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Download VR Room Grand Lizard (Williams 1986) V1.9
18 Votes3rdaxis Slydog43
3
A 3rdaxis and Slydog43 collaboration.
A very special thanks to JP Salas and Rosve for their VP9 versions
Thanks to the entire community including the Facebook groups for everything else during this project.
And a special thanks to Jeff "Jetsy" Millerat http://pinballpimpstencils.com/ for the new cabinet images.
Welcome to Grand Lizard VR
From a full blown VR experience down to a simple minimal room.
Everything you will experience in this game can be switched on/off or modified to your liking.
All the way down too the rubber sleeve colors. All options are located under the "Table Options" in the script.
The lighting on this table was set with an Oculus Rift S. Since every headset is slightly different I always recommend going through the THX calibration to experience the room as intended. Under Table options in the script you can set the instruction cards to THX. Use the Day>Night cycle slider to adjust.
Also, try and use a good set of headphones for the full experience as well. This will enhance the experience dramatically and bring this environment to life. And don't forget, never look behind you...
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT MASS RE-DISTRIBUTE ROMS OR TABLES. Any unauthorized distribution may result in legal action taken against the party(s) in question.
A very special thanks to JP Salas and Rosve for their VP9 versions
Thanks to the entire community including the Facebook groups for everything else during this project.
And a special thanks to Jeff "Jetsy" Millerat http://pinballpimpstencils.com/ for the new cabinet images.
Welcome to Grand Lizard VR
From a full blown VR experience down to a simple minimal room.
Everything you will experience in this game can be switched on/off or modified to your liking.
All the way down too the rubber sleeve colors. All options are located under the "Table Options" in the script.
The lighting on this table was set with an Oculus Rift S. Since every headset is slightly different I always recommend going through the THX calibration to experience the room as intended. Under Table options in the script you can set the instruction cards to THX. Use the Day>Night cycle slider to adjust.
Also, try and use a good set of headphones for the full experience as well. This will enhance the experience dramatically and bring this environment to life. And don't forget, never look behind you...
PROVIDED STRICTLY FOR PERSONAL USE AND NOT FOR COMMERCIAL SALE OR DISTRIBUTION. PLEASE DO NOT MASS RE-DISTRIBUTE ROMS OR TABLES. Any unauthorized distribution may result in legal action taken against the party(s) in question.
What's New in Version V1.9 (See full changelog)
- V1.5.36
- VR elements added
- New physics
- Autoplay removed
- V1.5.50
- Added missing backglass lights (Match, Gameover, Ball in Play, Shoot Again)
- Updated backglass image and added GI control.
- Added the missing flasher behind Backglass.
- Fixed the display size and position.
- Added display board primitives.
- Added table option to change the displays color.
- (Factory, Red, Green, Blue, White)
- Adjusted overall lighting in room.
- Script optimizations.
- Removed unused images and primitives.
- Fixed small issue with backglass image alpha channel.
- V1.5.58
- Major upgrade to the Lizard heads materials, lighting and flashers.
- Fixed many objects not interacting with the GI.
- Color/brightness/contrast adjustments.
- Other various tweaks and adjustments.
- V1.5.60
- Small primitive tweaks and adjustments.
- Added scratched playfield glass.
- Table option included to turn glass On/Off.
- V1.5.64
- Further refinements to the Lizard head primitive.
- Replaced side rails with improved primitives.
- Added textures to stainless steel objects.
- Slight tweaking of display flashers.
- V1.5.65
- Further refinements on flashers.
- Lots of fix's for the G.I.
- Fixed blade mod.
- Missing materials put back in.
- V1.5.68
- Optimizations of all none-interactive primitive physics (Now Toys).
- Many unused objects deleted.
- Clear Plastic materials corrected.
- Vacuumed out cabinet.
- Replaced batteries.
- Cleaned fingerprints from glass.
- V1.5.78
- New 4K playfield image. (Thanks wrd1972)
- Ball shadows added.
- Minor physics update.
- V1.5.80
- Fixed some artistic issues with backglass image.
- Corrected flasher in backglass.
- Corrected miss-aligned physical items on playfield.
- V1.5.85
- Jungle themed 8K environment added.
- Table option for Minimal room or Jungle environment switchable in script.
- Tweaked more primitive positioning/pivot points.
- V1.5.86
- Playfield GI light fix.
- V1.5.87
- Asset optimization.
- V1.5.91
- Replaced missing Lizard Head flasher images.
- Adjusted physics slightly.
- Optimized images.
- Fixed the shooter-lane playfield cutout.
- V1.5.94
- Adjusted ramp wire gates, gate brackets and hardware positions.
- Modified wire gates primitives.
- Added wire gate details.
- Added playfield details.
- Added table option to turn on/off experimental bounce physics.
- V1.5.96
- Moved all sounds to the table position for SFF.
- V1.6
- Complete VR experience. (Minus some animations;)
- Stream lined the Table Options in the script.
- Added More VR options for the Jungle environment as well. Plus a lot of polishing on everything else.
- V1.6.1
- New cabinet artwork courtesy of Pinballpimpstencils.com (Link in the description)
- Fixed issue with plunger pulling out to far.
- Table option added.
- V1.6.2
- Let it rain.
- Options included.
- V1.6.3
- More assets added.
- More dynamic weather.
- Optimized entire table.
- V1.6.4
- Adjusted GI around the spinner and upper flippers.
- Further refinements.
- V1.6.5
- New coin door fitted.
- Other refinements.
- V1.6.6
- More refinements on the environment.
- V1.6.7
- Environment color corrections.
- Lots of work on the Lizard head flashers and lighting states.
- V1.6.9
- Updated the Lizard Head flashers.
- Re-worked the thunder and rain cycle.
- V1.7
- Slight physics adjustment.
- Apron primitive correction.
- Factory cards updated.
- Weather dynamics increased.
- V1.7.1
- Material adjustment.
- Dynamic weather fix.
- V1.7.2
- Complete optimization of images and sounds.
- V1.7.3
- Playfield insert lights reworked.
- The three left/right Magna-Save insert lights switched. (They were backwards)
- V1.7.7
- Lots of upgrades.
- *Playfield glass can now be switched On/Off either in game with the "G" key on the keyboard (Keycode 34) or under Table options in the script.
- *This will now brighten or muffle all of the table sound fx to simulate the difference between having the glass On or Off of the machine.
- *The glass itself has very subtle scratches on it that can also be turned On/Off under the Table options.
- *Re-worked all of the sound fx files and added a lot of dynamic conditions.
- *Playfield image modified.
- *Some minor physics updates.
- *Primitive adjustments.
- *Fixed some bugs with the Stand Up Targets sound fx samples.
- *Extra table sound effects added (switchable in the script)
- V1.7.8
- Ball rolling sounds fixed (Thank you Slydog43)
- Magna-Save flasher brightness adjusted.
- Playfield image modified.
- V1.7.9
- Further ball rolling sound errors overlooked and fixed (Thank you Stormwatch:)
- V1.8
- Coin door now FULLY functional!
- Use the Home/End keys to open/close the coin door.
- Use the flipper button to cycle through the Williams Manual.
- Use buttons 7,8,9 to make all adjustments.
- V1.8.1
- The "Home" key will now open and close the coindoor. Thanks to Spitfire for the suggestion.
- The "End" key, Magna-save, startgame, coin1 and coin2 buttons will also close the coindoor.
- V1.8.3
- A few more changes to the keycodes.
- Keycode=keyCoinDoor "End" will now open/close the coindoor.
- Under Table options you now can assign any keycode you wish to remove the glass. http://www.vpforums.org/Tutorials/KeyCodes.html
- V1.8.4
- Put a delay on the coin door closing to allow the manual(2) enough time to get back inside.
- V1.8.5
- Deleted coin drop code put back in.
- V1.8.6
- Minor adjustments.
- V1.8.9
- VR Room elements added.
- Image optimizations.
- Minor code bugs fixed.
- Other small tweaks.
- v1.9
- Small script error.
Screenshots
Holy updates Batman, thanks.
Holy updates Batman, thanks.
The last three really made a difference;)
Still a lot of work to do with the insert lights.
Holy Crap!! these updates are awesome, table looks great and the new Jungle themed 8k environment is stunning. You definitely don't want to take two steps back from the machine Thanks
Just did another critical update. Too many large images were causing a lot of crashing issues but kept the 8K Jungle map.
Hi!
Normally my VR Plane setting in VPX VR was at 5,000 and I think this worked with all of the tables released so far. For this table I was able to see the 3D plants and rocks etc but the background past that was just black. Anyway, to resolve the issue I changed the VR Plane to 50,000. Figured i'd mention that for anyone else that has the issue.
Plays and looks great 3rdaxis. Thanks for sharing!
Yea, I think the new default VR far plain in VPX VR is set too 20,000. Don't quote me on that. Which works fine with all the VR tables. I believe 5,000 was an older value. And I don't believe there is any hit to performance with either setting and eventually the far plain will be indefinite.
Awesome table and great VR experience !
I'm seeing the scoreboards in one eye, and the rest of the table and background in the other. Only happens on this table. Any idea why or how to fix?
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Thanks for the update 3rdaxis