JP!  I was also able to get my ST and Avengers Pup packs operating with each table by changing the ROM to the original table version in the table script. Not sure if that is correct, but everything seems to work great. Thanks again!



#42 jpsalas

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Posted 01 November 2020 - 04:46 PM

I have not tested the table with the old rom, but I don't think there are any changes in the switches or solenoids. The rules may be a little different though.


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#43 cv2065

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Posted 01 November 2020 - 09:15 PM

I have not tested the table with the old rom, but I don't think there are any changes in the switches or solenoids. The rules may be a little different though.

Thanks JP. Is there something else I should be changing, maybe in the PUP Pack so that I can use the new ROM?



#44 kart74

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Posted 29 December 2020 - 11:25 PM

I just loaded this table up and it plays great! love your tables. One question though. Is there a way to move the DMD to the same screen as the table? I play this on an arcade style cab with only one screen. Thank you!



#45 wiesshund

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Posted 30 December 2020 - 02:22 AM

I just loaded this table up and it plays great! love your tables. One question though. Is there a way to move the DMD to the same screen as the table? I play this on an arcade style cab with only one screen. Thank you!

disable full exclusive full screen mode, and set .hidden = 0 in the table script

that or add in ingame DMD to the table with a flasher? but i though JP already had one in desktop mode?


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#46 jpsalas

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Posted 30 December 2020 - 07:33 AM

Yes, I already have a flasher working as a dmd, mostly for all of you who run with 1 screen (like me) and using the force full screen mode. So, the default is to show the dmd, you don't need to change anything.,


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#47 wiesshund

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Posted 30 December 2020 - 09:04 AM

I wonder if his arcade cab has the monitor installed in vertical fashion, so that he is playing the tables in FS view?

 

If so, the easiest fix might be

 

hard code .hidden = 0 instead of .hidden=table1.showDT in the table script

And then show the Vpinmame DMD, which you can actually set a transparency on

and size it to sit on the apron or some out of the way spot

 

? it's an idea anyways

Have to disable exclusive fullscreen view for that though.

 

Otherwise it entails moving the flasher
removing the rotX from it so it sits flat in FS view

and commenting out the line in the script where it gets hidden if showDT=false


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

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#48 kart74

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Posted 01 January 2021 - 01:28 AM

thanks for the replies. I tried to disable the force exclusive full screen mode, and wen to windowed full screen. No DMD. Here is the script part 

Sub table1_Init
    vpmInit me
    With Controller
        .GameName = cGameName
        If Err Then MsgBox "Can't start Game" & cGameName & vbNewLine & Err.Description:Exit Sub
        .SplashInfoLine = "JP's Avengers" & vbNewLine & "VPX table by JPSalas v.1.0.3"
        .HandleKeyboard = 0
        .ShowTitle = 0
        .ShowDMDOnly = 1
        .ShowFrame = 0
        .HandleMechanics = 0
        .Hidden = VarHidden
        '.Games(cGameName).Settings.Value("rol") = 0 '1= rotated display, 0= normal
        '.SetDisplayPosition 0,0, GetPlayerHWnd 'restore dmd window position
        On Error Resume Next
        Controller.SolMask(0) = 0
        vpmTimer.AddTimer 2000, "Controller.SolMask(0)=&Hffffffff'" 'ignore all solenoids - then add the Timer to renable all the solenoids after 2 seconds
        Controller.Run GetPlayerHWnd
        On Error Goto 0
    End With
 
I am sure i am missing something. also i am playing on an arcade cab with a 4:3 monitor in normal position.  thanks for the help. 

i also tried with...

 

.ShowDMDOnly = 0

 

still nothing


Edited by kart74, 01 January 2021 - 01:26 AM.


#49 wiesshund

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Posted 01 January 2021 - 01:30 AM

set .hidden = 0

as you are in desktop mode


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#50 kart74

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Posted 01 January 2021 - 01:32 AM

i dont see that in the script. The only .hidden there is, is in the code i pasted?



#51 wiesshund

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Posted 01 January 2021 - 01:33 AM

i dont see that in the script. The only .hidden there is, is in the code i pasted?

Huh? you just pasted it here

  .Hidden = VarHidden

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#52 kart74

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Posted 01 January 2021 - 01:34 AM

lol... after i posted that i figured that is what you meant. That works! thank you!



#53 wiesshund

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Posted 01 January 2021 - 01:56 AM

lol... after i posted that i figured that is what you meant. That works! thank you!

What you need is

A marquee screen in your mame cab

And put the DMD on the marquee

 

Course then you gotta look up to see your score


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#54 kds70

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Posted 31 January 2021 - 09:21 AM

I´ve missed this really nice tableupdate; plays and looks perfect. thank you @jpsalas :Worship:

 

One little thing i don´t understand:

 

How are we able to activate this right ramp diverter gate shown in the picture? It never works in play (but via System Menu/ coil test this gate works).

Deleting nvram didn´t change anything. Noticed, that this gate function is changeable via ROM settings as "weighted / weighted override and competition". But nothing changes everthing.

 

Any hints / tips? Nice sunday to all ...

 

averngers_le_gateright.PNG


Edited by kds70, 31 January 2021 - 09:27 AM.

-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#55 wiesshund

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Posted 31 January 2021 - 09:59 AM

Might be of use

 

AIQ-Rule-Sheet.pdf (sternpinball.com)


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#56 Thalamus

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Posted 31 January 2021 - 11:20 AM

Won't help you much - that is the new Avengers by Elwin, on spike2. Maybe helpful in 25 years ? :)

I can't recall if that ramp has been in use on my end, I believe it did since I started at one point to make a prim for it. What I remember doing though for this game is to go into the rules and make some of the modes slightly easier. It takes forever to get some of them completed by default.


Edited by Thalamus, 31 January 2021 - 11:24 AM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#57 kds70

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Posted 31 January 2021 - 11:51 AM

Thanks for you answers; i´ve checked switch matrix the whole night. And it seems to be ok so far. Even with ballcontrol i´m not able to get this gate working :hmm:

So this gate is ROM controlled i´m not able to understand why it isn´t working; it´s solenoid setup in script seems to be right too.

 

Here, at 1:40 min, you see this gate is closed and the ball wents over the diagonal ramp. but this can´t be rom version avs_1.70h which was released 2017 i think. must be 1.40 or earlier.

 

 

I will have a closer look later in the evening. So, thank you for your all support, and happy pinballin´ for now :boxing:


Edited by kds70, 31 January 2021 - 11:52 AM.

-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#58 wiesshund

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Posted 31 January 2021 - 11:58 AM

It works, i just can't tell you exactly what you have to do

i have not even remotely figured out that table, but i have had it divert the ball before

 

maybe it might have some clue in here?

https://sternpinball...-compressed.pdf

 

this time, the right manual


Edited by wiesshund, 31 January 2021 - 12:00 PM.

If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

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#59 kds70

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Posted 31 January 2021 - 12:18 PM

It works, i just can't tell you exactly what you have to do

i have not even remotely figured out that table, but i have had it divert the ball before

 

maybe it might have some clue in here?

https://sternpinball...-compressed.pdf

 

this time, the right manual

 

You´ve got this gate working? strange ... as you see in the video the guy has 300.000 points only and the gate is closed.

This manual i´ve read aldready. But i will start reading it once more; maybe there is some hint in it.

 

Thank you @wiesshund :clnglasses:
 


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#60 Thalamus

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Posted 31 January 2021 - 12:35 PM

I'm still away from VP, but, I have the script in front of me. It seems that, like you said it is a solenoid driven event. SolLeftOrbit, so, would you not be able to test it via the rom menu ? If that works, well, then it is a rules thing I guess.

 

Update : Ramp Control Gate (Right) #42 is working - so, it should work during game and yeah, as I said, I'm pretty sure I've seen it work during the game too.

 

Here I've setup the game with avs_170h


Edited by Thalamus, 31 January 2021 - 12:58 PM.

From now on. I won't help anyone here at VPF. Please ask Noah why that is.






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