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Submitter
SUPPORT TOPIC File Information
Download Hot Shot (Gottlieb 1973) 3.0
2 Votes
0
**** REQUIRES VP 9.9x *****
'*
'*
'* Gottlieb's Hot Shot (1973)
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes/new options menu/playtesting by GNance
'* Original images by Mike Farmer
'* http://www.ipdb.org/...ine.cgi?id=1247
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and additional sound routines
'*
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save.
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
'*
'*
'* Gottlieb's Hot Shot (1973)
'* Table build/scripted by Loserman76
'* Image redraws/touchups/fixes/new options menu/playtesting by GNance
'* Original images by Mike Farmer
'* http://www.ipdb.org/...ine.cgi?id=1247
'*
'* Thanks to the following for their contributions (whether they know it or not!)
'* If I have missed anyone, let me know as this table would not exist without the
'* folks in the community.
'*
'* JPSalas - gameroom backdrop and methods gleaned from his fantastic tables
'* EalaDubhSidhe - table object templates
'* Black - HS save/load routines
'* Itchigo - table templates which gave me ideas on how to accomplish what I wanted in this table
'* Inkochnito - scorecards/instruction cards
'* Pinuck - Gottlieb chimes and score motor routines
'* Herweh - directB2S designer and tools
'* JimmyFingers - rolling ball and additional sound routines
'*
The options menu is now available by holding down the left flipper key for about 2 seconds when a game is not in progress. Once opened, left flipper moves between the different menu items and the right flipper goes through that item's available choices.
For this table, I am using my new method for enabling/disabling the dB2S backglass. By default the backglass is disabled. The easy way to enable it is this method:
1.Launch table and then exit. It will auto-create a file in the USER folder of VPinball named "LMEMTables.txt"
2.Open this file in notepad and change the "0" to a "1" and save.
3.Next time you launch, the backglass will launch.
Or for the die hards out there, create a text file in the USER folder named LMEMTables.txt and put a "1" (no quotes) on the first line and save it.
What's New in Version 3.0 (See full changelog)
- This is a long needed update to my original release of Hot Shot. Lots of new stuff I felt it should be a completely separate release from the original:
- Primitives!
- Better pop bumper image
- New rubbers
- New lighting
- New Post-It high score
- New Options Menu!
- Animated slingshots
- lots of code fixes
Thanks for the updated tables!
How were the Balls Programmed for this and the other Games? If Ball 1 or 2 are in Play, are they in order 1,2,3 along with 4,5? Trying to figure out Codes for Pinball Arcade. All the Modern Games, I figured out how to get a Always on Ball 1 Code, but the older Tables like this Table, or Elvira+PartyMonsters and a cpl more, I can not figure out for some reason. Seems I only have the Address, and the 5th overall Digit in the Address. Seems all the Codes I have Found that work on other Tables have D as the 5th Digit.
Except for Ripley's Believe it or Not. Some reason that is locked on Ball 2, when it should be 1.
Edit: Never mind. Found Big Shot/Hot Shot. Seems that Table does not follow the Ball Counting like the Later Modern Tables. Ball 1 is 5, Ball 2 is 4, 3, 2, 1. But found it . Now time to get the others
Hello, someone would have a big shot table that runs on vp915. Thank you
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So nice! Thanks for the update. I love the post-it highscore function.