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WIP: Visual Pinball in Unity


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#581 bord

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Posted 27 November 2020 - 03:40 PM

My vote is for #1. The 2nd is nice but that look is everywhere.

#582 Rajo Joey

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Posted 27 November 2020 - 04:24 PM

I vote for #1. Looks much better.

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#583 3rdaxis

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Posted 27 November 2020 - 06:28 PM

Tough call. Artistically I prefer the second but the first one has a cleaner look. Mabey just split them down the middle and use both;)



#584 rothbauerw

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Posted 27 November 2020 - 07:23 PM

I vote for both. Why build one when you can build two for twice the cost?

#585 wiesshund

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Posted 27 November 2020 - 08:07 PM

I vote for both. Why build one when you can build two for twice the cost?

 

How about no logo?
just a sign that says
batteries-not-included-patch-p6498-48-50
except swap batteries for Logo


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

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#586 vogliadicane

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Posted 28 November 2020 - 01:26 PM

for me number 1, because it's cleaner.



#587 Rajo Joey

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Posted 04 December 2020 - 03:06 PM

@freezy

I want to try Unity with VPE, but get some error messages after installing.

I follow the documentation.

Installed Unity Hub 2.4.2, installed Unity 2020.1.16f1.4933 Personal, downloaded VPE-zip from Github, add VPE package.

There is no menu entry for VPE and some messages.

 

I have deinstalled everything and install new; same problem. There is no VPE menu. :bye2:

Attached File  Zwischenablagebild.jpg   61.15KB   13 downloads


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

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#588 freezy

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Posted 04 December 2020 - 03:11 PM

Hmm did you create a new "3D" project or a "High Definition RP" project? Which Unity version?

 

EDIT: Sorry, saw the Unity version in your post :) Try 2020.2, we've recently dropped 2020.1.

EDIT2: Hmm and I remember updating the doc for 2020.2. Wonder where that went.. Will do later!


Edited by freezy, 04 December 2020 - 03:14 PM.


#589 Rajo Joey

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Posted 04 December 2020 - 03:57 PM

Hmm did you create a new "3D" project or a "High Definition RP" project? Which Unity version?

 

EDIT: Sorry, saw the Unity version in your post :) Try 2020.2, we've recently dropped 2020.1.

EDIT2: Hmm and I remember updating the doc for 2020.2. Wonder where that went.. Will do later!

Thanks. Yes, I created a HDRP project. I install tomorrow the 2020.2 version. And I wait until the doc is updated.

Can I deinstall 2020.1 after install 2020.2 or are there some necessary things?


Rajo Joey - My front-end-files; Hundreds of Audio- and Videorecordings in high quality for Playfield (4k/60FPS) and Backglass (HD), Wheels & POV-Files: The Media-Post

https://www.facebook...02697096474910/

https://www.facebook...oups/VPAddicts/

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#590 freezy

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Posted 04 December 2020 - 04:01 PM

Yeah sorry about that. It's updated now. You can juggle with different versions as you want, Unity will just ask you to upgrade if you load a project that has been created with a different version.



#591 hardeaux

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Posted 04 December 2020 - 04:47 PM

I couldn't get the project to import until I (fortunately) noticed that commit mentioning the version shift last week ;)

 

Everything seems to work now and I'm excited to learn Unity now and finally hopefully get involved in the table mod community..  Could never get into the current editor - I was one of the potential users scared away by the current tools you mention in your docs! 

 

Keep up the fantastic work everyone!!!  I'll try to catch up..

 

Hmm did you create a new "3D" project or a "High Definition RP" project? Which Unity version?

 

EDIT: Sorry, saw the Unity version in your post :) Try 2020.2, we've recently dropped 2020.1.

EDIT2: Hmm and I remember updating the doc for 2020.2. Wonder where that went.. Will do later!



#592 freezy

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Posted 04 December 2020 - 05:24 PM

Cool! There will be a few more changes soon in terms of project setup. Let us know how it goes!



#593 freezy

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Posted 05 December 2020 - 09:45 PM

Changes merged, refresh the install guide, it's now adapted to 2020.2 and has a few more things.



#594 toxie

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Posted 07 December 2020 - 06:40 PM

Definetly cool glitch art!!  :)



#595 hitman2304

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Posted 07 December 2020 - 07:16 PM

Even with that glitch table looks better than other versions of AFM in VPX.


Edited by hitman2304, 07 December 2020 - 08:25 PM.


#596 freezy

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Posted 07 December 2020 - 07:38 PM

Even with that glitch table looks better than other versions of MM in VPX.

 

Not sure if you noticed, but that's kinda offending. No need to insult VPX and/or the creators of the table (it's AFM by the way). I'm sure you didn't mean to insult anyone. Just re-read your comments before posting, that's the only advice I can give you ;)



#597 hitman2304

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Posted 07 December 2020 - 08:04 PM

I didn't want to offend anyone, screenshots and videos from VPE even in this early version just shows how much obsolete is VPX rendering engine in comparison with Unity. Wrote MM by mistake because a while ago i was just playing on this table on VPX 10.7 :)


Edited by hitman2304, 07 December 2020 - 08:24 PM.


#598 blindpeser

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Posted 07 December 2020 - 09:59 PM

I wouldnt mind to click on some new pinp*rn videos. Anybody got some nice videos to share?

#599 freezy

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Posted 07 December 2020 - 10:06 PM

This is a few days old and it was when I noticed ray tracing isn't actually working with the hybrid renderer...

 

Stuttering is due to encoding, not rendering. Flippers parenting is screwed and shadows are weird. But it still looks kinda cool!

 



#600 pandeli

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Posted 07 December 2020 - 10:14 PM

VPX may be older, but I'd not call the renderer for it obsolete at all. In many ways it is superior as it is more specific to the task and is highly performant. While VPE may have some prettier aspects to it, it comes with a not insignificant cost. I was only recently able to achieve frame rates that were comparable to VPX in the Universal Rendering Pipeline in Unity, and with a significant amount of effort. The HDRP pipeline in Unity is no where close. The best I've managed with it so far is around 30fps at 4k. 170fps at 4k for URP. All of that on a 2080 super on an i7 at 3ghz. I can get that or better frame rates on an obsolete card in VPX so my hat is off to the team working on VPX. The renderer there is pretty awesome from my view point.

@blindpeser: not as pretty as some of the others and very wip....but here is something new at least.