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Submitter
SUPPORT TOPIC File Information
- Submitted: Jan 16 2016 05:10 AM
- Last Updated: Feb 15 2016 01:36 PM
- File Size: 65.65MB
- Views: 48651
- Downloads: 15,315
- Author(s): Dozer - base table by JPSalas - VP10 version by Dozer - Ninuzzu and Zany.
- Manufacturer: Williams
- Year: 1997
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, without approval
Previous Versions
Download Medieval Madness_Redux_2.3.rar 2.3
41 VotesWilliams Medieval Madness VPX
27
Medieval Madness Version 2.3
Another port from VP9 using the original table from JP Salas with enhancements.
This table is currently configured to use the unofficial profanity rom which is available in the link below.
If you would prefer to use one of the original release roms, then simply change the rom name in the script.
Many options are available for graphics via variables at the top of the script, please tweak these to your liking.
PLEASE NOTE: Version 2.X -The castle lighting (front green splash) and a couple of other lights in this area require that the table layback/inclination/FOV are not changed to be positioned properly. If you want to change these variables, set the variable "Old_Lightning" to 1 in the script to use an angle independent scheme that will not break when these values are changed.
A huge thanks to Ninuzzu and Zany for providing models and textures for use in this version of the table.
Dozer.
Another port from VP9 using the original table from JP Salas with enhancements.
This table is currently configured to use the unofficial profanity rom which is available in the link below.
If you would prefer to use one of the original release roms, then simply change the rom name in the script.
Many options are available for graphics via variables at the top of the script, please tweak these to your liking.
PLEASE NOTE: Version 2.X -The castle lighting (front green splash) and a couple of other lights in this area require that the table layback/inclination/FOV are not changed to be positioned properly. If you want to change these variables, set the variable "Old_Lightning" to 1 in the script to use an angle independent scheme that will not break when these values are changed.
A huge thanks to Ninuzzu and Zany for providing models and textures for use in this version of the table.
Dozer.
What's New in Version 2.3 (See full changelog)
- Cautiously optimistic right ramp hang is fixed.(Made significant changes to right ramp geometry and physics).
- Removed old nudge code noted by JP.
- Made some small changes to switch position so right ramp make should only now be triggered when the ball is in the ramps "safe" zone. (This should fix the erroneous damsel award).
Hi, I cant hear any of the audio other than mechanical sounds. Volumes are at 100% on table \audio options and the popup F1 options menu. Any ideas?
I had the audio problem myself. It turned out that I had forgotten to carry my DOF config over from VP9 to VPX. Try commenting out the DOF Sub at the bottom of the script and see if you hear sounds. If you do, the problem is with the direct output framework.
NVM figured it out. End to enter table settings menu
Maybe it is a detail but there are same graphics issues. As u see on the picture there r some white lines on the right. I know it isnt a big thing but if the table have to be perfect
Love the "What's new..." lol
It looks and plays with a fantasic atmosphere like a crackling firework.
you didnt post your Qbert score.
Hey Dozer. Great table. Played a few games on this release tonight. Twice after multiball i triggered a line 0 fault in the vb code. DMD was displaying a -1 ball left value. Some indexing somwehere seems to be astray.
From memory i had a multiball running and triggered a troll multiball, after hitting a ball into the damsel tower
That's a strange issue - are you sure you're using the latest vbscripts included in vpx final? - I've not seen this error ever present itself during play before.
The fact that the actual DMD was displaying a -1 in the ball count is even more peculiar.
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Wheres Merlin ? Whatever, my #1 - thank you