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Submitter
SUPPORT TOPIC File Information
- Submitted: Jun 04 2015 07:39 PM
- Last Updated: Dec 29 2016 09:37 PM
- File Size: 24.02MB
- Views: 6656
- Downloads: 982
- Author(s): mfuegemann
- Manufacturer: Taito
- Year: 1983
- Permission to MOD?: Yes, with approval
Previous Versions
Download Ice Cold Beer (Taito 1983) VP9.9 1.3
4 VotesIce Cold Beer Taito
0
This is Ice Cold Beer by Taito, Desktop edition.
This game haunted me for quite a while until I was able to find a decent way to emulate the rod and ball behaviour. After I had a solution for that, my first intention was to use the table ROM. Unfortunately bringing this ROM to life is still going on and so I decided to script the table logic.
Zany sent me good images of the playfield and the playfield glass and aldiode contributed high quality recordings of the table sounds.
True to the original machine, I use only 4 digits to display the score. The Highscore feature will track and display the correct score, though. Thanks to gtxjoe for the Highscore PostIt tutorial and the image files.
Remark:
- the game is running without the table ROM, so You need no more files to play
- at the top of the script there is a section to define the DIP switch settings, as I found no decent way to create a menu without using pinmame.
- You can set the game to free play and hide the Highscore sticker. The scores will be saved in Your User directory also if the sticker is not visible (..\Visual Pinball\User).
The rod is controlled by the Flipper keys (Up movement) and the MagnaSave keys (Down movement).
Have fun and please use the support topic to post any findings and suggestions.
Michael
This game haunted me for quite a while until I was able to find a decent way to emulate the rod and ball behaviour. After I had a solution for that, my first intention was to use the table ROM. Unfortunately bringing this ROM to life is still going on and so I decided to script the table logic.
Zany sent me good images of the playfield and the playfield glass and aldiode contributed high quality recordings of the table sounds.
True to the original machine, I use only 4 digits to display the score. The Highscore feature will track and display the correct score, though. Thanks to gtxjoe for the Highscore PostIt tutorial and the image files.
Remark:
- the game is running without the table ROM, so You need no more files to play
- at the top of the script there is a section to define the DIP switch settings, as I found no decent way to create a menu without using pinmame.
- You can set the game to free play and hide the Highscore sticker. The scores will be saved in Your User directory also if the sticker is not visible (..\Visual Pinball\User).
The rod is controlled by the Flipper keys (Up movement) and the MagnaSave keys (Down movement).
Have fun and please use the support topic to post any findings and suggestions.
Michael
What's New in Version 1.3 (See full changelog)
- 1.3:
- - small code change to make the ball stable if idle
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Really hard, but fun to play! Thanks mate!