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Submitter
SUPPORT TOPIC File Information
- Submitted: Mar 13 2014 01:30 AM
- Last Updated: Mar 15 2014 09:04 PM
- File Size: 22.68MB
- Views: 9142
- Downloads: 992
- Author(s): chinzman93
- Manufacturer: Bally
- Year: 1984
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Previous Versions
Download Kings of Steel (Bally)(1984)(chinzman93)(1.2)(DT)(9.16) 1.20
2 VotesBally Kings of Steel 1984 SS
2
This is my first from scratch build complete with redraws of plastics and playfield. This was built with various versions of 9.16 and 9.2. The GI ramps use additive BI, but the table should run on 9.15 as well.
The GI is a combination of alpha ramps for under the plastic lighting and the plastics were done using the dB2S designer.
Also, this table has the same code for selecting 1 of 6 choices of GI color from my F-14 mod in the fullscreen section. I only recommend the yellow, white, and blue for this table. The red, purple, and green are included if you want to experiment. This table also includes all of the updates and bug fixes from the updated FS version. Please go to that table for a full change log.
Kings of Steel Bally 1984
Original Table Design: Greg Kmiec
Original Art: Doug Watson
I would like to thank all the great contributors to the community and in particular:
Playfield and Plastics Redraw:
TAB for his great playfield scan.
Rob046 for some excellent photo resources.
Pinuck and Rob046 for help with some fonts.
Table Build:
Luvthatapex for a great starter table and dip switch code.
UW for use of some of diverter code and some objects from his BP table.
Aaron James and Luvthatapex for playing some early versions and offering some great feedback.
Itchigo for suggesting the use of the dB2S designer for doing plastics lighting. Not it's intended purpose, but it does work.
Koadic for his plunger and controller code.
Herweh for the dB2S designer used for plastics lighting.
Background is from the resource section uploaded by JPSalas.
Kings of Steel wheel art uploaded by 32assasin.
Kiwi provided the round target images.
I apologize if I missed anyone.
Please report any issues to the support thread. I have DT version coming in a week or so depending any bug reports here.
I hope everyone enjoys it! Sorry for the delay.
******************************************************
***FIXED IN 1.2: Just noticed that DX9 Test 10 is out. There is an issue with the apron in Test 10 only. I am sure it is my fault. But it seems to work fine in Test 9a and prior. To fix for Test 10, change the image for Wall10 to KOSPlastics and save the table. There are 2 instruction cards on that image..but it works. I will fix the apron when the DX9 build is closer to official.
The GI is a combination of alpha ramps for under the plastic lighting and the plastics were done using the dB2S designer.
Also, this table has the same code for selecting 1 of 6 choices of GI color from my F-14 mod in the fullscreen section. I only recommend the yellow, white, and blue for this table. The red, purple, and green are included if you want to experiment. This table also includes all of the updates and bug fixes from the updated FS version. Please go to that table for a full change log.
Kings of Steel Bally 1984
Original Table Design: Greg Kmiec
Original Art: Doug Watson
I would like to thank all the great contributors to the community and in particular:
Playfield and Plastics Redraw:
TAB for his great playfield scan.
Rob046 for some excellent photo resources.
Pinuck and Rob046 for help with some fonts.
Table Build:
Luvthatapex for a great starter table and dip switch code.
UW for use of some of diverter code and some objects from his BP table.
Aaron James and Luvthatapex for playing some early versions and offering some great feedback.
Itchigo for suggesting the use of the dB2S designer for doing plastics lighting. Not it's intended purpose, but it does work.
Koadic for his plunger and controller code.
Herweh for the dB2S designer used for plastics lighting.
Background is from the resource section uploaded by JPSalas.
Kings of Steel wheel art uploaded by 32assasin.
Kiwi provided the round target images.
I apologize if I missed anyone.
Please report any issues to the support thread. I have DT version coming in a week or so depending any bug reports here.
I hope everyone enjoys it! Sorry for the delay.
******************************************************
***FIXED IN 1.2: Just noticed that DX9 Test 10 is out. There is an issue with the apron in Test 10 only. I am sure it is my fault. But it seems to work fine in Test 9a and prior. To fix for Test 10, change the image for Wall10 to KOSPlastics and save the table. There are 2 instruction cards on that image..but it works. I will fix the apron when the DX9 build is closer to official.
What's New in Version 1.20 (See full changelog)
- Version 1.20 - Desktop version
- Adjusted backdrop values to address ball disappearance.
- Change draw order on some GI ramps
- Change Tilt switch to 15
- Fixed apron drawing issue on DX9 Test 10 and above.
The playfield is not drawn at the correct height so the ball passes under it and disappears after launch!
Anyone else has this problem? (AMD 7870 with latest Catalyst).
The playfield is not drawn at the correct height so the ball passes under it and disappears after launch!
Anyone else has this problem? (AMD 7870 with latest Catalyst).
I just uploaded 1.2 to address the ball disappearance issue. It will be available after an admin approves. Please give it a try and report any issues to the support topic thread. Red button above and to the right. Thanks!
VERY beautiful table. Work of art!
Merci Beaucoup.
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Love it...thanx!