Finally.. After pretty much almost 4.5 years..
VPX and VPVR are finally 100% reunited!!
Started by the more than fearless Caligula_ as a fork of VPX 10.6, adding full OpenGL and VR support.
Then later-on continued with additional coding help from Rawnei.
Helped to stay alive by DJRobX and me, going through the pain of merging things back and forth between the two projects to have them stay in sync (while fuzzel also redid the whole UI for 10.7 in the meantime!).
Then roughly one year ago, vbousquet jumped in to even more fearlessly turn everything inside out once more while also modernizing the render engine, to be able to finally merge the two together into one unified codebase again (and adding new features on the way ).
And not to forget jsm174 who helped all over the place during the merge (and he will also have some more spotlight soon with his additional insane coding work on VPX )
While this 10.8 release may seem not THAT spectacular on the outside (unless you use VR, and compared to 10.7), internally at least as much happened as back then when we moved from VP9.2 (DX7) to VP9.9 (DX9) and then to VP9PhysMod.
So we're basically now all set to move forward, like we did with VP10 back then. Some progress you will already be able to see right after the 10.8 final happened.
So lets get the official beta phase going with https://github.com/v....0-1138-fff5f9d
Changelogs:
https://github.com/v...t/Changelog.txt
https://github.com/v...ndReference.txt
You may still report bugs in here, but if you're pretty sure that you found a major bug, then it would be much easier for us if you could please directly file an issue on github instead.
Thanks for any feedback and enjoy.. .. ..