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  • Submitted: Aug 27 2016 06:58 AM
  • Last Updated: Apr 02 2024 02:52 AM
  • File Size: 15.38MB
  • Views: 63816
  • Downloads: 17,464
  • Author(s): jpsalas
  • Permission to MOD?: Yes, without approval

Previous Versions

  • 01 Nov 2023 Download JP's Pokémon Pinball 4.3.0
  • 11 Feb 2023 Download JP's Pokémon Pinball 4.0.3
  • 11 Feb 2023 Download JP's Pokémon Pinball 4.0.3

Download JP's Pokémon Pinball 4.3.0

* * * * * 88 Votes
dt pokemon



Screenshots
This is an original table, with the layout similar to Stern Kiss.

Read the included manual for an explanation about the rules. In short, the goal of the game is to achieve the highest score by catching Pokémon.
Hatching eggs and catching Pokémon give the highest scores (and bonus). You'll get plenty of extra modes, with multiballs, combos, jackpots, and coins to upgrade your ball.
 
The version 4 includes the FlexDMD code to run when using a cabinet. If you want to use FlexDMD in desktop mode just change the False with True in the line 30.
This version 4 plays under VPX7, and includes my latest physics for VPX7.
 
I made the table for a friend from work who is a real fan of Pokémon, and now of Pokékom Go (actually it was for his son, as he said, yeah right ;) ). I didn't knew anything about Pokémon, and I don't play Pokémon Go either, but this is what I could for him :) I have only added the first 151 Pokémon, can you cach'em all?
 
Greetings
JP

What's New in Version 4.3.0 (See full changelog)

  • 4.3 Updated 20.10.2023
  • - fixed a possible ball stuck at the sides of the Charizard entrance.
  • Thanks to funkatron101 for noticing these 2 bugs:
  • - dmd fix: pikachu and coins images were exchanged.
  • - dmd fix: when getting the Ultraball and Masterball the names were exchanged
  • - Updated physics to my Rev3. Including physics materials, flippers and slingshot shapes.
  • - Updated LUT images, 10 shades and 10 warmer shades.
  • - Updated to my latest set of mechanical sounds.
  • - Fixed a little the flashers.
  • 4.03 Updated 11.02.2023
  • - Fixed bug: the total bonus were not added to the score.
  • 4.02 Updated 10.08.2022
  • - New DMD letters
  • - Better music quality, and lowered a little the volume
  • - Adjusted the Gi lights
  • - Changed the light inserts colors and made them non translucent.
  • - Adjusted the flashers
  • 4.0.1 Updated 09.08.2022
  • - fixed bug in the hole kick out which could create extra balls. Thanks chug for the bug report.
  • 4.0 Updated 08.08.2022
  • - added my VPX7 physics
  • - updated the script with my latest fixes (highscore routine, LUT, rolling sounds...)
  • - new redesigned DMD images for better compatibility with FlexDMD
  • - added flexDMD as default for FS mode
  • - many battles now continue after they are restarted.
  • - new playfield
  • - plus many small fixes here and there, like adding a 10 sec ball saver at the start of catching a pokemon.
  • 2.0.1 Updated 04.01.2020
  • - changed DMD position
  • - new arcade physics
  • - new environment image
  • 2.0.2 Updated 30.09.2019
  • - fixed the "out of bounds" error
  • 2.0.1 (and 1.3.1) updated 27.09.2019
  • -Fixed bumper scoring counting backwards when light was on.
  • 2.0.0 updated 24.08.2019
  • - "DT" version (new FS view, new DMD, new music, new physics)
  • 1.3.0 Updated 26.12.2018
  • - adjust rubber positions for an easier shot to the Eggs, making the entrance wider.
  • - changed environment image (and materials)
  • - added some surround sound support
  • - adjusted flipper settings
  • 1.2.1 Update 07.01.2017
  • - Fixed UltraDMD using too much CPU when running in FS mode
  • - Changed the scoring when hatching eggs or catching Pokémon so more points are diverted to the bonus.
  • - Fixed bumper lights so they follow the Pokémon levels (they weren't reset, but the score were reset after catching a Pokémon)
  • - Added sounds to the bonus count.
  • 1.2.0 Updated 31.12.2016
  • - Updated for VPX 10.2
  • - Limit the number of balls during a multiball
  • - Save the pokemons caught with each ball
  • - Show all the Pokémons caught at the end of the game
  • - Reduced the numbers of hits needed to catch a pokemon. Now it is 2, 3 or 4 hits depending of the pokemon level.
  • 1.1.4 Updated 18.09.2016
  • - arngrim added DOF commands
  • - changed the fading flashers routine with the FlashForMs routine.
  • 1.1.3 Updated 30.8.2016
  • - changed the logic around the autoplunger so it works as expected (during multiballs and during and after a ballsaver)
  • 1.1.2 Updated 28.8.2016
  • - Just a few small fixes here and there. Still the autoplunger stops from time to time.
  • 1.1.1 Updated 28 August 2016
  • - Fixed the Autoplunger (again)
  • - Fixed the Catching of Pokemon showing the wrong picture (it was showing a prize from the slot machine)
  • 1.1.0 Updated 28 August 2016
  • - Added Pokémon sounds to hit targets
  • - Added the latest scores to the Attract mode
  • - Fixed autoplunger not working during multiball
  • - Fixed then gameover song/sound was not playing
  • - Fixed coin frenzy mode giving coins even if the corresponding light was off.
  • - Fixed some the overlapping text on dmd
  • 1.0.0 released 27 August 2016


Screenshots

Screenshots


Just downloaded this, have not played my cabinet for awhile and not really used VPX much

I am getting this error

 

Line 255

Variable is undefined: 'DOFFlippers''

Photo
grumpemunky
Nov 20 2016 09:59 PM

Just downloaded this, have not played my cabinet for awhile and not really used VPX much

I am getting this error

 

Line 255

Variable is undefined: 'DOFFlippers''

 

Me too. Anyone solved the problem?

You need Version 10.2 of VPX for it to work.  However not getting any DOF feedback.

This is an awesome table JP! Thank you for all the hard work.  I notice something strange though...I am getting a microstutter in the table only when I have the exclusive full screen option turned on.  This seems counter intuitive since Exclusive full screen should help performance.  Any suggestion on why I might be seeing this?

great work Jp. I have a problem with Dmd. I see credit and ball on the right dmd screen, but score are on a black windows on playfield and it's not good =( How can i see score on the dmd screen and leave playfield without other windows ? TNX

Photo
Linepiece777
May 13 2017 08:00 PM

When hitting a lit bumper, the score decreases by 4000 instead of increasing by 5000.

 

I can't figure out what causes it in the script either

Just curious if anyone is working on a B2S for this one? Thanks for another masterful table JP!

wonderful! all your table are terrific!

hey guys i just made a little modification changing the default music to smash bros pokemon remixes in the catch battle music and playfield music, if the author allows me, i can upload the table with the changes i made

 

oustanding job on this table jp!

The UltraDMD files/directory doesn't seem to be included with either of the downloads.

Would it be possible to reupload them?


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