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Skylab (Williams 1974)[Visual Pinball X]

LUT 1975 Pat Hand EM Williams DOF

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#1 klodo81

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Posted 17 December 2023 - 05:43 PM

Posted Image


File Name: Skylab (Williams 1974)

File Submitter: klodo81

File Submitted: 17 Dec 2023

File Category: VPX Recreations

Author(s): klodo81
Manufacturer: Williams
Year: 1974
Permission to MOD?: Yes, with approval


Based on table by Williams from 1974
 
VISUAL PINBALL X EM Script Based on JPSalas Basic EM script Physics 4.3.0
 
Backglass image for DT from Wildman
Playfield image made by me
 
Download Backglass on VPUNIVERSE from Hauntfreaks 
 
This table is a 1 player EM table with
- LUT
- DOF
- Directb2s 


Click here to download this file



#2 jpsalas

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Posted 17 December 2023 - 06:04 PM

Nice table! Another one I can remove from my todo list :D


These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#3 GordonJames

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Posted 17 December 2023 - 06:55 PM

Thanks! There's no rolling ball sound. How can i enable it?



#4 hmueck

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Posted 17 December 2023 - 07:06 PM

Thanks! There's no rolling ball sound. How can i enable it?

There aren't enough rolling ball sounds in the sound manager. Just export one, copy/paste it and rename to fx_ballrolling2 to 5, then import them.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#5 Cliffy

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Posted 17 December 2023 - 08:48 PM

Looks great but the slingshots don't seem to kick? You can see the ball hits and the rubber snaps out but doesn't hit the ball. It just rolls down on both slings :(



#6 clyde

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Posted 17 December 2023 - 08:55 PM

Looks great but the slingshots don't seem to kick? You can see the ball hits and the rubber snaps out but doesn't hit the ball. It just rolls down on both slings :(

The bottom slings seem to work ok with vp10.7 The top not so much. I have not tried with 10.8


Edited by clyde, 17 December 2023 - 09:05 PM.


#7 hmueck

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Posted 18 December 2023 - 03:23 AM

The top ones are just leaf switches, not slingshots.


VPX0beta tables: 29cff786951ed9c1a70fc1fa47f5e3c1.png 0cecd68ffa2537a7262337834a05bbbe.png Finish them if you like!

#8 digitalarts

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Posted 18 December 2023 - 09:07 AM

thank you very much for this beautyful table, nice to play ! and many thanks for the dof config entry, easy to fill with your well descripted dof numbers.

now xmas holiday can come to finish and built in my diy chime unit into the cab  :dblthumb:



#9 klodo81

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Posted 18 December 2023 - 12:49 PM

The table will be available again with the version 1.1 where i have added the missing rolling sound

 

The DOF config will arrive when it will validate in the DOF ConfigTool site



#10 Cliffy

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Posted 18 December 2023 - 05:59 PM

 

Looks great but the slingshots don't seem to kick? You can see the ball hits and the rubber snaps out but doesn't hit the ball. It just rolls down on both slings :(

The bottom slings seem to work ok with vp10.7 The top not so much. I have not tried with 10.8

 

I'm using 10.7.4 x64 Clyde and the slings don't kick the ball for me. Try this; Start a game and get the ball on the playfield and hit your D key (ball control) Check ball control. Now drag the ball above a slingshot. Now uncheck ball control and let the ball drop straight down onto the face of the slingshot. In my case the kicker and rubber pop out but the ball simply continues rolling down the sling without being affected by the kicker.



#11 wiesshund

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Posted 18 December 2023 - 06:14 PM

 

 

Looks great but the slingshots don't seem to kick? You can see the ball hits and the rubber snaps out but doesn't hit the ball. It just rolls down on both slings :(

The bottom slings seem to work ok with vp10.7 The top not so much. I have not tried with 10.8

 

I'm using 10.7.4 x64 Clyde and the slings don't kick the ball for me. Try this; Start a game and get the ball on the playfield and hit your D key (ball control) Check ball control. Now drag the ball above a slingshot. Now uncheck ball control and let the ball drop straight down onto the face of the slingshot. In my case the kicker and rubber pop out but the ball simply continues rolling down the sling without being affected by the kicker.

 

your table saved a tilted state (10.7 bug)

look at the slingshot force, betting it is 0?


top are not slings though


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

Athena's Wildlife Sanctuary


#12 Cliffy

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Posted 18 December 2023 - 07:06 PM

 

 

 

Looks great but the slingshots don't seem to kick? You can see the ball hits and the rubber snaps out but doesn't hit the ball. It just rolls down on both slings :(

The bottom slings seem to work ok with vp10.7 The top not so much. I have not tried with 10.8

 

I'm using 10.7.4 x64 Clyde and the slings don't kick the ball for me. Try this; Start a game and get the ball on the playfield and hit your D key (ball control) Check ball control. Now drag the ball above a slingshot. Now uncheck ball control and let the ball drop straight down onto the face of the slingshot. In my case the kicker and rubber pop out but the ball simply continues rolling down the sling without being affected by the kicker.

 

your table saved a tilted state (10.7 bug)

look at the slingshot force, betting it is 0?


top are not slings though

 

You might be onto something wiesshund. Although it's nothing I did. I'm just running it straight from the zip with no changes. Here's a pic of the right slingshot physics. Shouldn't collidable be checked?
 

slingshot-physics.jpg


Edited by Cliffy, 18 December 2023 - 07:09 PM.


#13 wiesshund

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Posted 18 December 2023 - 07:57 PM

No that is the rubber
for appearances only, it does not do anything

the slingshot is the wall


Mind you, i am assuming the right side is a slingshot, and not just a rebound target?

 

If it is, i do not see a slingshot

 

see left side?

see dark black line?

that is the slingshot face of the wall

 

i do not see one on the right side?


there are machines where only one slingshot is a slingshot and the other is just a rebound target

but usually those winde up being dissimilar sizes/shapes


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

Athena's Wildlife Sanctuary


#14 Cliffy

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Posted 18 December 2023 - 08:07 PM

No that is the rubber
for appearances only, it does not do anything

the slingshot is the wall


Mind you, i am assuming the right side is a slingshot, and not just a rebound target?

 

If it is, i do not see a slingshot

 

see left side?

see dark black line?

that is the slingshot face of the wall

 

i do not see one on the right side?


there are machines where only one slingshot is a slingshot and the other is just a rebound target

but usually those winde up being dissimilar sizes/shapes

Ok I'll buy that but in action the rubber kicks out like a sling.

From the IPDB;

Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Captive balls (5). End-of-ball bonus. The looping captured ball feature scores Special when 5 balls are on lit side. 3 or 5 ball play.

 

Schematics shows kicker coils at E-17 so they are absolutely slingshots in the traditional sense.

skylab-kickers.jpg


Edited by Cliffy, 18 December 2023 - 08:21 PM.


#15 klodo81

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Posted 18 December 2023 - 08:30 PM

The right and left slingshot work well on my DT and my cabinet on VPX 10.7.4 422 x64 and VPX 10.8.0 1807 x64

 

They are only slingshots to the bottom

 

Attached File  rightslingshot.jpg   139.56KB   0 downloads



#16 Cliffy

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Posted 18 December 2023 - 09:06 PM

Counter intuitively I lowered slingshot force to 3.5 and they work a lot better- strange! They were set to 9.



#17 wiesshund

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Posted 18 December 2023 - 09:14 PM

 

No that is the rubber
for appearances only, it does not do anything

the slingshot is the wall


Mind you, i am assuming the right side is a slingshot, and not just a rebound target?

 

If it is, i do not see a slingshot

 

see left side?

see dark black line?

that is the slingshot face of the wall

 

i do not see one on the right side?


there are machines where only one slingshot is a slingshot and the other is just a rebound target

but usually those winde up being dissimilar sizes/shapes

Ok I'll buy that but in action the rubber kicks out like a sling.

From the IPDB;

Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Captive balls (5). End-of-ball bonus. The looping captured ball feature scores Special when 5 balls are on lit side. 3 or 5 ball play.

 

Schematics shows kicker coils at E-17 so they are absolutely slingshots in the traditional sense.

skylab-kickers.jpg

 

 

I didnt make the table, i am only telling you what i see in the editor in your screenshot

 

rubberbands animating, in and of themselves does not mean anything

 

should be a wall object on both sides

typically named right_slingshot / left_slingshot

 

each should have a dark black line representing the slingshot face

 

slingshot force of both should be something other than 0


If you feel the need to empty your wallet in my direction, i dont have any way to receive it anyways

If you really want to get rid of money you can donate to this

Athena's Wildlife Sanctuary


#18 Albert

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Posted 18 December 2023 - 11:34 PM

Can something be done about the permanently spinning / colliding balls in the captive ball area?

 

It's irritating and unrealistic.

 

I've experimented a lot to avoid this (a ramp with high friction under the balls etc), but i hadn't any success.

 

JPSalas has this great "cvpmCaptiveBall" routines in his scripts, but can these be implemented for a few balls in a row?


Edited by Albert, 19 December 2023 - 12:25 AM.


#19 Cliffy

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Posted 19 December 2023 - 01:10 AM

 

 

No that is the rubber
for appearances only, it does not do anything

the slingshot is the wall


Mind you, i am assuming the right side is a slingshot, and not just a rebound target?

 

If it is, i do not see a slingshot

 

see left side?

see dark black line?

that is the slingshot face of the wall

 

i do not see one on the right side?


there are machines where only one slingshot is a slingshot and the other is just a rebound target

but usually those winde up being dissimilar sizes/shapes

Ok I'll buy that but in action the rubber kicks out like a sling.

From the IPDB;

Notable Features: Flippers (2), Pop bumpers (2), Slingshots (2), Captive balls (5). End-of-ball bonus. The looping captured ball feature scores Special when 5 balls are on lit side. 3 or 5 ball play.

 

Schematics shows kicker coils at E-17 so they are absolutely slingshots in the traditional sense.

skylab-kickers.jpg

 

 

I didnt make the table, i am only telling you what i see in the editor in your screenshot

 

rubberbands animating, in and of themselves does not mean anything

 

should be a wall object on both sides

typically named right_slingshot / left_slingshot

 

each should have a dark black line representing the slingshot face

 

slingshot force of both should be something other than 0

 

I understand and yes there are sling walls there. Patience please. I'm primarily used to the real pins so it takes a minute to grab concepts. I've only been here on vpf since 2009 and still learning :)



#20 GordonJames

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Posted 19 December 2023 - 04:42 PM

Can something be done about the permanently spinning / colliding balls in the captive ball area?

 

It's irritating and unrealistic.

 

I've experimented a lot to avoid this (a ramp with high friction under the balls etc), but i hadn't any success.

 

JPSalas has this great "cvpmCaptiveBall" routines in his scripts, but can these be implemented for a few balls in a row?

Yep, the balls on this table are moving and clicking together as soon as the table starts up.


Edited by GordonJames, 19 December 2023 - 04:55 PM.






Also tagged with one or more of these keywords: LUT, 1975, Pat Hand, EM, Williams, DOF