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UltraDMD WIP


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#41 UltraPeepi

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Posted 16 February 2014 - 10:50 PM

I added a section to the "support" page to include a list of feature requests / to do work items.  If you have a feature request and don't see it listed there, let me know - either here or by PM.

 

http://ultradmd.wordpress.com/about/


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#42 chadderack

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Posted 16 February 2014 - 11:00 PM

Everything is working well in your test table since the XDMD update. 

 

I'll start working on the items you suggested. This should be fun.



#43 randr

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Posted 17 February 2014 - 12:20 AM

Looking good. I to tried this after release and was crashing.


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#44 UltraPeepi

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Posted 17 February 2014 - 01:10 AM

Yep.  Thanks for testing (that's why it's still WIP).  I believe the latest update should work.  It now takes some additional installation steps.  I forgot to mention the fact that I created some additional fonts that needed to be installed into the XDMD Fonts folder (I am fixing that as well).

 

So, thanks again for the testing and feedback.


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#45 chadderack

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Posted 20 February 2014 - 12:19 AM

It's great that you're doing this, Peepi. Thanks again.



#46 UltraPeepi

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Posted 24 March 2014 - 12:43 AM

Sorry for the lack of updates.  Some things have come up and I've been out of town for three out of the past five weeks.  Once I catch back up on things, I will be making some progress.


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#47 Cam2000

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Posted 04 April 2014 - 11:09 PM

Does UltraDMD run on XP? My cab has Windows XP as the OS and as soon as I start UltraDMD it crashes. I ran RegAsm using the .Net 4 framework.

 

The XDMD Demo runs through the first two scenes and crashes because I don't have a codec for the mp4. Would installing a suitable codec make UltraDMD work ok? (I'd be surprised that is the issue on starting it up, but thought I'd ask)

 

Is UltraDMD.exe compiled for 64bit? Mine isn't and that would be a problem for me.

 

Thanks!



#48 UltraPeepi

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Posted 04 April 2014 - 11:20 PM

XDMD crashes on the MPEG for me too. It IS a codec thing. If you are going to create a table with video content, I'd avoid MPEG video.

As for 64bit, I think UltraDMD can run as 32bit, even though you are on 64bit. It's an out-of-proc COM server. So it runs as a separate process.


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#49 Cam2000

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Posted 04 April 2014 - 11:32 PM

Yeah, from reading the posts I knew that the video would be a problem I intend to skip that. I'm just having trouble starting UltraDMD for the very first time. I need to run it once to configure it so that I can start to use it in my table at all. I must be missing something. Probably something obvious too.

 

Thanks for the super fast reply too!



#50 UltraPeepi

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Posted 05 April 2014 - 12:56 AM

I just reread your post and realized that it's not just the mpeg.  I'll take a look this weakend and make sure all of the latest bits are published.


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#51 Cam2000

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Posted 05 April 2014 - 01:14 PM

Thanks UltraPeepi, anything you can find out would be awesome. Myself (and the rest of the community too) appreciate all the hard work folks like you do to make all this stuff happen.



#52 UltraPeepi

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Posted 06 April 2014 - 12:16 AM

Windows XP does NOT come with .Net.  So you DO need to install .Net 2.0.  That's not in the installation instructions.

 

I just tried UtlraDMD on Windows XP (actually an XP virtual machine with .Net 2.0 already installed).  It seem to work fine.

 

 

The installation process is far from automated, and it may not be as instructive as it should be.

 

XDMD comes with a bunch of source as well as binary files.  What you really need is the "XDMD\XDMD Demo\bin\Release\" folder.  Unzip it and place the files in the Release folder anywhere you want (say "C:\XDMD").  The replacement XDMD.dll needs to go there, and UltraDMD.exe needs to go there as well.  The additional fonts zip file contains a "Fonts" folder.  This "Fonts" folder should replace the one at "C:\XDMD\Fonts".

 

Here is my list of files:

C:\UltraDMD\Fonts
C:\UltraDMD\atl90.dll
C:\UltraDMD\Flash.dll
C:\UltraDMD\Flash.ocx
C:\UltraDMD\invaders.mp4
C:\UltraDMD\libusb0.dll
C:\UltraDMD\Microsoft.DirectX.DirectDraw.dll
C:\UltraDMD\PinballX.png
C:\UltraDMD\UAC.swf
C:\UltraDMD\UltraDMD.exe
C:\UltraDMD\XDMD Demo.exe
C:\UltraDMD\XDMD Demo.exe.config
C:\UltraDMD\XDMD Demo.vshost.exe
C:\UltraDMD\XDMD Demo.vshost.exe.config
C:\UltraDMD\XDMD Demo.xml
C:\UltraDMD\XDMD.dll
C:\UltraDMD\XDMD.pdb
C:\UltraDMD\XDMD.xml
C:\UltraDMD\XDMDNative.dll
C:\UltraDMD\Fonts\.DS_Store
C:\UltraDMD\Fonts\f4by5.fill.GIF
C:\UltraDMD\Fonts\f4by5.GIF
C:\UltraDMD\Fonts\f4by5.outline.GIF
C:\UltraDMD\Fonts\f5by7.fill.GIF
C:\UltraDMD\Fonts\f5by7.GIF
C:\UltraDMD\Fonts\f5by7.outline.GIF
C:\UltraDMD\Fonts\f6by12.fill.GIF
C:\UltraDMD\Fonts\f6by12.GIF
C:\UltraDMD\Fonts\f6by12.outline.GIF
C:\UltraDMD\Fonts\f7by5.fill.GIF
C:\UltraDMD\Fonts\f7by5.GIF
C:\UltraDMD\Fonts\f7by5.outline.GIF
C:\UltraDMD\Fonts\f7by13.fill.GIF
C:\UltraDMD\Fonts\f7by13.GIF
C:\UltraDMD\Fonts\f7by13.outline.GIF
C:\UltraDMD\Fonts\f12by24.fill.GIF
C:\UltraDMD\Fonts\f12by24.GIF
C:\UltraDMD\Fonts\f12by24.outline.GIF
C:\UltraDMD\Fonts\f14by26.fill.GIF
C:\UltraDMD\Fonts\f14by26.GIF
C:\UltraDMD\Fonts\f14by26.outline.GIF
 
Then open a cmd window with administrator privileges (right click, run as..., administrator), navigate to "C:\UltraDMD", run "regasm UltraDMD.exe".  You should get a
 
Microsoft ® .NET Framework Assembly Registration Utility 2.0.50727.3053
Copyright © Microsoft Corporation 1998-2004.  All rights reserved.
 
Types registered successfully
 

 

 

Let me know if any of this helps.

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#53 Cam2000

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Posted 06 April 2014 - 03:40 PM

Woohoo! I found my issue, and there were two mistakes I made. Hopefully this will help someone else.

 

First I used .Net 4 for the regasm.

 

The second issue was I used the older version of the UltraDMD.exe. The link on the installation page points to the first version, the downloads page has the link to the newest version. My fault for not being more careful in my excitement to try this out.

 

Thanks for your support!!!



#54 UltraPeepi

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Posted 06 April 2014 - 04:02 PM

Great. Thanks for the feedback. I'll update the website with this info.



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#55 UltraPeepi

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Posted 24 April 2014 - 04:59 AM

New update.  Tom incorporated the changes to XDMD.  The new UltraDMD takes advantage of those changes.  You no longer need my private XDMD.dll.  This update also eliminates the need for the Fonts folder.  Because of this, the installation is now easier (by two steps).  See the web site for details.

 

http://ultradmd.wordpress.com

 

BTW, Look for an announcement coming soon.  I am excited.


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#56 unclewilly

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Posted 24 April 2014 - 10:54 AM

Sweet.
Interested to see what the announcement is

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#57 randr

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Posted 24 April 2014 - 11:53 AM

Great stuff


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#58 Cam2000

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Posted 24 April 2014 - 12:35 PM

That's awesome UltraPeepi. I can't wait for the big announcement.



#59 Alexarcade008

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Posted 15 May 2014 - 02:15 PM

Ok, 2 million bonus, the program works well, eager to test future versions they can customize some text.
This project promises much, congratulations to the author for the initiative.
Still do adaptation Vishay display with pindmd2.

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Edited by Alexarcade008, 15 May 2014 - 03:10 PM.


#60 chadderack

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Posted 21 June 2014 - 11:27 PM

Interesting changes are coming.