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Changes in Attack from Mars 5.0.0

Version 5.0.0
  • 5.0.0 Released 29.06.2023
  • - fixed wall visibility issue with VPX 10.8
  • - new flipper code thanks to JlouLouLou
  • - Updated for VPX8
  • 4.0.0 Updated 14.08.2022
  • - Updated to my VPX7 physics
  • - cleaned up graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - a few changes here and there
  • 3.0.5 Updated 19.05.2022
  • - Added an increase in GI lights intensity when selecting a darker lever using the LEFT and RIGHT CTRL keys.
  • - Made the insert texts sharper and darker.
  • 3.0.4 Updated 28.01.2022
  • - fixed big ufo. Thanks kiwi for the fixed mesh.
  • 3.0.3 Updated 25.01.2022
  • - fixed the ball lost during multiball by adding a playfield mesh with holes and removing the old kicker ball animations.
  • - made a separate LE revision of the table with different graphics and color leds.
  • 3.02 Updated 10.05.2021
  • - re-enabled the saucers shake when nudging.
  • 3.01 Updated 09.05.2021 for VPX 10.7
  • - Reduced table's file size
  • - Tried to fix the table loosing count of balls (gone back using the cvpmBallStack instead of the newer cvpmTrough, this allows me to check for the number of balls in the stack and kick them all out, check lines 450++)
  • - Change the GI to what I'm using now
  • - Added the materials for VPX 10.7 for better physics on the walls, although there aren't many as the rubbers were already done with rubber objects)
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 2.0.1 Updated 04.01.2020
  • - New FS POV for cabinets
  • - Update physics to my latest arcade physics.
  • 2.0.0 Updated 24.08.2019
  • - "DT" version, new physics, FS view, new UFO, some small graphic changes gere and there.
  • 1.3.0 Updated 02.02.2019
  • - added SSF sound scripts and changed some mechanical sounds.
  • - changed environment image to enhance chrome metals
  • - changed materials
  • - changed ufo textures
  • - changed flashers
  • - changed flipper physics and appearance
  • - removed old photoshop lights and make them only with VPX lights.
  • - changed ramps since they were very hard to make
  • - changed the lock ball gate to use a "flipper" for movement.
  • - changed fading script to my new one (or older actually :) ), with simpler flasher fading. Although this table uses the modulated flashers.
  • 1.2.0 updated 31.12.2016
  • - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
  • - changed the "strobe". Now using a flasher, mostly to test is the stutter is gone.
  • 1.1.1 Updated 18.02.2016
  • - Dof by arngrim
  • - adjusted flashers for FS view.
Version 4.0.0
  • 4.0.0 Updated 14.08.2022
  • - Updated to my VPX7 physics
  • - cleaned up graphics & reduced the size of the table
  • - Added my VPX7 LUT changer to darker the table (hold down LEFT CTRL while change with RIGHT CTRL). Including GI brightness adjustment. Use the LUT changer together with the day/night slider to give the table the level of darkness you prefer.
  • - Updated my mechanical set of sounds to a more "under the glass" sound, as people seem to like those kind of sounds better.
  • - a few changes here and there
  • 3.0.5 Updated 19.05.2022
  • - Added an increase in GI lights intensity when selecting a darker lever using the LEFT and RIGHT CTRL keys.
  • - Made the insert texts sharper and darker.
  • 3.0.4 Updated 28.01.2022
  • - fixed big ufo. Thanks kiwi for the fixed mesh.
  • 3.0.3 Updated 25.01.2022
  • - fixed the ball lost during multiball by adding a playfield mesh with holes and removing the old kicker ball animations.
  • - made a separate LE revision of the table with different graphics and color leds.
  • 3.02 Updated 10.05.2021
  • - re-enabled the saucers shake when nudging.
  • 3.01 Updated 09.05.2021 for VPX 10.7
  • - Reduced table's file size
  • - Tried to fix the table loosing count of balls (gone back using the cvpmBallStack instead of the newer cvpmTrough, this allows me to check for the number of balls in the stack and kick them all out, check lines 450++)
  • - Change the GI to what I'm using now
  • - Added the materials for VPX 10.7 for better physics on the walls, although there aren't many as the rubbers were already done with rubber objects)
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 2.0.1 Updated 04.01.2020
  • - New FS POV for cabinets
  • - Update physics to my latest arcade physics.
  • 2.0.0 Updated 24.08.2019
  • - "DT" version, new physics, FS view, new UFO, some small graphic changes gere and there.
  • 1.3.0 Updated 02.02.2019
  • - added SSF sound scripts and changed some mechanical sounds.
  • - changed environment image to enhance chrome metals
  • - changed materials
  • - changed ufo textures
  • - changed flashers
  • - changed flipper physics and appearance
  • - removed old photoshop lights and make them only with VPX lights.
  • - changed ramps since they were very hard to make
  • - changed the lock ball gate to use a "flipper" for movement.
  • - changed fading script to my new one (or older actually :) ), with simpler flasher fading. Although this table uses the modulated flashers.
  • 1.2.0 updated 31.12.2016
  • - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
  • - changed the "strobe". Now using a flasher, mostly to test is the stutter is gone.
  • 1.1.1 Updated 18.02.2016
  • - Dof by arngrim
  • - adjusted flashers for FS view.
Version 3.0.5
  • 3.0.5 Updated 19.05.2022
  • - Added an increase in GI lights intensity when selecting a darker lever using the LEFT and RIGHT CTRL keys.
  • - Made the insert texts sharper and darker.
  • 3.0.4 Updated 28.01.2022
  • - fixed big ufo. Thanks kiwi for the fixed mesh.
  • 3.0.3 Updated 25.01.2022
  • - fixed the ball lost during multiball by adding a playfield mesh with holes and removing the old kicker ball animations.
  • - made a separate LE revision of the table with different graphics and color leds.
  • 3.02 Updated 10.05.2021
  • - re-enabled the saucers shake when nudging.
  • 3.01 Updated 09.05.2021 for VPX 10.7
  • - Reduced table's file size
  • - Tried to fix the table loosing count of balls (gone back using the cvpmBallStack instead of the newer cvpmTrough, this allows me to check for the number of balls in the stack and kick them all out, check lines 450++)
  • - Change the GI to what I'm using now
  • - Added the materials for VPX 10.7 for better physics on the walls, although there aren't many as the rubbers were already done with rubber objects)
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 2.0.1 Updated 04.01.2020
  • - New FS POV for cabinets
  • - Update physics to my latest arcade physics.
  • 2.0.0 Updated 24.08.2019
  • - "DT" version, new physics, FS view, new UFO, some small graphic changes gere and there.
  • 1.3.0 Updated 02.02.2019
  • - added SSF sound scripts and changed some mechanical sounds.
  • - changed environment image to enhance chrome metals
  • - changed materials
  • - changed ufo textures
  • - changed flashers
  • - changed flipper physics and appearance
  • - removed old photoshop lights and make them only with VPX lights.
  • - changed ramps since they were very hard to make
  • - changed the lock ball gate to use a "flipper" for movement.
  • - changed fading script to my new one (or older actually :) ), with simpler flasher fading. Although this table uses the modulated flashers.
  • 1.2.0 updated 31.12.2016
  • - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
  • - changed the "strobe". Now using a flasher, mostly to test is the stutter is gone.
  • 1.1.1 Updated 18.02.2016
  • - Dof by arngrim
  • - adjusted flashers for FS view.
Version 3.0.4
  • 3.0.4 Updated 28.01.2022
  • - fixed big ufo. Thanks kiwi for the fixed mesh.
  • 3.0.3 Updated 25.01.2022
  • - fixed the ball lost during multiball by adding a playfield mesh with holes and removing the old kicker ball animations.
  • - made a separate LE revision of the table with different graphics and color leds.
  • 3.02 Updated 10.05.2021
  • - re-enabled the saucers shake when nudging.
  • 3.01 Updated 09.05.2021 for VPX 10.7
  • - Reduced table's file size
  • - Tried to fix the table loosing count of balls (gone back using the cvpmBallStack instead of the newer cvpmTrough, this allows me to check for the number of balls in the stack and kick them all out, check lines 450++)
  • - Change the GI to what I'm using now
  • - Added the materials for VPX 10.7 for better physics on the walls, although there aren't many as the rubbers were already done with rubber objects)
  • 3.0 Updated 16.10.2020
  • Updated script, physics & graphics:
  • - added the arcade physics 3.0
  • - made optional modulated solenoids, default is off. The change must be done in the script, set the Const UseVPMModSol = True
  • - enhanced the images if they were not already 4k (or close enough :) ).
  • - removed workarounds for the vpinmame droptargets as they fully support SSF (hit sounds) with the latest vpinmame.
  • - new rolling routine that now includes the ball shadow, the ball drop sound from Rothbauer and my ball speed control.
  • - Easy change of the ambient lightning: Hold down LeftMagnaSave and with RightMagnaSave it will switch between LUT images, from light to dark, 9 levels, and the selection will be saved for the table.
  • - added sideblades
  • - some extra collision sounds.
  • 2.0.1 Updated 04.01.2020
  • - New FS POV for cabinets
  • - Update physics to my latest arcade physics.
  • 2.0.0 Updated 24.08.2019
  • - "DT" version, new physics, FS view, new UFO, some small graphic changes gere and there.
  • 1.3.0 Updated 02.02.2019
  • - added SSF sound scripts and changed some mechanical sounds.
  • - changed environment image to enhance chrome metals
  • - changed materials
  • - changed ufo textures
  • - changed flashers
  • - changed flipper physics and appearance
  • - removed old photoshop lights and make them only with VPX lights.
  • - changed ramps since they were very hard to make
  • - changed the lock ball gate to use a "flipper" for movement.
  • - changed fading script to my new one (or older actually :) ), with simpler flasher fading. Although this table uses the modulated flashers.
  • 1.2.0 updated 31.12.2016
  • - updated for VPX 10.2 and vpinmame 2.8 (added modulated flashers, and fixed some wrong values from vpx 10.0)
  • - changed the "strobe". Now using a flasher, mostly to test is the stutter is gone.
  • 1.1.1 Updated 18.02.2016
  • - Dof by arngrim
  • - adjusted flashers for FS view.