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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 27 2012 11:15 PM
- Last Updated: Dec 21 2012 11:27 PM
- File Size: 18.42MB
- Views: 10203
- Downloads: 2,275
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Author(s):
JPsalas
rob046 (Mod) - Manufacturer: Data East
- Year: 1992
- IPDB Link:
- ROM: Link to ROM
- Media Pack: Link to Media Pack
- Permission to MOD?: Unspecified
Previous Versions
Download Star Wars - VP9 Mod v1.2
6 VotesStar Wars Star Wars Data East jpsalas Mod rob046 Desktop Widescreen WS
2
Star Wars - Data East 1992
By default this table is set for 16:10 Widescreen. For 4:3 users, set x-scale to 1.13
For 16:9 Widescreen, x-scale to .848
Thanks to jpsalas for allowing me to mod his table, he's the man! I started this mod a while back & wanted to finally release it, so there are likely some minor details I'm forgetting. Tweaked physics all around. Added Ackbar piece to upper PF, B2B collision, redone inlanes with layers of alpha ramps & now also sit at taller height (as they should). Added missing plastic above drops. Adjusted a number of table objects for various reasons. Desktop version has new backdrop with actual DE backglass. This table IRL also uses strange extra tall bumper caps. Some other new or adjusted textures. JF's flipper tap code added. I'm sure I'm forgetting other details, but you get the idea!
By default this table is set for 16:10 Widescreen. For 4:3 users, set x-scale to 1.13
For 16:9 Widescreen, x-scale to .848
Thanks to jpsalas for allowing me to mod his table, he's the man! I started this mod a while back & wanted to finally release it, so there are likely some minor details I'm forgetting. Tweaked physics all around. Added Ackbar piece to upper PF, B2B collision, redone inlanes with layers of alpha ramps & now also sit at taller height (as they should). Added missing plastic above drops. Adjusted a number of table objects for various reasons. Desktop version has new backdrop with actual DE backglass. This table IRL also uses strange extra tall bumper caps. Some other new or adjusted textures. JF's flipper tap code added. I'm sure I'm forgetting other details, but you get the idea!
What's New in Version v1.2 (See full changelog)
- v1.2 - quick fix & tweaks. Flasher effect on center x-wing target plastic wasn't visible due to incorrect surface wall value. Fixed. Also added a little more power to the plungers, & just a tiny bit more juice to the flippers.
- v1.1 - Figured it might be good to release the table using JP's higher res textures from the FS release. If the textures are too much for some to load, please both let me know, & revert back to v1.0.
- v1.01 - Fixed front nudge strength (set too high accidentally).
- v1.0 - First release of Mod, see description.
Sometimes when you have 3 balls in play and you are hitting multiple targets all over the table there is error popup window "object required 0", the game continues but you have to click enter to get rid of the window.
Thank for the nice table! But got 1 problem: you can't hit tilt with this table. JPSalas table got normal tilt, but this table 1 tilt = tilt. Did you change this or is it a bug?
Thanks guys I'll check out both those things. & yes I likely did adjust the tilt, although sometimes I forget that I'm using a modified core.vbs for more realistic nudging. I wish everybody else used it to, but I forget that they don't, & I think for some reason the tilt sensitivity can be different when using it.
Version 1.02 I could start that one but the V2.0 not. Black playfield or errors.
Dp ypu have a problem with 3 balls? I just dont see the balls
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