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Submitter
SUPPORT TOPIC File Information
- Submitted: Dec 14 2013 05:32 AM
- Last Updated: Dec 14 2013 05:32 AM
- File Size: 19.66MB
- Views: 12490
- Downloads: 2,613
-
Author(s):
Bodydump
Jimmyfingers - Manufacturer: Capcom
- Year: 1996
- IPDB Link:
- ROM: Link to ROM
- Permission to MOD?: Yes, with approval
Download Airborne (Capcom)(1996)(Bodydump Jimmyfingers)(1.0)(DT) 1.0
11 VotesCapcom Airborne Bodydump Jimmyfingers BMPR 1996
1
Well, here is Capcom's Airborne, finally. I believe I started redrawing the playfield in Sept. of 2011 and it was a long, sometimes painful, journey. Fortunately jimmyfingers joined me along the way helping me solve problems, teaching me many things aboutVP and making the table much better than I could have by myself. Thanks also to the following:
UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work.
Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds
JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks)
Eala for his table objects which are always useful
Koadic for his awesome plunger and selector script
Player1 for the primitive drop target stuff and inspiration
RipleYYY and his son for play testing and suggestions (since I've never even seen the real table)
Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields
Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit
Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything
Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive.
This is a fairly demanding table and will require a decent rig to run smoothly.
UncleWilly for his starter table, borrowed scripts and objects, and for inspiration from all his work.
Destruk/Tab for their original version of Airborne and for letting me use the Capcom emulation problem workarounds
JPSalas for some objects/scripts and for inspiring all authors with his work and sheer volume of releases (this table probably would have taken him 2 weeks)
Eala for his table objects which are always useful
Koadic for his awesome plunger and selector script
Player1 for the primitive drop target stuff and inspiration
RipleYYY and his son for play testing and suggestions (since I've never even seen the real table)
Grizz for the rail and lockbar textures and for telling me years ago to stop drawing Hyperspin wheels and redraw some playfields
Bent98 for making me believe I could actual pull this table off and for yelling at me when I wanted to quit
Fuzzel and Toxie for improving VP and for making the performance of the table increase without me doing anything
Thanks to anyone I forget and to all other table authors sacrificing all their free time to keep this hobby alive.
This is a fairly demanding table and will require a decent rig to run smoothly.
Hi, very good table, and really nice upgrade about the VP8.
Thanks for that
thanks guys ive been waiting to play this one
Great table... Look forward to playing any other tables you make..
You've done outstanding work here. I was having trouble hitting the ramps regularly so I made the following changes:
- Global- Contact Friction: 0.0033, Dampening Speed: 50, Table Slope: 4.699
- Flippers- Speed: 1.1, Strength: 0.252, Scatter Angle: 0, Left OC: 4.5, Right OC: 4.7
Tough game! Still can't get much better scores than 300M at present. The drop target and standup shots are tricky. Most desktop setups probably won't allow for the visual and timing accuracy required to consistently make the shots.
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Hi
Nice table, I remembered the VP8 version
There's a problem in the script (line 1481) and if you wanna see the ball you have to replace "bsize" by a value
With "24" the size of the ball looks ok (for me)
Thank you for this table !