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Submitter
SUPPORT TOPIC File Information
- Submitted: Apr 16 2024 12:18 AM
- Last Updated: Apr 21 2024 09:57 PM
- File Size: 164.31MB
- Views: 4814
- Downloads: 1,533
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Author(s):
unclewilly
Polygame
George - Permission to MOD?: Yes, without approval
Previous Versions
Download Robot Invasion fp to vpx8 1.1
31 Votes
3
Conversion of polygame's future pinball table to vpx.
steve gets the credit he wrote the code and designed the table.
unclewilly just rebuilt in vpx and converted the code pretty much line by line.
I believe George H also contributed to the original FP code as well so thank you as well
all options are in the F12 tweak menu: luts, hologram opacity, ...
I added the dmd basically so i didn't have to create all the alphabet digits for the on table alphanumeric display. also so there was an already written high score keeping function(THANKS JP).
was also going to include flex dmd as jp does but unfortunately i could not figure out why it would not load even though the table i took the code from worked fine, oh well, i'll learn flex on the next table.
table based on the latest vpw example table. used that as a base for adding fleep and nfozzy. My first attempt at nfozzy.
Please let me know of any issues.
PSA: I did not code the game logic, this was steve's code converted line by line so for game rule issues i'll see what i can do.
syntax issues or typos found. sorry in advance, but i test thoroughly.
minimal vr room as well as a basic b2s which is just the on image of the backglass.
no dof included as i've never done that and i don't want to mess up anyones equipment.
If anyone wants to add dof or make a propper b2s feel free to modify and upload.
IMHO.. its a difficult game, it's fun, but brutal SDTM rebounds on the top sling
thanks to :
vpw for the example table
JP for the thousands of code snippets i've used over the years
JP for the DMD and High Score.
Mostly Steve P for allowing me to convert his table.
enjoy
steve gets the credit he wrote the code and designed the table.
unclewilly just rebuilt in vpx and converted the code pretty much line by line.
I believe George H also contributed to the original FP code as well so thank you as well
all options are in the F12 tweak menu: luts, hologram opacity, ...
I added the dmd basically so i didn't have to create all the alphabet digits for the on table alphanumeric display. also so there was an already written high score keeping function(THANKS JP).
was also going to include flex dmd as jp does but unfortunately i could not figure out why it would not load even though the table i took the code from worked fine, oh well, i'll learn flex on the next table.
table based on the latest vpw example table. used that as a base for adding fleep and nfozzy. My first attempt at nfozzy.
Please let me know of any issues.
PSA: I did not code the game logic, this was steve's code converted line by line so for game rule issues i'll see what i can do.
syntax issues or typos found. sorry in advance, but i test thoroughly.
minimal vr room as well as a basic b2s which is just the on image of the backglass.
no dof included as i've never done that and i don't want to mess up anyones equipment.
If anyone wants to add dof or make a propper b2s feel free to modify and upload.
IMHO.. its a difficult game, it's fun, but brutal SDTM rebounds on the top sling
thanks to :
vpw for the example table
JP for the thousands of code snippets i've used over the years
JP for the DMD and High Score.
Mostly Steve P for allowing me to convert his table.
enjoy
What's New in Version 1.1 (See full changelog)
- v1.0 o
- v1.1 - fixed balls piling up in plunger lane on multiball
- -added flexdmd for cabinet users
Screenshots
Wow! Polygame originals finally crosses over to VPX. Looks and plays great, thank you unclewilly!
Wow, I remember this from the early days of FP. I had a fun time playing it, really glad to see it in VPX. Thanks a lot unclewilly!!!
Never thought I'd see this in vpx, amazing conversion, thanks very much for all your hard work involved with this, can't begin to imagine how long it took.
ThanXXX Cool Idea to convert some classic FP tables.
Thank you, this is a really pleasant surprise for me. It works properly on the latest 10.8 GL. I really like the hologram and would like to know if Revenge from Mars and SW Episode 1 could not be made with a similar solution?
Some comments, with the intention of improving:
- a ball was lost during multiball and was not found later with a ball search
- during multiball, the autoplunger (for me) does not work, I have to shoot the balls manually from the plunger lane
- I use real tilt-bob and the tilt didn't work (nor the warnings) until I added the following to the script:
If keycode = 20 Then CheckTilt
Code 20 corresponds to the tilt-bob button.
Thank you and best regards,
Peter
Thanks Unclewilly, Loved this one in FP!
Great job in converting this table to VPX, Thanks!
multiple balls piling up in the plunger during multi ball
This table is absolutely amazing.
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merci beaucoup, belle conversion. mais quand je met Flexdmd sur True, la table bug et ne s'ouvre pas