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Submitter
SUPPORT TOPIC File Information
- Submitted: Oct 19 2009 06:58 PM
- Last Updated: Nov 16 2012 04:05 PM
- File Size: 78.66MB
- Views: 41754
- Downloads: 13,998
- Author(s): jpsalas
- Manufacturer: Bally
- Year: 1997
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Unspecified
Previous Versions
Download Cirqus Voltaire VP913 1.3.1
36 Votes
3
Based on Bally's table from 1997.
I should like to thank to all the authors who made this table, PK, PD, etc, without their work I could have never been able to make this table before, since I have never played this table for real.
I also should like to thank Strangleo for some of the plastics and backdrop, for suggesting this table and for testing it. Also thanks to Alessio for further testing.
Quirks/extras of this table:
1st - it is version 1.0, you know there may be bugs.
2nd - There is a bug in the Ringmaster motor, so if you start the table and the Ringmaster doesn't move then hit the END key twice and he will start moving. I think this is a vpinmame bug.
3rd - There are a few extra color balls, in case you want to change them.
The table uses the original green color for the neon and the color ball. But the flippers are new ones.
Are you still reading
JP
Update 1.1
- added alpha ramps
- added more frames to RingMaster
- changed the neon graphics
- changed the big ball, now using VP91x build in ball size
- Reduced the number of images used.
I should like to thank to all the authors who made this table, PK, PD, etc, without their work I could have never been able to make this table before, since I have never played this table for real.
I also should like to thank Strangleo for some of the plastics and backdrop, for suggesting this table and for testing it. Also thanks to Alessio for further testing.
Quirks/extras of this table:
1st - it is version 1.0, you know there may be bugs.
2nd - There is a bug in the Ringmaster motor, so if you start the table and the Ringmaster doesn't move then hit the END key twice and he will start moving. I think this is a vpinmame bug.
3rd - There are a few extra color balls, in case you want to change them.
The table uses the original green color for the neon and the color ball. But the flippers are new ones.
Are you still reading
JP
Update 1.1
- added alpha ramps
- added more frames to RingMaster
- changed the neon graphics
- changed the big ball, now using VP91x build in ball size
- Reduced the number of images used.
What's New in Version 1.3.1 (See full changelog)
- 1.3.1 Updated 16 Nov 2012
- - Fixed the slow top loop (thanks thewool)
- - Increased the slope from 5 to 6. If you want back the slower slope simple reduce the Min and Max slope to 5)
- 1.3 Updated 13.Nov.2012
- - Fixed the Top loop
- - Fixed the slow down on the plunger ramp
- 1.2 Update for VP913
- - added new graphics, new sounds, changed several settings, added support for analog plunger and B2B collision sounds and most of all added support for the new collision mass for VP913 (thanks cupid for that feature).
- This version must be played with the new VP9.1.3
- This version also uses the newest ROM (the one destruk uploaded 2.0H with coin play)
Screenshots
It seems ur tables just get better and better. Seriously i think u r simply the master at making pinball tables i don't know how but yea i think u pretty much set the standard for pinball tables in pinmame. Everything from the ball speed and difficulty to the angle have been perfect with your latest tables...amazing, on par with retail releases like williams collection for ps3. Oh BTW, i love it when u do tables from 80s, 90s and 2000s they are the best era for pinball imo
canīt start the table????
Could not create offscreen surface
can you help me???
Could not create offscreen surface
can you help me???
WOW!!!!!!!!!1
for the offscreen surface error i have gotten it on a few tables before. Usually i just exit out and restart it and it works. This is just a guess but it could have something to do with the resolution of pinmame itself or ur desktop monitor resolution but that's just a guess
This was one of my favorite pinballs ever, and you made it look and feel real One thing is bugging me, it is simply impossible to shoot the ramp with right pin, and WOW with left, which was not the case with original one. If you could fine tune this, that would be wonderful.
This is a great version of CV. Everything is right on the money, the feel, the speed, etc. And of course it screws you in all the right places, just like the real deal. Awesome job.
jpsalas, if you ever come to sweden i'll buy you a beer
This is a great one and the flow on the ball is nice, once i figured out how to install nvidias latest driver. I spent hours tweaking my monitors refreshrate in combination with "ForceDirectDrawEmulation" in "Microsoft Application Compatibility Toolkit". That fix probably only works in previous version of VP. Atleast it seems useless now, performance is satisfactory.
To prove it I made a small videocapture with my camera:
This is a great one and the flow on the ball is nice, once i figured out how to install nvidias latest driver. I spent hours tweaking my monitors refreshrate in combination with "ForceDirectDrawEmulation" in "Microsoft Application Compatibility Toolkit". That fix probably only works in previous version of VP. Atleast it seems useless now, performance is satisfactory.
To prove it I made a small videocapture with my camera:
getting a corrupt file on extract on this file... anyone else?
Thank you very much
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