Got 7 tables fully converted and fully tested for authentic play. Ran into a few QA issues with the original table scripts that have seemed to roll over thru the years, all cleaned up.
Ran into issues with Williams System 6 games. I read on a pin repair site that the shuffle and pin factory guys didn't agree/use the same base inputs for start, coins, high score reset, slam, ect; thus the emulator does not fire the correct inputs, made a special s6-shuffle-alley-mod.vbs to workaround for now. See latest input chart, when I repost the updated ones (see earlier posts).
Also, read Williams System 6 was an upgrade to sys 3 boards, but functions same as System 3, thus when I updated a sys3 table, had to use the same s6 modified vbs.
Still looking. For any of the above listed shuffle manuals, mainly a Top Dawg cause the start button lamp is still not working. I've scrubbed that rom, can't find an output for it, unless they used a flasher or something, that game I think used nearly every output and they possibly ran out. Anyone with a Top Dawg Lamp matrix, please fwd or post.
Probably take a little break from setting up tables, going to do the ssd upgrade with a clean Win10 install then do some cosmetics.
Will post the updated input/output ref charts soon.
Many thanks to Rascal, very supportive on the PMs.
Edited by jimmay3, 05 May 2022 - 03:03 AM.