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  • Submitted: Apr 03 2009 04:24 PM
  • Last Updated: --
  • File Size: 2.42MB
  • Views: 6769
  • Downloads: 859
  • Author(s): Eala Dubh Sidhe

Download Blake's Seven 1.0

* * * * - 7 Votes



Screenshots
A late-70s styled table theme on the BBC sci-fi series, or: what if Bally had made this instead of Star Trek?

BLAKE'S SEVEN

An Eala Dubh table from 2004.

Basic Rules:

Lit spot targets, in-line targets, loop and return rollovers spot letters.
In-line targets light 2X and 3X bonus and letter value.
Chamber saucer resets in-line targets and scores bonus value. Second chamber saucer scores Special.
Top saucer scores letter value.
Drop target bank lights spinner and scores and advances bank award.
Completing B-L-A-K-E-S-S-E-V-E-N lights Extra Ball first time, Special second time. Letters hold over between balls.
Maximum one Extra Ball per ball in play.







good table for vp9
As a fan of the series, I've always liked this table.

"Heroic rescues can be embarrassing when you're not actually in danger." - Cally
Not bad buddy, good job
Instructions:
-------------
* Lit spot targets, in-line targets, loop and return rollovers spot
  letters.
 
* In-line targets light 2X and 3X bonus and letter value.
 
* Top saucer scores letter value.
 
* Drop target bank lights spinner and scores and advances bank award.
 
* Top rollovers score 500 points and add bonus. Top hole scores 500
  points, or 1,000 points per light B-L-A-K-E-S-S-E-V-E-N light times
  multiplier.
 
* Sopron loop scores 3,000 points or 15,000 points when lit, and
  advances BLAKES.
 
* Scorpio Escape tunnel scores 5,000 points and awards Extra Ball when
  lit.
 
* Red targets score 300 points and spot BLAKES.
 
* Center bullseye scores 500 points and adds bonus, and alternately
  advances BLAKES or SEVEN. If BLAKES or SEVEN are complete, target
  scores 5000 points.
 
* In-line drop targets score 500 points, advance SEVEN, and lite
  Sopron loop for next shot. Third and fourth targets light 2X and 3X
  bonus and top hole multipliers.
 
* Orac's Chamber hole collects bonus and resets in-line targets.
  Dropping all in-line targets twice lights hole for Special.
 
* Avon drop targets score 500 points and add bonus. Dropping all
  targets lights spinner and right outlane, and scores and advances
  lit holdover value from 10,000 points to 15,000 points, 20,000
  points, 25,000 points, Special, and 25,000 points thereafter.
 
* Upper return rollover scores 1,000 points and advances SEVEN, and
  awards Special when lit.
 
* Lower return rollover and right return lane score 1,000 points and
  add bonus.
 
* Outlanes score 3,000 points and add bonus. Right outlane scores
  25,000 points when lit.
 
* Completing B-L-A-K-E-S-S-E-V-E-N scores 25,000 points and lights
  Scorpion Escape Extra Ball first time, and rollover Special second
  time. Lit letters hold over between balls.
 
 
* Special awards one replay.
 
* One replay awarded for a score of 420,000 points.
 
* Second replay awarded for a score of 680,000 points.
 
* Beating the highest score to date awards three replays.
 
* Looping the score past 999,990 and back to zero awards three replays.
 
* Matching the last two score digits against the displayed number at
  the end of the game awards one replay.
 
* Tilt penalty: ball in play.
 
* Maximum: one extra ball per ball in play.
 
* Five balls per game.



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