Arg, coming back from sport too late, just missed it . MM is interesting for me, I'll check with Louizou.
This is amazing! Thanks for all the hard work.
Hope to get everything running by tomorrow.
Once you are ready to start with the DOF integration, please let me know. I'll be happy to help.
There is just one problem to solve. DOF cant be called directly from Unity, due to the Used Mono version (DOF is c# 4.0). I think we'll either need a wrapper for DOF which hiddes the true nature of DOF from Mono or we need some kind of communication infrastructure which can send data to a separately running DOF process. I'm sure we will find a solution.
Thanks! No problems, it becomes a top priority (I am building my cab too ).
wow, great job. I really love how you can see the ball launch out of the playfield kicker and get some air in Class of 1812.
1 small fix, update version in the menu options (it still says Pre Alpha 2).
Really like how 1812 and scared still plays! Thanks Team!
Also I have to hide my windows taskbar so it does not show with fake full screen, is that normal?
Right for the version name: we decided to chenge to alpha on the last time . Sorry for the windows bar, it sometimes happen with the win32 API :S...
When launching Unit3D Pinball.exe by double clicking the exe in Windows explorer, I just get this:
Extractor
(X) Impossible de trouver le chemin spécifié.
OK
Then a small, blank window with "Extractor" in the title bar. Closing this closes the entire application.
When I launch it by dragging Dr Dude.upt onto a shortcut of Unit3D Pinball.exe, I get a loading progress bar DMD, some messages about compiling scripts, then:
Oops!
The game crashed.
The crash report folder named "2014-02-20_180516" next to game executable.
It would be great if you'd send it to the developer of the game!
OK
Zip of crash folder:
http://www.wookilar....2-20_180516.zip
Are you running on XP? We did not test and I think we will not support it anymore (as did Microsoft ): really long to test/maintain on every system, really sorry.
I cant get this new version to work. I am running winxp and GTX 660 card. Using fake fullscreen setting. When I try to drag the pf or bg the graphics look like the picture and I if I try and hit the save button it doesn't save my progress.
I was able to get the pre alpha working. Not sure why this one is not playing nice?
you hit save then you have to hit the calibrate button again to make the drag points go away then exit and restart
Yeah, known bug: the redraw is not done well so you think this is handle but it is only some king of "ghost". To save cab calibration, you need to re-click on "calibrate cab" when you finished setting up virtual windows.
Maybe I missed something but why is real fullscreen not possible like in VP (1-pf,2-bg,3-dmd)? Is dB2S supported yet? With the Fake Screen All option I have a massive decrease in fps, Real Fullscreen is 60fps.
And one config question: I can not get the camera settings to work. The sliders do not effect anything here...
Great release! The physics behave like real!
The dx9 version of vp is also only working with fake fullscreen or call it windowed fullscreen ..
Yeah, if windows is running on multiple virtual desktops, real fullscreen is not possible... Don't know if
B2S will be supported (not really UP philosophy), but DOF will definitely be
.
I just donated and I encourage everyone to do the same (if you didn't already). This might be the game changer we all were waiting for.
Incredible progress! I haven't tried it yet, but I'm planning to very soon.
Man, so many great things started happening since I built my cabinet. Talk about great timing!
The only thing that I thought looked weird in some of the videos was the size of the ball. It looked like a shinny tennis ball!
Other than that, models, physics and lighting look pretty darn incredible.
BilboX,
great work on the ZBrush models. I'm a ZBrush artist myself and in fact do this for a living. Always cool to see videos showing how other fellow artists work.
Amazing team effort, guys!
-Kris
Thank you very MUCH! You know what? I think I know you: I guess it goes back some years ago, and that I paged one of your tutorials on vocanson.fr . Am I right?
Man, you made AWESOME progress! Incredible art, and portfolio too, for big production... .
Now I just sculpt crappy things from times to times, but I'd like to improve skills on that...
Good luck for your cab !!
Edited by BilboX, 20 February 2014 - 11:44 PM.