Great job, now runs at normal speed again! I still have the issue that I can only run a table once and then have to quit out of VP in order to run another table. Right now it just brings me into steam void with nothing displayed, but I see the DMD on my monitor if that helps at all. Thanks for the quick update
I noticed yesterday that if you open 2 tables in the editor, then run one and escape back to the editor, then run the second one and escape back to the editor, you can continually restart either table or any additional ones you open as many time as you want and the problem of it not rendering in the headset on the second try doesn't happen.
That is until you close the editor and restart VPVR.
Thanks for the info on the flasherDMD with use script.
I hadn't made one before and was confused why you couldn't select it in the backdrop, but it was available in the table view.
Rather then create a FlasherDMD from scratch each time, I used TAF-VR v8.9 opened the table and found the Flasher1 object at the top of the table, right clicked on it and copied it then opened AMH in the editor and pasted it. Since it's position was saved I could click anywhere on the table and paste it. It automatically placed at the top of the table. I didn't have to add any code to the script either. I did have to adjust a few of the position values to line it up just right. That's the advantage of the flasherDMD is you can change it's position, where on the textbox solution you can't. I found that on the position settings the X value related to the horizontal position left and right on the table(since this is a table object,unlike the textbox being a backdrop object) the Y value is the vertical placement, If you drag the object to another position you have to click off the object then back on again to see the numbers change. The height value is the height above the playfield surface. Placing the object at the top center of the table puts it up by the backbox and the height raises it to line up. the the last value the Rotx value rotates the display from a flat position the a vertical position. So this seems totally independent of the DB2s backglass.
My settings were X=510, Y=18, H=602, and Rotx=-87.
Of course since this is uses the External display you have to start the table and press F1 and click the checkbox for use external display, and also check colorize if you have a color ROM and uncheck the standard display. Then hit F3 to restart the table. Naturally on UltraDMD this is not necessary.
Note: this assumes that you have previously downloaded and Installed Freezys extensions and have had them working in normal VPX, before tring to use flasherDMD's. https://github.com/f...nsions/releases
I also tried the other method of adding a textbox with use script checked and capitol DMD in the text entry, just click on the backglass/backdrop view in the editor, then select the textbox Icon, then click anywhere on the backdrop screen, it doesn't matter where to place it. In the properties screen check the use script box and enterr DMD in caps in the text field. However VPVR would crash when starting the ultra of alphanumeric table using the textbox method. However if I loaded 2 tables as stated above then run the textbox table it would not crash VPVR and the table rendered correctly!
However the display shows a little high on the backbox and there is no settings to adjust it. This is the easier solution but not adjustable..
I searched for info on flasherDMD's and couldn't find any so I'm a little long winded here to try to explain in detail for someone else.
If you create a textbox DMD or a FlasherDMD with this current version (VPVR 6-17-19 release) you can now get the VR rendered DMD display to show up on ultraDMD, VP external/ ColorDMD's and/or Alphanumeric display like Fire, F14, Cactus jack etc.
These 3 types of displays were not supported before in VPVR
in UltraDMD I got AMH, Kiss, Stranger things, and 3 Angels displays all working, however on Gargamel Park the VRdisplay only shows my desktop Icons. I noticed that the display also doesn't show up on the PC's display, whereas the other 4 tables did. If I run this table in VPX the display shows in the upper left corner of the PC display. I guess there must be something in the table script that isn't agreeing with VPVR..
Rich
Edited by RYSr, 21 June 2019 - 11:56 PM.