Jump to content



Photo
* * * * * 40 votes

The VP 10.7 beta thread


  • Please log in to reply
4027 replies to this topic

#1961 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 28 May 2021 - 10:35 AM

I don't normally post here as I'm not a tester, yet I value the reoccurring diligence on the project!

 

But...

 

What's the deal with the Properties panel always resetting?  Each time I run the editor, the panel needs to be dragged down and over for use.  Drives me nuts.  I'm sure I've missed something and own my own stupidity.

 

Could be that the reg entry for it got jacked, i have had it happen before

had to delete it so i could reset it

 

Also, and this may not be your case, but resolution changes seem to throw it out of whack, if it changes while the vpx is running


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#1962 BrandonLaw

BrandonLaw

    Pinball Fan

  • Members
  • PipPipPipPip
  • 514 posts

  • Flag: United States of America

  • Favorite Pinball: Tron

Posted 28 May 2021 - 10:42 AM

 

I don't normally post here as I'm not a tester, yet I value the reoccurring diligence on the project!

 

But...

 

What's the deal with the Properties panel always resetting?  Each time I run the editor, the panel needs to be dragged down and over for use.  Drives me nuts.  I'm sure I've missed something and own my own stupidity.

 

Could be that the reg entry for it got jacked, i have had it happen before

had to delete it so i could reset it

 

Also, and this may not be your case, but resolution changes seem to throw it out of whack, if it changes while the vpx is running

 

Thanks!  Based on that....I do run Portrait and Windowed for editing on the cab...maybe something to investigate if I can run F/S and it does not change.

 

Also, reg entry for vpinballx.exe?  Do you just blow it out and let it rebuild?


"S...O...S"  /repeat


#1963 Thalamus

Thalamus

    Pinball Wizard

  • Platinum Supporter
  • 4,983 posts

  • Flag: Norway

  • Favorite Pinball: GOT, Alien Star, LOTR, TOM

Posted 28 May 2021 - 10:50 AM

It is safe to delete the reg for VPX - yes. It just means you have to setup your preferences all over again if they differ from defaults.


From now on. I won't help anyone here at VPF. Please ask Noah why that is.


#1964 MadW

MadW

    Neophyte

  • Members
  • Pip
  • 3 posts

  • Flag: Germany

  • Favorite Pinball: Whirlwind

Posted 28 May 2021 - 03:32 PM

Hi,

I have no Backglass and no Toys (Solenoids) with V10.7, in 10.62 is all ok.

Can anyone help, thx



#1965 Wylte

Wylte

    Enthusiast

  • Members
  • PipPipPip
  • 305 posts
  • Location:WA

  • Flag: ---------

  • Favorite Pinball: Sys7/Sys11b/DEv3/Experimental Shenanigans

Contributor

Posted 28 May 2021 - 04:23 PM

Not new (since 10.6.2 at least), but not fixed either - when I zoom in to maximum in the editor, I lose the ability to zoom out with ctrl+mouse wheel.  Using the magnifying glass zoom tool to go just one step out fixes it, but it's a constant annoyance when doing details.


Check out my projects Here!

#1966 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 28 May 2021 - 05:38 PM

Not new (since 10.6.2 at least), but not fixed either - when I zoom in to maximum in the editor, I lose the ability to zoom out with ctrl+mouse wheel.  Using the magnifying glass zoom tool to go just one step out fixes it, but it's a constant annoyance when doing details.

 

get same in 10.6.1 as well, zoom in one too far and mouse wheel Zoom stops

control + right click pops it back out one level and takes care of it, but still annoying


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#1967 Wylte

Wylte

    Enthusiast

  • Members
  • PipPipPip
  • 305 posts
  • Location:WA

  • Flag: ---------

  • Favorite Pinball: Sys7/Sys11b/DEv3/Experimental Shenanigans

Contributor

Posted 28 May 2021 - 06:25 PM

Here's a fun one, not sure how to reproduce yet:

 

Adding a bunch of lights and objects to a table, so I've been assigning things to layers often.  I  moved something once and all my layers disappeared; fixed with a save+quit and layers were back.

Later went to move a couple stray objects from the lights layer to physical - all lights (none selected) were moved out of the layer, leaving it empty.  Couldn't assign them back, and on reopening the table that layer was gone completely.  Created new layer and renamed it "Lights", but nothing can be assigned to it.  Another new layer with any other name works without issue.  Another Save+Quit, anomalous Lights layer is gone, and new layer can be renamed to Lights without causing further issue.

 

I'll update this post if I can figure out what made it happen in the first place :-/


Check out my projects Here!

#1968 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 28 May 2021 - 06:31 PM

Here's a fun one, not sure how to reproduce yet:

 

Adding a bunch of lights and objects to a table, so I've been assigning things to layers often.  I  moved something once and all my layers disappeared; fixed with a save+quit and layers were back.

Later went to move a couple stray objects from the lights layer to physical - all lights (none selected) were moved out of the layer, leaving it empty.  Couldn't assign them back, and on reopening the table that layer was gone completely.  Created new layer and renamed it "Lights", but nothing can be assigned to it.  Another new layer with any other name works without issue.  Another Save+Quit, anomalous Lights layer is gone, and new layer can be renamed to Lights without causing further issue.

 

I'll update this post if I can figure out what made it happen in the first place :-/

 

Yes, the layer display still some times bugs out, but i also can not reproduce at will

 

On the second thing, when you remove all objects from a layer, they layer is now gone
the list does not update (think that is a small bug in itself) but the layer is not there, so while you can see it, it exists in loving memory only
you can not put anything into it


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#1969 Mrtr32

Mrtr32

    Enthusiast

  • Members
  • PipPipPip
  • 251 posts

  • Flag: Canada

  • Favorite Pinball: Funhouse

Posted 28 May 2021 - 07:26 PM

@fuzzel and toxie

 

Star Wars Bounty Hunter table v2.1 don't load and crash VPX_7_beta_rev188_rc and VPX_7_beta_rev185_rc.

 

 

Work great with VPX_7_beta_rev169 on my laptop

 

Something seems broken with the two rc version.

 

 

Thanks


Edited by Mrtr32, 29 May 2021 - 01:06 PM.


#1970 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 28 May 2021 - 11:59 PM

@fuzzel and toxie

 

Star Wars Bounty Hunter table v2.1 don't load and crash VPX_7_beta_rev188_rc and VPX_7_beta_rev185_rc.

 

 

Work great with VPX_7_beta_rev169 on my laptop

 

Something seems broken with the two rc version.

 

 

Thanks

tested.... same thing here


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1971 Ben Logan

Ben Logan

    Pinball Wizard

  • Members
  • PipPipPipPipPip
  • 2,275 posts
  • Location:California

  • Flag: ---------

  • Favorite Pinball: System 11

Posted 29 May 2021 - 01:10 AM

Hey, Hauntfreaks. Great to see you, sir! Missed ya 

:D



#1972 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 29 May 2021 - 01:25 AM

What is this pure virtual function call error?

 

It is continual but annoying, you have to exit out to stop it

 

I was simply moving a lamp

 

sdKqIDp.png

 

i8C2E1P.png


 

@fuzzel and toxie

 

Star Wars Bounty Hunter table v2.1 don't load and crash VPX_7_beta_rev188_rc and VPX_7_beta_rev185_rc.

 

 

Work great with VPX_7_beta_rev169 on my laptop

 

Something seems broken with the two rc version.

 

 

Thanks

tested.... same thing here

 

 

Same, does not even load into editor

no error

no crash log, no dump


Starwars Bountyhunter 1.X works

2.X VPX just exits before going any place

 

Loads fine in 10.6.2 and 10.6.2 and loads fine a few builds ago also

 

EDIT

I meant CONTINUEABLE not CONTINUAL meaning not fatal so far


Edited by wiesshund, 29 May 2021 - 10:37 AM.

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#1973 hauntfreaks

hauntfreaks

    Real 4K Tables Since 2013

  • VIP
  • 2,523 posts
  • Location:South Jersey

  • Flag: United States of America

  • Favorite Pinball: -<3<3<3 All Real Pins



Posted 29 May 2021 - 01:27 AM

Hey, Hauntfreaks. Great to see you, sir! Missed ya 

:D

BEN!!   hey man!!.... great to see you still around


 26794541816_30ca1cca80_o.gif 43109635392_fc11af1a57_o.gif


#1974 Ben Logan

Ben Logan

    Pinball Wizard

  • Members
  • PipPipPipPipPip
  • 2,275 posts
  • Location:California

  • Flag: ---------

  • Favorite Pinball: System 11

Posted 29 May 2021 - 01:36 AM

 

Hey, Hauntfreaks. Great to see you, sir! Missed ya 

:D

BEN!!   hey man!!.... great to see you still around

 

Tried to PM you just now. Inbox is full. Hope you’re doing super. 



#1975 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 29 May 2021 - 03:33 AM

@Toxie @Fuzzel

 

Can you updated LTD4a.vbs?

 

I corrected a case error in it that made it exit the script for the keys

 

corrected script is thus

'Last Updated in VBS v3.58
' Written by Wiesshund to run Haunted Hotel ROM, feel free to improve this
Option Explicit
LoadCore
Private Sub LoadCore
	On Error Resume Next
	If VPBuildVersion < 0 Or Err Then
		Dim fso : Set fso = CreateObject("Scripting.FileSystemObject") : Err.Clear
		ExecuteGlobal fso.OpenTextFile("core.vbs", 1).ReadAll    : If Err Then MsgBox "Can't open ""core.vbs""" : Exit Sub
		ExecuteGlobal fso.OpenTextFile("VPMKeys.vbs", 1).ReadAll : If Err Then MsgBox "Can't open ""vpmkeys.vbs""" : Exit Sub
	Else
		ExecuteGlobal GetTextFile("core.vbs")    : If Err Then MsgBox "Can't open ""core.vbs"""    : Exit Sub
		ExecuteGlobal GetTextFile("VPMKeys.vbs") : If Err Then MsgBox "Can't open ""vpmkeys.vbs""" : Exit Sub
	End If
End Sub

'-------------------------
' LTD System 4 Data
'-------------------------
' Cabinet switches
Const swSelfTest    = 9
'Const swTilt        = -1 'ASK GASTON!
Const swCoin1       = 13
Const swCoin2       = 13
Const swStartButton = 14
Const swEnter       = 10
Const swDown        = 11

Const swURFlip      = 3
Const swULFlip      = 4
Const swLRFlip      = 84
Const swLLFlip      = 82

' Help Window
vpmSystemHelp = "LTD System 4 keys:" & vbNewLine &_
  vpmKeyName(keyInsertCoin2) & vbTab & "Insert Coin #1" & vbNewLine &_
  vpmKeyName(keyInsertCoin3) & vbTab & "Insert Coin #2" & vbNewLine &_
  vpmKeyName(keyEnter) & vbTab & "Enter (Coin Door)" & vbNewLine &_
  vpmKeyName(keySelfTest) & vbTab & "Self Test"

' Dip Switch / Options Menu
Private Sub LTDShowDips
	If Not IsObject(vpmDips) Then ' First time
		Set vpmDips = New cvpmDips
		With vpmDips
			.AddForm 150, 245, "DIP Switches"
			.AddFrame  0,0, 60, "", 0,_
			  Array("DIP  1",&H00000001,"DIP  2",&H00000002,"DIP  3",&H00000004,"DIP  4",&H00000008,_
			        "DIP  5",&H00000010,"DIP  6",&H00000020,"DIP  7",&H00000040,"DIP  8",&H00000080,_
			        "DIP  9",&H00000100,"DIP 10",&H00000200,"DIP 11",&H00000400,"DIP 12",&H00000800,_
			        "DIP 13",&H00001000,"DIP 14",&H00002000,"DIP 15",&H00004000,"DIP 16",32768)
			.AddFrame 80,0, 60, "", 0,_
			  Array("DIP 17",&H00010000,"DIP 18",&H00020000,"DIP 19",&H00040000,"DIP 20",&H00080000,_
			        "DIP 21",&H00100000,"DIP 22",&H00200000,"DIP 23",&H00400000,"DIP 24",&H00800000,_
			        "DIP 25",&H01000000,"DIP 26",&H02000000,"DIP 27",&H04000000,"DIP 28",&H08000000,_
			        "DIP 29",&H10000000,"DIP 30",&H20000000,"DIP 31",&H40000000,"DIP 32",&H80000000)
		End With
	End If
	vpmDips.ViewDips
End Sub
Set vpmShowDips = GetRef("LTDShowDips")
Private vpmDips

' Keyboard handlers
Function vpmKeyDown(ByVal keycode)
	On Error Resume Next
	vpmKeyDown = True ' Assume we handle the key
	With Controller
		Select Case keycode
			Case RightFlipperKey .Switch(swLRFlip) = True : vpmKeyDown = False
				If keycode = RightMagnaSave then 
				.Switch(swURFlip) = True 
				vpmKeyDown = False
				End If
			Case LeftFlipperKey  .Switch(swLLFlip) = True : vpmKeyDown = False
				If keycode = LeftMagnaSave Then
				.Switch(swULFlip) = True
				vpmKeyDown = False
				End If
			Case RightMagnaSave .Switch(swURFlip) = True : vpmKeyDown = False
			Case LeftMagnaSave  .Switch(swULFlip) = True : vpmKeyDown = False
			Case keyStagedFlipperL .Switch(swULFlip) = True : vpmKeyDown = False
			Case keyStagedFlipperR .Switch(swURFlip) = True : vpmKeyDown = False
			Case keyInsertCoin1  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin1'" : Playsound SCoin
			Case keyInsertCoin2  vpmTimer.AddTimer 750,"vpmTimer.PulseSw swCoin2'" : Playsound SCoin
			Case StartGameKey    .Switch(swStartButton) = True
			Case keySelfTest     .Switch(swSelfTest)    = True
			Case keyEnter        .Switch(swEnter)       = True
			Case keyBangBack     vpmNudge.DoNudge   0, 6
			Case LeftTiltKey     vpmNudge.DoNudge  75, 2
			Case RightTiltKey    vpmNudge.DoNudge 285, 2
			Case CenterTiltKey   vpmNudge.DoNudge   0, 2
			Case keyVPMVolume    vpmVol
			Case Else            vpmKeyDown = False
		End Select
	End With
	On Error Goto 0
End Function

Function vpmKeyUp(ByVal keycode)
	On Error Resume Next
	vpmKeyUp = True ' Assume we handle the key
	With Controller
		Select Case keycode
			Case RightFlipperKey .Switch(swLRFlip) = False : vpmKeyUp = False
				If keycode = RightMagnaSave then 
				.Switch(swURFlip) = False 
				vpmKeyUp = False
				End If
			Case LeftFlipperKey  .Switch(swLLFlip) = False : vpmKeyUp = False
				If keycode = LeftMagnaSave Then
				.Switch(swULFlip) = False
				vpmKeyUp = False
				End If
			Case RightMagnaSave .Switch(swURFlip) = False : vpmKeyUp = False
			Case LeftMagnaSave  .Switch(swULFlip) = False : vpmKeyUp = False
			Case keyStagedFlipperL .Switch(swULFlip) = False : vpmKeyUp = False
			Case keyStagedFlipperR .Switch(swURFlip) = False : vpmKeyUp = False
			Case StartGameKey    .Switch(swStartButton) = False
			Case keySelfTest     .Switch(swSelfTest)    = False
			Case keyEnter        .Switch(swEnter)       = False
			Case keyShowOpts     .Pause = True : .ShowOptsDialog GetPlayerHWnd : .Pause = False
			Case keyShowKeys     .Pause = True : vpmShowHelp : .Pause = False
			Case keyAddBall      .Pause = True : vpmAddBall  : .Pause = False
			Case keyShowDips     If IsObject(vpmShowDips) Then .Pause = True : vpmShowDips : .Pause = False
			Case keyReset        .Stop : BeginModal : .Run : vpmTimer.Reset : EndModal
			Case keyFrame        .LockDisplay = Not .LockDisplay
			Case keyDoubleSize   .DoubleSize  = Not .DoubleSize
			Case Else            vpmKeyUp = False
		End Select
	End With
	On Error Goto 0
End Function

 

 

 

Hey, Hauntfreaks. Great to see you, sir! Missed ya 

:D

BEN!!   hey man!!.... great to see you still around

 

Tried to PM you just now. Inbox is full. Hope you’re doing super. 

 

It's been full for like ever LOL


Edited by wiesshund, 29 May 2021 - 06:02 AM.

If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#1976 Csilk

Csilk

    Enthusiast

  • Members
  • PipPipPip
  • 208 posts
  • Location:Halifax, Nova Scotia

  • Flag: Canada

  • Favorite Pinball: Bram Stoker's Dracula

Posted 29 May 2021 - 04:10 AM

is there a reason I can't select 1080x1920 portrait mode (windowed) like before, I only have non-native selections and stuff, sorry if its been reported already.

 

to get around this I'm using VPX non-beta to set my VPX visual settings and not entering and saving in the beta, but hoping that once this is out of beta I won't have to resort to weird workaround. anyone know whats up?



#1977 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 29 May 2021 - 04:53 AM

is there a reason I can't select 1080x1920 portrait mode (windowed) like before, I only have non-native selections and stuff, sorry if its been reported already.

 

to get around this I'm using VPX non-beta to set my VPX visual settings and not entering and saving in the beta, but hoping that once this is out of beta I won't have to resort to weird workaround. anyone know whats up?

 

Yea that still needs fixed

I've just been setting portrait resolutions in regedit


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow


#1978 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 29 May 2021 - 06:28 AM

What is this pure virtual function call error?

 

It is continual but annoying, you have to exit out to stop it

 

I was simply moving a lamp

 

sdKqIDp.png

 

i8C2E1P.png

 

If you have a repro for that, that would be appreciated.. I thought we got rid of these a looong time ago..


@Toxie @Fuzzel

 

Can you updated LTD4a.vbs?

 

I corrected a case error in it that made it exit the script for the keys

 

Done, thanks!!



#1979 toxie

toxie

    VPF Veteran

  • VP Dev Team
  • PipPipPipPipPipPip
  • 5,734 posts
  • Location:berlin, germany

  • Flag: Germany

  • Favorite Pinball: AFM

Posted 29 May 2021 - 06:49 AM

@fuzzel and toxie

 

Star Wars Bounty Hunter table v2.1 don't load and crash VPX_7_beta_rev188_rc and VPX_7_beta_rev185_rc.

 

 

Work great with VPX_7_beta_rev169 on my laptop

 

Something seems broken with the two rc version.

Neat!

Another case where some table was somehow able to squeeze in more data in a certain spot than feasible (i.e. leading to memory corruption).  :)

This is due to VPX now checking more things. I will replace the light blinking array then to be of 'unlimited' size.



#1980 wiesshund

wiesshund

    VPF Legend

  • Members
  • PipPipPipPipPipPipPip
  • 11,859 posts

  • Flag: United States of America

  • Favorite Pinball: How many can i have?

Posted 29 May 2021 - 07:23 AM

 

 

 

sdKqIDp.png

 

i8C2E1P.png

 

If you have a repro for that, that would be appreciated.. I thought we got rid of these a looong time ago..

 


 

 

 

 

Just have a table open for an extended duration moving lots of parts around.

That is literally all i have been doing all 3 times it happened today

 

It does not crash out

you can save, it pops 2 of those errors each time you save

but seems to do no harm other wise, but as i dont trust a friendly error, i save and quit and relaunch


If you feel the need to empty your wallet in my direction, i don't have any way to receive it anyways

Spend it on Hookers and Blow