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Apollo 13 (Sega 1995) [Visual Pinball X]

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#1 balater

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Posted 21 March 2020 - 05:17 PM

Posted Image


File Name: Apollo 13 (Sega 1995)

File Submitter: balater

File Submitted: 21 Mar 2020

File Category: VPX/VPinMAME Recreations

Author(s): balater
Manufacturer: Sega
Year: 1995
Permission to MOD?: Yes, without approval


Graphics of tables created in part from videos and images from the net. And a big thank you to all the authors of sources taken here and there on the net.
And for allowing me to take their version as a working base, I thank Herweh (Vp9) and Francisco666 (Fp) and  32assassin (ramp 3d) obviously the collaborators who worked with them.
 
Sound rom ->9    +(8) -(9) (keyboard)
 
Thanks again to Thalamus, JP's, DJRobX, Rothbauerw, Amgrim, Bigus1, 32assassin,ClarKent, Chucky87, agentEighty6.

Pincably!
 


Click here to download this file



#2 Joppnl

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Posted 21 March 2020 - 07:06 PM

Merci beaucoup!


Edited by Joppnl, 21 March 2020 - 07:24 PM.


#3 vic viper

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Posted 21 March 2020 - 07:27 PM

what are the settings for Desktop mode i changed the b2sok to 0 in the script and the dimensions are still out of whack


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#4 balater

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Posted 21 March 2020 - 07:32 PM

The b2sok parameter is there to avoid an error. You must switch to DT mode (i.e. you are not using backglass b2s server).

 

Pincably!



#5 vic viper

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Posted 21 March 2020 - 07:36 PM

i'm in desktop mode


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#6 Thalamus

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Posted 21 March 2020 - 07:45 PM

Wow. Didn't expect to see this table any time soon. Thank a bunch Balater


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#7 bjschneider93

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Posted 21 March 2020 - 07:52 PM

Thanks for this table. Very exciting

#8 kds70

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Posted 21 March 2020 - 07:53 PM

Thank you very much for this release ... :otvclap:


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#9 wrd1972

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Posted 21 March 2020 - 08:00 PM

Wow glad to see this one. Many thanks.

 

Just loaded it up, and I have massive ball stutter making it nearly unplayable. I changed FPS limiter to -1 (default) and reduced AO and also removed PF selections. Nothing helped.

Anyone else seeing this?


My VP Pincab /MAME Arcade  Specs: Dell T3400 workstation with Core2 Quad core 3.0GHZ (Q9650) CPU - 8GB of RAM - Nvidia  GTX 970

40" PF Sony gaming LED TV, Dual 21" Dell monitors in the backbox - Pinscape dual boards - Full DOF - Full MAME arcade support.


#10 trizoneGB

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Posted 21 March 2020 - 08:08 PM

Thanks to the contributors who made this table possible! I'm getting a script error line 327 variable is undefined: testkicker. it happens after I put in credits and press start. Does anyone here know what that might be? thanks in advance and stay safe everyone!!



#11 Thalamus

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Posted 21 March 2020 - 08:08 PM

Yes. I selected all the prims just quickly and made them toys, stutter is gone. Drainpost I was expecting needing to be collidable, so I put that back. Doens't seem to work. Might by my very quick fix that broke it, but, I'm pretty sure it wasn't working before I did the change too.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#12 BeachBumTN

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Posted 21 March 2020 - 08:10 PM

wrd1972, same for me.  I will continue to tweak and test - let us know if you find something that improves it for you.   I have tried different backglass files and graphics settings. 

 

Balatar, thanks for your efforts I have been looking forward to a VPX release of this table!



#13 cestmoi

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Posted 21 March 2020 - 08:21 PM

J ai aussi des bégaiements, dommage car la table est super (ces bégaiements n'existent pas en VP9) VP9 n'a donc pas encore lâché prise...

 

A suivre

merci en tout les cas



#14 BeachBumTN

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Posted 21 March 2020 - 08:27 PM

Changing the gravity constant to 0.7 helped a great deal. Still not perfect but much better so may play with the physics settings a bit more.



#15 chucky87

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Posted 21 March 2020 - 08:40 PM

a 3d vpx version is in progress but thanks for this vp9 conversion



#16 cestmoi

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Posted 21 March 2020 - 08:42 PM

C est mieux il est vrai . merci pour cette astuce !



#17 Bushav

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Posted 21 March 2020 - 08:45 PM

Whew stutters so bad we missed the moon and are now en route to Mars!  Mayday Mayday!



#18 nomai

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Posted 21 March 2020 - 08:59 PM

This will help me to pass better the quarentine. Thanks to  you.



#19 bjschneider93

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Posted 21 March 2020 - 09:10 PM

Massive ball stutter here also and no ball rolling sounds.

#20 balater

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Posted 21 March 2020 - 09:19 PM

Thank you for the feedback which I will take into account for the updates.
 
Drawings and script modified at 70% to obtain the most fluid vpx version possible. With me, lags are rare.
 
Pincably!






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