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3889 replies to this topic
#1902
Posted 15 May 2015 - 04:31 PM
Serious, I'm planning to overhaul the importing of meshes. One workflow should be to export a table and import it into Blender. Then model other objects and export it and when importing this mesh into VP you can decide if it should be placed at the absolute or relative position on the table. That should make the layout procedure much easier (I hope;) )
#1906
Posted 15 May 2015 - 06:50 PM
Oh sh*t I left some test code in the last revision. I will fix that asap. Meanwhile you can create a folder in "c:\Models" and VP will export the table in that directory as "test.obj"
Yes, this works!
Now I have to figure out how to display the mesh with blender, the scale seems a little big.
Thanks
Max
#1909
Posted 15 May 2015 - 07:51 PM
No the other way around. You have the table in VP, export it as a huge obj file and import it into Blender. After that you can use Blender to do additional layout things or placing new primitives. When done export just the new primitive as .obj file and import it in VP. The new absolute/relative position isn't finished yet. This export thing is actually the same type of thing when you import a FP table into Blender (for now).
#1910
Posted 15 May 2015 - 08:07 PM
Serious, I'm planning to overhaul the importing of meshes. One workflow should be to export a table and import it into Blender. Then model other objects and export it and when importing this mesh into VP you can decide if it should be placed at the absolute or relative position on the table. That should make the layout procedure much easier (I hope;) )
This is how I've laid out a lot of 3D elements for a few tables now, but I've always relied on authors to make FP model guides as a starting point, what you propose to do would indeed make things much easier, thanks for this.
I don't get the blender export thing. You finish the table in blender, then what? Import the table back into VP as one huge primitive?
What I have been doing is making the ramps for a table based off the authors FP model ramp (guides) and then from there I can plot out other elements like gates and spinners, signs, ramp helpers, screws etc etc.
Once you have the ramps lined up you know everything else you build around them will also line up on the table so you export all the objects placed where you want in the 3D environment then what you can do is copy paste the primitive ramp in VP then in options import your new mesh and it will place it using the same positioning as the ramp. The only down side to this is it will throw the pivot point of your objects way off since pivot points of an object are based off the world axis when exported as an obj.
Making all your favorite toys come to life in 3D!

VP/3D reference: http://www.vpforums....=27951&p=268104
#1911
Posted 15 May 2015 - 08:07 PM
I understood correctly. With "Export blender " i meant the VP Funktion "Export to blender".
So you add primitives in blender, Export them and import them in VP. Why not import them directly in VP?
Oh. Okay, maybe you Need to resize stuff?! Hmm... But you can resize stuff in VP. Hmm...
I also don't know why you Import FP tables in blender. I'm probably just the wrong audience.
So you add primitives in blender, Export them and import them in VP. Why not import them directly in VP?
Oh. Okay, maybe you Need to resize stuff?! Hmm... But you can resize stuff in VP. Hmm...
I also don't know why you Import FP tables in blender. I'm probably just the wrong audience.
#1913
Posted 15 May 2015 - 08:52 PM
I'm really confused.... lol
Anyway, thx fuzzel this new feature will really come in handy and help out a lot in the long run.... It might even help out with mesh ramps the most, if I'm understanding correctly how this is going to work.. I'm going to have to play with it this weekend maybe or when I have some free time witch seems to be none lately.. lol
Anyway, thx fuzzel this new feature will really come in handy and help out a lot in the long run.... It might even help out with mesh ramps the most, if I'm understanding correctly how this is going to work.. I'm going to have to play with it this weekend maybe or when I have some free time witch seems to be none lately.. lol
#1915
Posted 15 May 2015 - 09:45 PM
I understood correctly. With "Export blender " i meant the VP Funktion "Export to blender".
So you add primitives in blender, Export them and import them in VP. Why not import them directly in VP?
Oh. Okay, maybe you Need to resize stuff?! Hmm... But you can resize stuff in VP. Hmm...
I also don't know why you Import FP tables in blender. I'm probably just the wrong audience.
You can move and place a object in a 3d environment using blender, export it and it saves the rotation points etc. Then you can import it into VP and it saves that point and imports in the right spot. For example yesterday I had an object I needed to place on the table, but it wasn't simply just importing it and I'm done, I had to import it, rotate it, scale it, and to get the right scale and position took a good 15 minutes of my time. If I had blender I could have done this quickly in the 3d environment, because I can see my results in real time. The VP editor is not a 3d editor so you can only really see x/y movement. You have to guess z movement
It will also help immensely with subtle things on the table, like cutting out the bottom of wall guides to allow light through. This is done on real tables (orbit loops and similar) but is rarely done in VP tables. With this, you could export the table and modify the wall to have those cut outs, you can put them in the right spot (because you have the bulbs in blender as well, so you can see exactly where it belongs)
Edited by freneticamnesic, 15 May 2015 - 09:47 PM.
#1916
Posted 15 May 2015 - 09:57 PM
Another aspect is that you can combine/merge multiple meshes into just one without the need of collections. As I said it earlier today's graphics cards are monsters when it comes to throughput but lack when you render dozens of small meshes with the same texture again and again. Finding the right position, scaling and orientation is much easier in Blender or 3DSmax than in VP
#1917
Posted 15 May 2015 - 10:20 PM
It seems VP is nearing the point where you need to be a 3D artist to create tables on the current level people are expecting.
That would mean i either have to take lessons in blender or i'm out of the game.
I had a similar feeling with VP9.1.6, when primitives become populare, but now 3D is everywhere.
That would mean i either have to take lessons in blender or i'm out of the game.
I had a similar feeling with VP9.1.6, when primitives become populare, but now 3D is everywhere.
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