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  • Submitted: Aug 27 2016 06:58 AM
  • Last Updated: Apr 02 2024 02:52 AM
  • File Size: 15.38MB
  • Views: 63618
  • Downloads: 17,398
  • Author(s): jpsalas
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 01 Nov 2023 Download JP's Pokémon Pinball 4.3.0
  • 11 Feb 2023 Download JP's Pokémon Pinball 4.0.3
  • 11 Feb 2023 Download JP's Pokémon Pinball 4.0.3

Download JP's Pokémon Pinball 4.3.0

* * * * * 88 Votes
dt pokemon



Screenshots
This is an original table, with the layout similar to Stern Kiss.

Read the included manual for an explanation about the rules. In short, the goal of the game is to achieve the highest score by catching Pokémon.
Hatching eggs and catching Pokémon give the highest scores (and bonus). You'll get plenty of extra modes, with multiballs, combos, jackpots, and coins to upgrade your ball.
 
The version 4 includes the FlexDMD code to run when using a cabinet. If you want to use FlexDMD in desktop mode just change the False with True in the line 30.
This version 4 plays under VPX7, and includes my latest physics for VPX7.
 
I made the table for a friend from work who is a real fan of Pokémon, and now of Pokékom Go (actually it was for his son, as he said, yeah right ;) ). I didn't knew anything about Pokémon, and I don't play Pokémon Go either, but this is what I could for him :) I have only added the first 151 Pokémon, can you cach'em all?
 
Greetings
JP

What's New in Version 4.3.0 (See full changelog)

  • 4.3 Updated 20.10.2023
  • - fixed a possible ball stuck at the sides of the Charizard entrance.
  • Thanks to funkatron101 for noticing these 2 bugs:
  • - dmd fix: pikachu and coins images were exchanged.
  • - dmd fix: when getting the Ultraball and Masterball the names were exchanged
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.03 Updated 11.02.2023
  • - Fixed bug: the total bonus were not added to the score.
  • 4.02 Updated 10.08.2022
  • - New DMD letters
  • - Better music quality, and lowered a little the volume
  • - Adjusted the Gi lights
  • - Changed the light inserts colors and made them non translucent.
  • - Adjusted the flashers
  • 4.0.1 Updated 09.08.2022
  • - fixed bug in the hole kick out which could create extra balls. Thanks chug for the bug report.
  • 4.0 Updated 08.08.2022
  • - added my VPX7 physics
  • - updated the script with my latest fixes (highscore routine, LUT, rolling sounds...)
  • - new redesigned DMD images for better compatibility with FlexDMD
  • - added flexDMD as default for FS mode
  • - many battles now continue after they are restarted.
  • - new playfield
  • - plus many small fixes here and there, like adding a 10 sec ball saver at the start of catching a pokemon.
  • 2.0.1 Updated 04.01.2020
  • - changed DMD position
  • - new arcade physics
  • - new environment image
  • 2.0.2 Updated 30.09.2019
  • - fixed the "out of bounds" error
  • 2.0.1 (and 1.3.1) updated 27.09.2019
  • -Fixed bumper scoring counting backwards when light was on.
  • 2.0.0 updated 24.08.2019
  • - "DT" version (new FS view, new DMD, new music, new physics)
  • 1.3.0 Updated 26.12.2018
  • - adjust rubber positions for an easier shot to the Eggs, making the entrance wider.
  • - changed environment image (and materials)
  • - added some surround sound support
  • - adjusted flipper settings
  • 1.2.1 Update 07.01.2017
  • - Fixed UltraDMD using too much CPU when running in FS mode
  • - Changed the scoring when hatching eggs or catching Pokémon so more points are diverted to the bonus.
  • - Fixed bumper lights so they follow the Pokémon levels (they weren't reset, but the score were reset after catching a Pokémon)
  • - Added sounds to the bonus count.
  • 1.2.0 Updated 31.12.2016
  • - Updated for VPX 10.2
  • - Limit the number of balls during a multiball
  • - Save the pokemons caught with each ball
  • - Show all the Pokémons caught at the end of the game
  • - Reduced the numbers of hits needed to catch a pokemon. Now it is 2, 3 or 4 hits depending of the pokemon level.
  • 1.1.4 Updated 18.09.2016
  • - arngrim added DOF commands
  • - changed the fading flashers routine with the FlashForMs routine.
  • 1.1.3 Updated 30.8.2016
  • - changed the logic around the autoplunger so it works as expected (during multiballs and during and after a ballsaver)
  • 1.1.2 Updated 28.8.2016
  • - Just a few small fixes here and there. Still the autoplunger stops from time to time.
  • 1.1.1 Updated 28 August 2016
  • - Fixed the Autoplunger (again)
  • - Fixed the Catching of Pokemon showing the wrong picture (it was showing a prize from the slot machine)
  • 1.1.0 Updated 28 August 2016
  • - Added Pokémon sounds to hit targets
  • - Added the latest scores to the Attract mode
  • - Fixed autoplunger not working during multiball
  • - Fixed then gameover song/sound was not playing
  • - Fixed coin frenzy mode giving coins even if the corresponding light was off.
  • - Fixed some the overlapping text on dmd
  • 1.0.0 released 27 August 2016


Screenshots

Screenshots


Wow! Thank you JP :D

Thank you so much JP for basing this on a 'Stern Kiss'....!!  Maybe one day I will be able to play a recreation of your version of the same table....!!  My kids love the Pokemon as well.  From a passionately dedicated KISS fan...!!!

very nice table ! plays great, and that ball looks amazing. It's great to be able to see the spin.

 

would love to be able to put the DMD on my real DMD, and a b2s. but I'm greedy! ;)

 

thank you maestro.

Gracias Juan Pablo, excelente como todas tus tablas. Una consulta: que tengo que modificar en el script para que me abra el dmd en el monitor del backglass?

Sir.

This is in my humble opinion the best example of virtual physics Ive ever experienced. I'm nearing 50 and have been playing real pinball since I was 12. Ive also played every virtual incarnation that exists to this day, from Nintendo's NES High Speed (Well my first was actually Macadam Bumper on Amstrad PC in 1980something) to hooking into Pinball arcade with Oculus.

Then I put this in my Cab - Well so far this is the pinnacle.

BRAVO. Hoping you'll stick around a little longer. Some earlier classics of yours in VPX would be amazing.

Thank you.

Photo
BobAlbright
Sep 18 2016 07:36 PM
So...does this version support the b2s backglass? Thanks JP

Thanks JP, this table is great fun but I don't hear any sound/music on this table.

I checked all options but I can't get it to work.

All my other tables (VP9/VPX) are working fine except for this one. Am I missing something? 

Other question, is it possible to move the DMD to the backglass?

Cheers, Floydian

Great table but i keep getting variable undefined for calls to SoundFXDOF - 

 

DOFFlippers

DOFTargets

 

complain of being undefined. 

 

am i missing something?

I get the same DOFFlippers error as gr3 using the latest version with VP10.1??

Please help??

 

Version 1.3 works fine but no DOF??

Working now with VPX 10.2 but no DOF feelings. How do I turn it on?


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