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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 25 2024 03:47 AM
- Last Updated: May 01 2024 03:33 AM
- File Size: 21.31MB
- Views: 1050
- Downloads: 225
- Author(s): XFL4Ever
- Permission to MOD?: Yes, without approval
Previous Versions
Download Barnstorming 0.1
6 Votes
0
My first table, full of rookie mistakes. I'd love to hear any feedback or suggestions. And any bugs.
It doesn't have anything fancy. I'm lucky it has a playfield picture - I'm still bruised from fighting with that GIMP editor.
I tried to make something like an early 1970's EM table. Mostly because that has less stuff like DMDs and PUP and such. I love all that stuff, but just making a playable table was a struggle.
I started with JP's Stardust table so that I'd have ball rolling sounds and a good start on scoring.
I tried to leave credits in the script, but if you see something of yours in there, let me know and I'll make sure you get proper credit in the next revision.
At this point I have watched so many tutorials and looked at so many tables that I honestly don't remember where everything came from.
Thanks to all of you who took the time to do that.
I learned a lot and had fun making it. And lost a lot of sleep. I think the table is fun to play, but it's not very fancy compared to most other tables. You get what you pay for I guess.
I'm planning to make some updates based on your thoughts and a couple ideas I have.
updates for version 0.1:
-There is now an option to change/reverse how those upper flippers work. You can use the "2" key at any time to try them out. The little picture at the bottom gives you a little reminder. Left flipper button is for black and the Right flipper button is for red. It should save the config so that you won't need to change it each time.
-More rollovers (because more = better), upper drop targets that randomly go up and down, and extra lights on the B2S.
*also, the more I looked back at the Stardust table, the more I realized that most of my lower playfield is almost totally made up of parts from that table. The slingshots, the rollover buttons, the round thingy between the flippers, the bottom part of the barn, and the right drain gate. Probably more stuff too. So - I owe a lot to JP and many many others who have taken time to create these tables, share them freely, and make notes on how things work. Thank you!!
It doesn't have anything fancy. I'm lucky it has a playfield picture - I'm still bruised from fighting with that GIMP editor.
I tried to make something like an early 1970's EM table. Mostly because that has less stuff like DMDs and PUP and such. I love all that stuff, but just making a playable table was a struggle.
I started with JP's Stardust table so that I'd have ball rolling sounds and a good start on scoring.
I tried to leave credits in the script, but if you see something of yours in there, let me know and I'll make sure you get proper credit in the next revision.
At this point I have watched so many tutorials and looked at so many tables that I honestly don't remember where everything came from.
Thanks to all of you who took the time to do that.
I learned a lot and had fun making it. And lost a lot of sleep. I think the table is fun to play, but it's not very fancy compared to most other tables. You get what you pay for I guess.
I'm planning to make some updates based on your thoughts and a couple ideas I have.
updates for version 0.1:
-There is now an option to change/reverse how those upper flippers work. You can use the "2" key at any time to try them out. The little picture at the bottom gives you a little reminder. Left flipper button is for black and the Right flipper button is for red. It should save the config so that you won't need to change it each time.
-More rollovers (because more = better), upper drop targets that randomly go up and down, and extra lights on the B2S.
*also, the more I looked back at the Stardust table, the more I realized that most of my lower playfield is almost totally made up of parts from that table. The slingshots, the rollover buttons, the round thingy between the flippers, the bottom part of the barn, and the right drain gate. Probably more stuff too. So - I owe a lot to JP and many many others who have taken time to create these tables, share them freely, and make notes on how things work. Thank you!!
What's New in Version 0.1 (See full changelog)
- 0.1 - A couple fixes and a couple enhancements (which probably broke other things...just let me know)
Screenshots
unusual layout design but fun, congrats for making it. I make tables in big all-nighters and mess up my sleep schedules too...
that plunger loop is unique, incredible and I love it.
Nice work
Runtime error
-------------
Line: 1123
Variable no definida: 'ScoreReel2'
Thanks for the compliments and for the bug report - I'll get that Scorereel2 script problem fixed. I wasn't happy with how the background area looked, and I removed some things (like score reels 2,3,4) at the last minute. I also didn't do a great job testing what happens with more than 1 player, so there may be other problems too.
I'm really enjoying the game. I finally made a score of over 10000 tonight. Yeah. The upper flippers drive me absolutely bonkers. They shouldn't, but they do. That specific configuration always trips me up. I want to hit the left flipper button for the right flipper and vice-versa, and I get SO CONFUSED when I'm hitting the right flipper button and the left flipper isn't doing anything. By the time I figure it out, the ball has already drained. DANG IT!
So, yeah, I finally made a score of over 10000 tonight. Go me! :-D
Hey PunkTiger - that's Awesome! I'm glad you like it!
I actually had those top flippers reversed when I developed the table, and luckily, I left some notes in the script. I switched them because I thought it would be more natural for players, but maybe not.
Maybe I can figure out a way to let people easily change it while the table is running. I have seen some other tables that do that type of thing.
For now, if you want, you can make a couple "small" changes in the script. You might want to save a copy first. Or just re-download it if things go wrong.
1) To make the right button control the left upper flipper, and vice versa - you would want to change LeftFlipperU to RightFlipperU on lines 1383,1402, and change RightFlipperU to LeftFlipperU on lines 1408 and 1427
2) In the script the "kickerBarn.kick" shoots out the ball. So you can reverse that, if you want. You can comment out (put a single quote in the front) on line 1385 and uncomment line 1386 below it (remove the single quote). Do the same on lines 1410 and 1411.
Thanks a bunch for the feedback. If you have any suggestions, let me know.
It is a lot of fun, you should be proud of your efforts for your first table. Better than the table I made.... only in my mind.... and it sucks.
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I love the old EM Machines so it's very nice to see people building new ones.
Worked out of the box, didn't even have change the pov, a great first table XLF, thank you