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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 03 2009 04:24 PM
- Last Updated: --
- File Size: 2.42MB
- Views: 6769
- Downloads: 859
- Author(s): Eala Dubh Sidhe
Download Blake's Seven 1.0
7 Votes
0
A late-70s styled table theme on the BBC sci-fi series, or: what if Bally had made this instead of Star Trek?
BLAKE'S SEVEN
An Eala Dubh table from 2004.
Basic Rules:
Lit spot targets, in-line targets, loop and return rollovers spot letters.
In-line targets light 2X and 3X bonus and letter value.
Chamber saucer resets in-line targets and scores bonus value. Second chamber saucer scores Special.
Top saucer scores letter value.
Drop target bank lights spinner and scores and advances bank award.
Completing B-L-A-K-E-S-S-E-V-E-N lights Extra Ball first time, Special second time. Letters hold over between balls.
Maximum one Extra Ball per ball in play.
BLAKE'S SEVEN
An Eala Dubh table from 2004.
Basic Rules:
Lit spot targets, in-line targets, loop and return rollovers spot letters.
In-line targets light 2X and 3X bonus and letter value.
Chamber saucer resets in-line targets and scores bonus value. Second chamber saucer scores Special.
Top saucer scores letter value.
Drop target bank lights spinner and scores and advances bank award.
Completing B-L-A-K-E-S-S-E-V-E-N lights Extra Ball first time, Special second time. Letters hold over between balls.
Maximum one Extra Ball per ball in play.
good table for vp9
As a fan of the series, I've always liked this table.
"Heroic rescues can be embarrassing when you're not actually in danger." - Cally
"Heroic rescues can be embarrassing when you're not actually in danger." - Cally
Not bad buddy, good job
Instructions:
-------------
* Lit spot targets, in-line targets, loop and return rollovers spot
letters.
* In-line targets light 2X and 3X bonus and letter value.
* Top saucer scores letter value.
* Drop target bank lights spinner and scores and advances bank award.
* Top rollovers score 500 points and add bonus. Top hole scores 500
points, or 1,000 points per light B-L-A-K-E-S-S-E-V-E-N light times
multiplier.
* Sopron loop scores 3,000 points or 15,000 points when lit, and
advances BLAKES.
* Scorpio Escape tunnel scores 5,000 points and awards Extra Ball when
lit.
* Red targets score 300 points and spot BLAKES.
* Center bullseye scores 500 points and adds bonus, and alternately
advances BLAKES or SEVEN. If BLAKES or SEVEN are complete, target
scores 5000 points.
* In-line drop targets score 500 points, advance SEVEN, and lite
Sopron loop for next shot. Third and fourth targets light 2X and 3X
bonus and top hole multipliers.
* Orac's Chamber hole collects bonus and resets in-line targets.
Dropping all in-line targets twice lights hole for Special.
* Avon drop targets score 500 points and add bonus. Dropping all
targets lights spinner and right outlane, and scores and advances
lit holdover value from 10,000 points to 15,000 points, 20,000
points, 25,000 points, Special, and 25,000 points thereafter.
* Upper return rollover scores 1,000 points and advances SEVEN, and
awards Special when lit.
* Lower return rollover and right return lane score 1,000 points and
add bonus.
* Outlanes score 3,000 points and add bonus. Right outlane scores
25,000 points when lit.
* Completing B-L-A-K-E-S-S-E-V-E-N scores 25,000 points and lights
Scorpion Escape Extra Ball first time, and rollover Special second
time. Lit letters hold over between balls.
* Special awards one replay.
* One replay awarded for a score of 420,000 points.
* Second replay awarded for a score of 680,000 points.
* Beating the highest score to date awards three replays.
* Looping the score past 999,990 and back to zero awards three replays.
* Matching the last two score digits against the displayed number at
the end of the game awards one replay.
* Tilt penalty: ball in play.
* Maximum: one extra ball per ball in play.
* Five balls per game.
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