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  • Submitted: Jul 10 2014 06:57 PM
  • Last Updated: Jul 13 2014 08:55 PM
  • File Size: 118.49MB
  • Views: 15986
  • Downloads: 3,879
  • Author(s): Javier1515
  • Manufacturer: Data East
  • Year: 1994
  • IPDB Link:
  • Permission to MOD?: Yes, with approval

Previous Versions

  • 12 Jul 2014 Download Last Action Hero (Data East 1994) 1.1
  • 10 Jul 2014 Download Last Action Hero 1.0

Download Last Action Hero (Data East 1994) 1.2

* * * * * 15 Votes
Last Action Hero Data East Javier1515



Screenshots
English
Thanks: 
Fransisco666: HR Pics of the FP version 
Dark: On the 3d models and lighting effects. 
JPSalas: for the help on the table in general. 
 
Sorry if I forget to mention someone. 
 
The table runs VP_PHYSMOD5.
Latest version download: Physmod5 
To add the table Hyperpin should follow this tutorial. Launch different version of VPinball fron Hyperpin
 
I hope you enjoy it ..
 
 
Español
Agradecimientos:
Fransisco666: imagenes HR de la version FP
Dark: Por los modelos 3d y efectos iluminacion.
JPSalas: por la ayuda en la mesa en general.
 
Perdon si me olvido de mencionar a alguien.
 
La mesa corre en VP_PHYSMOD5.
Para descargar la version con las fisicas: Physmod5 
Para agregar la mesa a Hyperpin, deben seguir este tutorial. Launch different version of VPinball fron Hyperpin
 
Espero que sea de su agrado..
 

What's New in Version 1.2 (See full changelog)

  • Rev_1.2
  • Fix bug lights and Sw32 animation(Thanks kiwi)
  • Rev_1.1
  • gtxjoe fix the Lock THANKS YOU ROCK




Plunger also works for "SMART MISSILE"

 

This needs physmod to run.....once you realize how hard it is to hit all the CRANE targets in a row without hitting the 'danger bar' behind it you'll see why physmod was the only way for this table.  Get Physmod exe here:

http://www.vpforums....on&section=most

 

This table has a lot of programming in it and getting all the objectives can be a bit confusing at first, it's a very challenging table to say the least, for an in depth explanation of the table rules check this link out:

http://pinball.org/r...actionhero.html

 

I made a tutorial on how I made the custom flasher images used in this table:

http://www.vpforums....showtopic=28455

 

If you want to just play with the crane movement there's an option for it in the diagnostics which can be activated with key "7", then hold 'enter' to swing crane once you reach crane diagnostic.  Some times this will start audit instead, restart and try hitting 8 then 7, this seems to work.

 

I did a lot of work to make custom alpha images to make lights appear as if they actually hit and reflect off objects on the table to add a sense of realism and depth.  Even small details like screw heads reflecting light!  Hope you enjoy the light show!  :P


Javier did a great job with this recreation, lot's of attention to detail went into this one!   ;)

Lo estaba esperando. Sos un capo!!!
Photo
Nathan 1980
Jul 16 2014 03:36 PM

Thank's :)

desktop tables please please!! 

Desktop table please

the crane is beautiful but I do not like the mesh of the ball is too short and the ball is simulated at the bottom of the crane while it should remain on the tip of the crane during transport.

la gru è bellissima ma non mi piace la mesh della pallina è troppo corta e la pallina viene simulata a fondo gru mentre dovrebbe rimanere sulla punta della gru durante il trasporto.

Photo
JustAnotherRat
Nov 17 2014 03:18 AM

I find that the ball launches from the flippers at lighting pace. I have used it with and without Physmod5 but I cannot see any difference. Is there something I need to configure?

Thank you for your hard work on this pinball, very appricated

Desktop tables please!!!! :)

Desktop, desktop. Please


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