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Sharpshooter II (Gameplan 1983) [Visual Pinball X]

sharpshooter2 sharpshooter 2 sharpshooter ii sharpshooter Kalavera 1983 Gameplan Sharpshooter II Sharpshooter kalavera

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#1 kalavera

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Posted 21 July 2018 - 01:54 AM

Posted Image


File Name: Sharpshooter II (Gameplan 1983)

File Submitter: kalavera

File Submitted: 14 Jul 2018

File Category: VPX/VPinMAME Recreations

Author(s): Kalavera
Manufacturer: Gameplan
Year: 1983
ROM: Link to ROM
Media Pack: Link to Media Pack
Permission to MOD?: Yes, without approval


I started this table because I found an image on the internet of great quality, although the playfield was deteriorated, I tried to rebuild it as best I could with all my limitations (I'm not a designer, although I really like that job) that took me almost a month, the plastics They are the ones that Kiwi gave to dboyrecords for the VP9 version of dboyrecords, since thank you very much to both of you, I found only two better plastics that use them and I was able to recreate the spinner that I found for sale on ebay, although the image was by the half, I recreated it as I thought it should be, since there are no images of it
 
Thanks to all those who worked previously at this table, Destruk, TAB, Eala Dubh Sidhe, Aussie34, Many data helped me to understand how the lights worked and others since there is not much documentation of this table.

Thanks to Stephan (STAT) for his media package
A special thanks to Inkochnito, who wrote the dip switches on the VP8 table and that he also uses in this version.
Thanks also to the great developers like JP, Assassins32, Ninuzzu, DjRobX,
 Rothbauerw, Flupper, Hauntfreaks, etc. I hope no one is offended and I do not forget anyone, but I use many resources of all of them, I also enjoy the great tables they make, this is just my humble contribution I hope you enjoy it.
 
 
Press F6 for this options:
Maximum credits= 5 - 40
High game to date award= 1 - 3 credits
Special award= Extra ball or credit
Balls per game= 3 - 5
Free play feature
Play tunes
Match feature


Click here to download this file



#2 kiwi

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Posted 21 July 2018 - 09:32 AM

Thanks, Excellent work, I almost forgot to have started to restore this playfield ...

 
Drop targets use old code that does not work properly in VPX, "Hit" event is replaced by "Dropped".

 

From line 165 to 171

Sub TargetS_Dropped:dtDrop.Hit 1:End Sub
Sub TargetH_Dropped:dtDrop.Hit 2:End Sub
Sub TargetO1_Dropped:dtDrop.Hit 3:End Sub
Sub TargetO2_Dropped:dtDrop.Hit 4:End Sub
Sub TargetT_Dropped:dtDrop.Hit 5:End Sub
Sub TargetE_Dropped:dtDrop.Hit 6:End Sub
Sub TargetR_Dropped:dtDrop.Hit 7:End Sub

However, "Hit" event for drop targets is still valid for sound effects, for example.

Sub Target1_Hit:Playsound "target":End Sub


#3 kalavera

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Posted 21 July 2018 - 06:46 PM

 

Thanks, Excellent work, I almost forgot to have started to restore this playfield ...

 
Drop targets use old code that does not work properly in VPX, "Hit" event is replaced by "Dropped".

 

From line 165 to 171

Sub TargetS_Dropped:dtDrop.Hit 1:End Sub
Sub TargetH_Dropped:dtDrop.Hit 2:End Sub
Sub TargetO1_Dropped:dtDrop.Hit 3:End Sub
Sub TargetO2_Dropped:dtDrop.Hit 4:End Sub
Sub TargetT_Dropped:dtDrop.Hit 5:End Sub
Sub TargetE_Dropped:dtDrop.Hit 6:End Sub
Sub TargetR_Dropped:dtDrop.Hit 7:End Sub

However, "Hit" event for drop targets is still valid for sound effects, for example.

Sub Target1_Hit:Playsound "target":End Sub
Then it should be like that, as you will see my fort is not the script, what I did was copy part of the code from the old table to this one, I thank you for explaining so I can learn a little more about this hobby.
 
Sub TargetS_Hit:Playsound "target":End Sub
Sub TargetH_Hit:Playsound "target":End Sub
Sub TargetO1_Hit:Playsound "target":End Sub
Sub TargetO2_Hit:Playsound "target":End Sub
Sub TargetT_Hit:Playsound "target":End Sub
Sub TargetE_Hit:Playsound "target":End Sub
Sub TargetR_Hit:Playsound "target":End Sub


#4 Brer Frog

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Posted 22 July 2018 - 07:59 AM

Thanks for a fun game that plays great.



#5 kds70

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Posted 05 August 2018 - 03:30 PM

Thanks for this table. Can´t geht the ball rolling sounds working (fx_ballrolling)... any idea ? script seems to be ok; RollingTimer is also activated, fx_ballrolling sounds are there too.


-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#6 kds70

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Posted 05 August 2018 - 03:47 PM

Found the solution:

 

in script go to line 597; you´ll find there:

Sub RollingUpdate()
'Sub RollingTimer_Timer()

 

comment out Sub RollingUpdate() with a ' in front.

then uncomment the Sub RollingTimer_Timer() line by deleting the '

 

compile, start table ... works.


Edited by kds70, 05 August 2018 - 03:48 PM.

-------------------

VPin: Williams Time Warp Cabinet (1979), 4K playfield: 40″ Iiyama X4071UHSU, backglass: 32″ LG, Pin"2"DMD, Pincontrol1, LEDWiz, leaf switches / buttons, nudging, tilt, plunger, 10 siemens contactors, knocker, shaker, gear, rgb flasher, PC: Intel i5 [email protected], 8 GB Ram, Zotac GTX 1070 Mini, Win10
Real Pin: Eight Ball Deluxe LE, Centaur 2, Mr. & Mrs. Pac-Man


#7 roccodimarco

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Posted 07 August 2018 - 06:22 PM

Does anyone else's shooter lights not light up while in play?  During attract mode they are lit, but once the game starts they remain off.  



#8 STAT

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Posted 29 September 2018 - 11:53 AM

:tup:



#9 Brer Frog

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Posted 01 November 2018 - 03:47 AM

Does anyone have a link to an Instruction Card for this table?

 

I can't find anywhere & the Media Pack does not have one.



#10 kalavera

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Posted 01 November 2018 - 05:41 AM

When I recreated the table, look for all the places and I can not find anything, so copy one of the photo of the table, and I did it, if it is useful you can take it from the image of the apron

#11 Brer Frog

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Posted 01 November 2018 - 09:12 AM

When I recreated the table, look for all the places and I can not find anything, so copy one of the photo of the table, and I did it, if it is useful you can take it from the image of the apron

Thank you !!

 

I previously looked at the playfield image & of course it wasn't there, but never thought of looking at the apron.

 

Thanks again







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