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Submitter
SUPPORT TOPIC File Information
Download Jet Spin (Gottlieb 1977) 1.0a
11 VotesLoserman76; Gottlieb; EM;
1
Initial announcement from Jeff:
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Jet Spin: the last EM pinball game I played in real - this is my special "relationship" to this game.
Here I offer you my version 1.0a with these changes:
Playfield
- new physic (cab optimized), skill / luck ratio 50:50
- new flipper caps without the black spot (thanks to mrtr32)
- many new sounds e.g. targets sounds
- improved ball and ball position in the plunger lane (different plunger sound with or without ball)
- ball stop in plunger- lane
- light- indicators adjusted in brightness and a few in color
- both bumpers parallel engaged (thanks to jejepinball & kiwi)
- new timing for ball release - now after player up alternator ends
- the bumper triggers are now in colored plastic
- rolling sound level adjusted
- new POV for cab use
- all object sounds now in operation
- vari- target now with more "friction" (thanks to Albert)
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
Backglass
- rolling score reels
- 6 big snippits for the decorations avoids overexposure at color edges
- 8 snippits for an improved player up - and can play - indication
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the JetSpin_77VPX.txt), otherwise the table will crash when loading the 1st time.
- thanks to Jeff's provident script is was easier than I thought to synchronize sound and reset action of the reels
- no click sounds from the BG anymore, no interference between BG and game sounds
-> thanks to Jarr3 for his sound removal tool for BGs
- ZIP contains game, BG file, nv ram (JetSpin_77VPX.txt), BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
VPX conversion
Artwork done by GNance
others to thank: JPSalas, Pinuck, hauntfreaks, Borgdog, Arngrim
in addition to the "standard" keys (typically "1" to start game and "5" for coin), I've added "3" as another coin input and "4" for coin and auto-start game (like I recall the dime slots generally were) to simulate 3 coin slots
when game is not in progress, holding down left flipper for about 3-5 seconds will bring up the options menu. left flipper selects item, right flipper changes option.
I've also included shadows for the ball and flippers. If you want to turn them off look for these lines at the beginning of the script:
Const ShadowFlippersOn = true
Const ShadowBallOn = true
change to false if you want either of the shadows not showing on your tables
My view on Jet Spin: the last EM pinball game I played in real - this is my special "relationship" to this game.
Here I offer you my version 1.0a with these changes:
Playfield
- new physic (cab optimized), skill / luck ratio 50:50
- new flipper caps without the black spot (thanks to mrtr32)
- many new sounds e.g. targets sounds
- improved ball and ball position in the plunger lane (different plunger sound with or without ball)
- ball stop in plunger- lane
- light- indicators adjusted in brightness and a few in color
- both bumpers parallel engaged (thanks to jejepinball & kiwi)
- new timing for ball release - now after player up alternator ends
- the bumper triggers are now in colored plastic
- rolling sound level adjusted
- new POV for cab use
- all object sounds now in operation
- vari- target now with more "friction" (thanks to Albert)
- in game over state the plastics illumination stays on (the original behavior of all Gottlieb EMs)
Backglass
- rolling score reels
- 6 big snippits for the decorations avoids overexposure at color edges
- 8 snippits for an improved player up - and can play - indication
- score memory: when you leave the table and reload it the score of the previous use will be indicated
-> attention: I changed the nv ram concept in order to implement this functionality, if you have still a nv ram in the user- folder delete it or replace it with the nv ram you find in the zip file (it is the JetSpin_77VPX.txt), otherwise the table will crash when loading the 1st time.
- thanks to Jeff's provident script is was easier than I thought to synchronize sound and reset action of the reels
- no click sounds from the BG anymore, no interference between BG and game sounds
-> thanks to Jarr3 for his sound removal tool for BGs
- ZIP contains game, BG file, nv ram (JetSpin_77VPX.txt), BG- and PF- pics for cab users
All this in kind tribute to Jeff Whitehead.
What's New in Version 1.0a (See full changelog)
- 1.0 Loserman76
- 1.0a Mustang1961
Screenshots
Really love these old tables. This one is awesome. Great work!
Yeah, great work you did on this one Mustang, thanks from the Netherlands
Mustang1961 - Thank you for being SO GRACIOUS to list previous authors (RIP Loserman) and represent your update/changes so well ! Keep up the wonderful updates !
Yes, thank you so much for sharing, these updates are so awesome!!!
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Great work.