VPX 10.8 rev 137 (DX9 renderer)
On a couple quick games, have not noticed anything odd yet as far as playing and visual appearance.
I will have to set up a table to purposely test the ball shadows that are now supposed to be affected by the lights.
All my tables are set up to kind of brute force the issue.
Question though, where did the 4x AA setting go?
or what is it's equivalent now?
POV editing freaked me out at 1st.
You get used to it real fast though
Will have to make time to look at the live table editing feature.
It looks like it will be godly when doing lighting?
VPX_GL 10.8 rev 137 (OpenGL renderer)
Do not have VR hardware so tried it with VR disabled
Could not find where to switch renderer from OGL OGLEX and SDL2 etc
Gamma with table that looks normal in DX9 renderer was too high, table was bleached out
changing LUT cured that though.
Did not do much in it due to the fact that i couldn't get it to run more than 25fps as opposed to vpx DX9 running at 300fps
Using table AFM to compare.
Settings i left same as DX9 version, which is maybe the wrong thing to do.
Also since i dont have VR hardware, maybe anything i test in that version is null and void anyways, maybe it isnt optimized to run without the hardware.