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FX2 no feedback


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#1 saskm

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Posted 22 April 2024 - 09:08 PM

Hi there and many thanks for all your work and support.

I bought a used vpin with Pincontrol1 and everything installed. VPX is running fine with force feedback.
Just the 5 FX2-tables like PlantsVsZombies give no feedback.
I know FX2 is outdated, but I thought I just can play these 5 old tables with feedback.
I have structure like this:
C:\vPinball\Pinball FX2\PinballFX2.exe dating 09/13/2017

DOF=DirectOutput Version 3.1.7776.42172, built 2021.04.16 23:25

PinupPopper startup-script:
@echo off
cd "C:\DirectOutput\"
start "" "DOFLinx.exe"
START "" "[STARTDIR]Launch\VPXSTARTER.exe" 5 1 5 "Pinball FX2"
cd /d "[DIREMU]"
START "" "PinballFX2.exe" -applaunch /LoadTable [GAMENAME]
timeout /t 5
START /min "" "[STARTDIR]Launch\SendFXNewGame.exe"

DOFLinx.log 7.44:
22-Apr-24 22:50:22.312 - DOF Linx for Pinball Emulators - DOFLinx by DDH69
22-Apr-24 22:50:22.315 - Starting up - version 7.44
22-Apr-24 22:50:22.316 - For support come and visit the community here http://www.vpforums....p?showforum=104
22-Apr-24 22:50:22.317 - Pre-Reading DOFLinx.INI startup config file details
22-Apr-24 22:50:22.802 - DOFLinx device:1 PinControl 1 setup with 10 outputs
22-Apr-24 22:50:22.803 - Reading DOFLinx.INI startup config file details
22-Apr-24 22:50:22.804 - Reading DirectOutputConfig file named c:\DirectOutput\config\directoutputconfig.ini

--> here in doflinx.log i can see no entry for initiating FX2 process?
Table is starting, just no feedback/toys.

Any ideas?
Thanks in advance.
 



#2 DDH69

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Posted 22 April 2024 - 10:31 PM

Do you have "Pinball FX2" (without the quotes, somewhere in your PROCESSES= line within your DOFLInx.INI file?

 

Perhaps post your DOFLinx.INI file if you can't find it.


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#3 digitalarts

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Posted 23 April 2024 - 06:20 AM

I'm almost sure this is a "non-steam" version of FX2
So it can't work IMHO

#4 DDH69

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Posted 23 April 2024 - 06:42 AM

I'm almost sure this is a "non-steam" version of FX2
So it can't work IMHO

 

If that is true you are quite correct.


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#5 saskm

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Posted 23 April 2024 - 09:49 AM

All tables and files came with the used vpin.
It is the stand-alone version, yes.
I just read in many threads, it is supposed to work anyway, somehow?

In Doflinx.ini I tried:
PROCESSES=Pinball FX2,Future Pinball
or
PROCESSES=PinballFX2,Future Pinball
or
PROCESSES=Pinball FX2,Future Pinball,PinballFX2

All of them gave me no difference.



#6 DDH69

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Posted 23 April 2024 - 11:37 AM

When you have the correct process name in the PROCESSES= line you will see a message about activating due to that process in DOFLinx.LOG.  Of course you need to be running with DEBUG=1 or 2.

 

If you need to check the process name run with DEBUG=1 , start FX2 , use the right-click option in DOFLinx an choose to see the running processes.  Check the name of the process.


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#7 saskm

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Posted 23 April 2024 - 02:18 PM

Strange.
Debug=1 or 2 seem to initiate the FX2 process, while Debug=0 wont.
Just no feedback at all, except the flipper fingers which are initiated in the

######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########
# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established.
# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

 

 

https://ibb.co/t39D0KF



#8 digitalarts

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Posted 23 April 2024 - 05:46 PM

Again - you bought it all fully installed. I don't think with working steam account! So it's the "non steam" version WITHOUT doflinx support.

#9 DDH69

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Posted 23 April 2024 - 11:57 PM

Strange.
Debug=1 or 2 seem to initiate the FX2 process, while Debug=0 wont.
Just no feedback at all, except the flipper fingers which are initiated in the

######## DOFLINX DEFAULT and FALLBACK FUNCTIONS ########
# These are the default and "fallback" type of functions that are used when DOFLinx is made active, but no link to Future Pinball or FX3 is established.
# Set the key code for the keys being used as Left and Right flippers
# Used for the default fall back if a full link cannot be established with FX3 or Future Pinball
# Left Shift = A0, Right Shift = A1
L_FLIPPER_KEY=A0
R_FLIPPER_KEY=A1

 

 

https://ibb.co/t39D0KF

 

So you have the correct Pinball FX2 process as its activating DOFLinx.  It is only activating DOFLinx in its "fallback" mode of simply monitoring flipper keys, not getting feedback from the emulator.  As per @digitalarts you likely have the non Steam version of FX2 which will not work for you.


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#10 saskm

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Posted 24 April 2024 - 04:41 PM

I agree, I bought my vpin "as it is", I agree it is a non-steam version.
Technically I just dont understand why "Debug=1" is recognizing FX2, whilst "Debug=0" is not.

Thanks anyway, guys.



#11 DDH69

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Posted 24 April 2024 - 11:36 PM

I agree, I bought my vpin "as it is", I agree it is a non-steam version.
Technically I just dont understand why "Debug=1" is recognizing FX2, whilst "Debug=0" is not.

Thanks anyway, guys.

 

Because its not running in the mode where it recognises an emulator version that its been written for.  When its looking for any program to monitor the input keys the functionality is different.


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