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Haunted House VP915 FS [VP 9.x Cabinet FS]


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#21 SPARKY70

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Posted 29 May 2012 - 04:28 AM

hi guys, this should be your garbled monster bonus fix.

im guessing that you set the uvp up as you usually would with score displays in the UVP backglass.

1)
Sub Leds_Timer()
Dim ChgLED
ChgLED = Controller.ChangedLEDs(&Hffffffff, &Hffffffff)
End Sub

2) add timer

3) name timer leds, and set to 50

this is all wrong, and unnecessary, and it should be what is causing your garbled monster bonus.

the table script already has this all set up and ready to go.
so you are basically DOUBLING UP the timer leds, causing it to get confused.

the only table script mod you have to do is the "UltraVP.BackglassServ" change

undo steps 1 to 3 mentioned above, and it should be ungarbled. i believe this is also how i fixed medusa.
it should also be the same with black hole..... SPARKY

Edited by SPARKY70, 29 May 2012 - 04:30 AM.


#22 htamas

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Posted 29 May 2012 - 05:52 AM

^^ thank you for this tip... it is indeed the fix for the garbled playfield numbers both in Haunted House and Medusa. tup.gif

Edited by htamas, 29 May 2012 - 05:52 AM.


#23 fisch

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Posted 29 May 2012 - 02:36 PM

I can say only: thank you! thank you! thank you!



#24 SPARKY70

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Posted 29 May 2012 - 03:04 PM

QUOTE (htamas @ May 29 2012, 12:52 AM) <{POST_SNAPBACK}>
^^ thank you for this tip... it is indeed the fix for the garbled playfield numbers both in Haunted House and Medusa. tup.gif


No problem, I took alot of trial and error when I first tried it with medusa, but I finally got it. Sparky

#25 thewool

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Posted 29 May 2012 - 05:00 PM

JP, this is truly amazing... it looks to be a complex build but you've totally nailed the coffin shut good.gif

You're simpy the best!! (cue the Tina Turner song band.gif)

Big thanks to everyone involved, team VP wins again! smile.gif

Edited by thewool, 29 May 2012 - 05:00 PM.


#26 Grizz

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Posted 29 May 2012 - 06:06 PM

yes that is kruges apron my friends..from shared dropbox :}
i never got to do anything on this one. i wanted to help tom on redraw.
just never got back to it.



QUOTE (jpsalas @ May 28 2012, 10:56 AM) <{POST_SNAPBACK}>
QUOTE (kruge99 @ May 28 2012, 12:45 PM) <{POST_SNAPBACK}>
Wowie! So glad to see this finally come together!! dblthumb.gif Is that the apron and plunger cover I made for Unclewilly and Grizz for their recreation or did they make a new one?


Best Regards,
Todd.



I'm not sure. I got the aprom from Grizz dropbox, so maybe it is yours smile.gif


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#27 Slydog43

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Posted 29 May 2012 - 06:21 PM

Thanks so much for another great table. I just got the ball stuck going into the secret passage to the lower playfield. It seems to be rolling around behind the target on the main playfield without going down to lower playfield. When the ball got stuck it was traveling very slowly. Might have been just enough to hit the target and get "behind" it.

#28 Dazz

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Posted 29 May 2012 - 07:46 PM

This table looks great and plays great. Just one minor issue... what's up with the layback view of this table? The current view looks like our older tables did.

Has anyone found a good layback that shows less sides of the lower flippers?
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#29 CPSNine

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Posted 30 May 2012 - 01:47 AM

Thanks JP another awesome table.

Is there a way for these Gottlieb tables to have the credit key to give only 1 credit (right now it gives something like 4 credits).
I have the same problem on some newer Stern (like Elvis) or Sega (x-files).
Tried to look through the script but my knowledge is very limited and could not find an answer.

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#30 jpsalas

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Posted 30 May 2012 - 03:53 AM

1.01 Updated 30 May 2012
- added extra walls to stop the ball from falling of the under ramps
- fixed the thin line in the metal ramp (thanks kiwi fir the tip)

QUOTE (CPSNine @ May 30 2012, 03:47 AM) <{POST_SNAPBACK}>
Thanks JP another awesome table.

Is there a way for these Gottlieb tables to have the credit key to give only 1 credit (right now it gives something like 4 credits).
I have the same problem on some newer Stern (like Elvis) or Sega (x-files).
Tried to look through the script but my knowledge is very limited and could not find an answer.


Usually most of the tables have 3 buttons to add coins: the 3, 4 and 5 keys.
The 5 key use to be the one to add 1 credit, while 3 used to be to add 2 or 3 credits.

QUOTE (Dazz @ May 29 2012, 09:46 PM) <{POST_SNAPBACK}>
This table looks great and plays great. Just one minor issue... what's up with the layback view of this table? The current view looks like our older tables did.

Has anyone found a good layback that shows less sides of the lower flippers?


About layback: The table uses layback, but it is a very high table, so I have to make some compromises. If someone has a better settings then feel free to post them here smile.gif I like to keep the same table for the desktop and FS tables, this way I don't need to keep updating two versions, but this may result in some compromises when making teh FS version, which used to be the destop table but rotated.

Edited by jpsalas, 30 May 2012 - 09:36 AM.

These are my tables, sorted by date, all them playable with VPX 7 or newer:

vp.jpg

After 18 years making tables, it is time to take a rest and let new authors do their thing.

I guess at last I'll play some more pinball :). But I'm sure I'll make some table updates from time to time :)


#31 Sheltemke

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Posted 30 May 2012 - 06:07 AM

Thank you JP for fix!

#32 thewool

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Posted 30 May 2012 - 05:12 PM

Thanks for the spookily rapid update JP!!

does anyone know if it's possible to create a LEDWiz profile for this table?

Cheers! drinks.gif


edit: HOLEY MOLEY!! just read the title of JP's next table... an original no less, the theme sounds perfect smile.gif

Edited by thewool, 30 May 2012 - 05:17 PM.


#33 luvthatapex

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Posted 30 May 2012 - 05:38 PM

There are no flashers in Haunted House, so you won't use the ledcontrol.ini to control it.
BUT there is nothing stopping you from adding commands to the script like what was done with JPs Spiderman and Pirates for some ledwiz flashing.

QUOTE (thewool @ May 30 2012, 01:12 PM) <{POST_SNAPBACK}>
Thanks for the spookily rapid update JP!!

does anyone know if it's possible to create a LEDWiz profile for this table?
Cheers! drinks.gif

edit: HOLEY MOLEY!! just read the title of JP's next table... an original no less, the theme sounds perfect smile.gif



#34 ZERO99

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Posted 30 May 2012 - 06:35 PM

I had just encounter the ramp problem last night on version 1.0. Glad to seem your already way ahead of me and have fixed the problem.

#35 CPSNine

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Posted 31 May 2012 - 12:56 AM

QUOTE (jpsalas @ May 29 2012, 11:53 PM) <{POST_SNAPBACK}>
QUOTE (CPSNine @ May 30 2012, 03:47 AM) <{POST_SNAPBACK}>
Thanks JP another awesome table.

Is there a way for these Gottlieb tables to have the credit key to give only 1 credit (right now it gives something like 4 credits).
I have the same problem on some newer Stern (like Elvis) or Sega (x-files).
Tried to look through the script but my knowledge is very limited and could not find an answer.


Usually most of the tables have 3 buttons to add coins: the 3, 4 and 5 keys.
The 5 key use to be the one to add 1 credit, while 3 used to be to add 2 or 3 credits.



Thanks for that JP always thought it was the other way around, will remap the keys on my cab.

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#36 Flying Dutchman

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Posted 31 May 2012 - 11:38 AM

Thanks JPSalas!

This one brings back a lot of good memories!

Cheers,
FD.

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In need for a Backglass or 'Active Backglass / UVP' please 'click' on below and visit the complete revised website at:
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#37 preetsei

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Posted 31 May 2012 - 02:30 PM

This is great! Thank you for creating it!!

Is there any way to configure this table to use 2 sets of flipper buttons, like the original table?

#38 JAM0

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Posted 31 May 2012 - 02:46 PM

Fantastic table JP!!! I was MIA for a little while, nice to come back and see all that I missed. Nice to be back!

#39 RipleYYY

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Posted 02 June 2012 - 06:59 AM

2 news bugs for the 1.01

- when launching ball slowly to get it back in the plunger lane, you're collecting 2*1000 until death is wanted...
- just 1 time, i got a ball vanished in the escape hole eject (from the cellar), ball has fall in it from the main playfield, as it happend often of course

++ wink.gif

Edited by RipleYYY, 02 June 2012 - 07:00 AM.

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#40 legtod2

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Posted 03 June 2012 - 01:13 PM

When i launch the table all of the flippers images (open and close images) are visible. So what i see is a fan image arround the flippers making it un playable. Is there a graphics change, or software fix for this.

Running a dual core cpu and gtx 220 windows xp