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Congo VP91x 1.01
Started By
jpsalas
, Sep 25 2011 02:48 AM
59 replies to this topic
#42
Posted 27 September 2011 - 07:22 AM
QUOTE (xio @ Sep 27 2011, 08:18 AM) <{POST_SNAPBACK}>
I really love this table. Thank you so much JP !!
What about the midnight madness mode, how do u get into ?
What about the midnight madness mode, how do u get into ?
Start a game right before midnight. (set the system clock to 11:58 PM and start a game)
#43
Posted 28 September 2011 - 04:33 AM
1.01 Updated 28 September.
Just fixed a few small things:
- slingshots were not 100% aligned with the rubbers,
- a wall did not had the top visibility check,
- a wall was visible through Amys hand
- the ball could get stuck at the bottom of the right ramp. I'm not sure if this is is fixed, but I have build a wall around that area, so let's hope it works
Just fixed a few small things:
- slingshots were not 100% aligned with the rubbers,
- a wall did not had the top visibility check,
- a wall was visible through Amys hand
- the ball could get stuck at the bottom of the right ramp. I'm not sure if this is is fixed, but I have build a wall around that area, so let's hope it works
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#47
Posted 28 September 2011 - 12:57 PM
I had a bug during the Skill Fire mode.... it was pumping out balls too fast and got locked up. The game tryed to do a ball search but couldn't find them. I pressed the O key and it showed the balls scattered down in the apron.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#48
Posted 28 September 2011 - 03:36 PM
Thanks for the update JP
#49
Posted 28 September 2011 - 03:40 PM
QUOTE (Sabbat @ Sep 28 2011, 07:57 AM) <{POST_SNAPBACK}>
I had a bug during the Skill Fire mode.... it was pumping out balls too fast and got locked up. The game tryed to do a ball search but couldn't find them. I pressed the O key and it showed the balls scattered down in the apron.
This happend to me once as well. I had forgot all about it.
#50
Posted 28 September 2011 - 07:34 PM
I have a question about the amy mode. I don't know if it's a bug or not but when the amy mode is started a countdown starts for the super score. When you flip the ball with the upper flipper to the loop around to the top is it supposed to award the super score? On the jive version it works on the first loop. On this version it can take up to 4 loops to credit the super score. I haven't seen or played a real congo machine so I don't know for sure. Other than that the table is flawless and done really well. Great work JP!!
#51
Posted 29 September 2011 - 12:30 AM
There is 2 lanes,
1 at the top that scoops around to award super scores, and the 2nd lower 1 that does the loop for the continuous 5,10,15.etc millions.
If you get it from the top flipper it doubles......
1 at the top that scoops around to award super scores, and the 2nd lower 1 that does the loop for the continuous 5,10,15.etc millions.
If you get it from the top flipper it doubles......
Edited by DedRok_V, 29 September 2011 - 12:32 AM.
#53
Posted 29 September 2011 - 01:38 AM
About the balls disappearing: this is a bug in VP912. I guess VP912 was compiled with a new compiler and there are some issues with the ball collisions. I have added a kicker to catch some balls which will go through the floor, but I guess it can't catch all of them.
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#58
Posted 08 October 2012 - 04:58 PM
Has any experience with low FPS on this table? I tried Elvis and T3 tabel that runs perfect on my laptop. but this table only reach 15 - 20 FPS.
I'm going to update most of my tables (to update all of them it would take me over a year, so some will not be update just now), mostly the ones with performance problems, due to too many alpha ramps. So I guess Congo will be one of them.
These are my tables, sorted by date, all them playable with VPX 7 or newer:
After 18 years making tables, it is time to take a rest and let new authors do their thing.
I guess at last I'll play some more pinball . But I'm sure I'll make some table updates from time to time
#59
Posted 09 October 2012 - 07:40 AM
Has any experience with low FPS on this table? I tried Elvis and T3 tabel that runs perfect on my laptop. but this table only reach 15 - 20 FPS.
I'm going to update most of my tables (to update all of them it would take me over a year, so some will not be update just now), mostly the ones with performance problems, due to too many alpha ramps. So I guess Congo will be one of them.
Its so great to hear :-) i was unsure if it could be the crappy video adapter. or some settings i missed.
#60
Posted 09 October 2012 - 12:32 PM
Wow I can't believe I actually have a problem with one of your pins
but in Congo when I shoot the ball it hits a post and just dies
it hits the one just under the left upper flipper and above the bulls eyes that sit there
so the ball just dies not bouncing off anything and just kind of drops down to the lower flippers
is that supposed to happen? Other than that yeah I did pop a free game on it
so it ain't taking away from game play at all just disappointing to watch it roll down like that with little to no action on it
but in Congo when I shoot the ball it hits a post and just dies
it hits the one just under the left upper flipper and above the bulls eyes that sit there
so the ball just dies not bouncing off anything and just kind of drops down to the lower flippers
is that supposed to happen? Other than that yeah I did pop a free game on it
so it ain't taking away from game play at all just disappointing to watch it roll down like that with little to no action on it
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