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Mr and Mrs. Pinbot vp9 - WIP
Started By
unclewilly
, Jul 02 2010 07:57 PM
259 replies to this topic
#162
Posted 09 September 2010 - 10:18 AM
I'll try to have the table complete and to you guys by the end of the day on Monday.
Farlos: get back to me about your system, I may be able to help you out in a big way
Farlos: get back to me about your system, I may be able to help you out in a big way
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#163
Posted 10 September 2010 - 12:15 PM
For some reason i'm retarded and i can't get this video to post here. a little pinbot gameplay. out for testing on monday. then off to finish up bop
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#164
Posted 10 September 2010 - 12:26 PM
that looks so wicked! I can't wait to run this in my FS pinball PC. 1986, all over again!! 
Basically it's 'youtube' the video number (not includeing the url) '/youtube'
and you replace the ' character with square open/close brackets.
CODE
Basically it's 'youtube' the video number (not includeing the url) '/youtube'
and you replace the ' character with square open/close brackets.
That should embed the video for you!
Best Regards,
Todd.
[proud owner of a Williams Solar Fire]
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
- It's called "The American Dream" because you have to be asleep to believe it.
George Carlin
- Truly great madness cannot be achieved without significant intelligence.
Henrik Tikkanen
- "Reality check, Michelle, Talk about composure, Total lack of. He's a man-- About-- 12 Feet Tall--"
Carrie Kelly
#168
Posted 10 September 2010 - 03:12 PM
QUOTE (Sabbat Moon @ Sep 10 2010, 10:11 AM) <{POST_SNAPBACK}>
I've got the NES version
lol
I lol'd when I saw the screenies for that. My, how far games have come. I don't miss the good old days of 8-bit, like I miss the good old days of pinball, that's for sure.
Edited by TheKeef, 10 September 2010 - 03:14 PM.

Non-Hodgkins Lymphoma Survivor. Cancer Killing Ninja.
#169
Posted 10 September 2010 - 03:27 PM
QUOTE (TheKeef @ Sep 10 2010, 08:12 AM) <{POST_SNAPBACK}>
QUOTE (Sabbat Moon @ Sep 10 2010, 10:11 AM) <{POST_SNAPBACK}>
I've got the NES version
lol
I lol'd when I saw the screenies for that. My, how far games have come. I don't miss the good old days of 8-bit, like I miss the good old days of pinball, that's for sure.
Man i remember the day my mom came home with Pin*Bot... we were severely dissapointed in the way it played compared to Pinball and later Rollerball when we got it on NES.
I still play the NES version to this day now and then. The worst thing about it really is just that the flippers move with the screen, so if the ball is at the top of the playfield you will still see the flippers so you know where they are at when the ball comes back down.
I miss the 8bit days. I have no want or care really for any console after Dreamcast.
If you have a widescreen 16:9 monitor and want to play your VP9 desktop tables without them being stretched, check out This Link
#170
Posted 10 September 2010 - 04:46 PM
I player both PinBot and High Speed for the NES and hated them both. There were extra features that got put into them that made the gameplay abysmal. The console pinball games I loved the most were the PSX's True Pinball and the Atari 2600's Midnight Magic.
I could have been smart, but I never learned anything by being smart!
#171
Posted 10 September 2010 - 07:59 PM
QUOTE (TheKeef @ Sep 10 2010, 04:10 PM) <{POST_SNAPBACK}>
I find the PHOF version on ps3 to be rediculously easier than the real thing. My 2 cents.
The X360 version is hard like the one i used to play.
#172
Posted 10 September 2010 - 08:18 PM
I am amazed from the moving ramp...it looks soooo good !!!!
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
Please correct my English if it is necessary.
Any funny words or sentences you can teach me are welcome too !!!
This way I'll learn about pinball but English as well.
Any funny words or sentences you can teach me are welcome too !!!
This way I'll learn about pinball but English as well.
#173
Posted 10 September 2010 - 08:57 PM
QUOTE (powerchisper @ Sep 10 2010, 08:18 PM) <{POST_SNAPBACK}>
I am amazed from the moving ramp...it looks soooo good !!!!
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
Yes it's actually just one gate and the animation is super smooth. I know your looking for a solution for the drop ramps in the table you are doing. If you'd like I can send it to you to see how it works. The best thing about it is the gate is not collideable so it can be as wide as you need it and it will work out even for say a curved drop ramp. It's just a matter of lining it up. I could have used it for the visor as well.
If you'd like to see how it works for your table let me know and I'll send it your way
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#174
Posted 10 September 2010 - 10:22 PM
QUOTE (unclewilly @ Sep 10 2010, 09:57 PM) <{POST_SNAPBACK}>
QUOTE (powerchisper @ Sep 10 2010, 08:18 PM) <{POST_SNAPBACK}>
I am amazed from the moving ramp...it looks soooo good !!!!
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
Yes it's actually just one gate and the animation is super smooth. I know your looking for a solution for the drop ramps in the table you are doing. If you'd like I can send it to you to see how it works. The best thing about it is the gate is not collideable so it can be as wide as you need it and it will work out even for say a curved drop ramp. It's just a matter of lining it up. I could have used it for the visor as well.
If you'd like to see how it works for your table let me know and I'll send it your way
You might be able to help powercrispher out with the launch ramp on this Dracula table, as he was trying to work out the best way to do it, and your method looks ideal.
Great looking table though UW as always
Edited by lettuce, 10 September 2010 - 10:22 PM.
#175
Posted 10 September 2010 - 11:42 PM
QUOTE (unclewilly @ Sep 10 2010, 04:57 PM) <{POST_SNAPBACK}>
QUOTE (powerchisper @ Sep 10 2010, 08:18 PM) <{POST_SNAPBACK}>
I am amazed from the moving ramp...it looks soooo good !!!!
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
Yes it's actually just one gate and the animation is super smooth. I know your looking for a solution for the drop ramps in the table you are doing. If you'd like I can send it to you to see how it works. The best thing about it is the gate is not collideable so it can be as wide as you need it and it will work out even for say a curved drop ramp. It's just a matter of lining it up. I could have used it for the visor as well.
If you'd like to see how it works for your table let me know and I'll send it your way
Just a reminder that I AM interested in how you used the gate for the drop ramp. Take your time though on making an example table illustrating such. I have the patience.
I could have been smart, but I never learned anything by being smart!
#176
Posted 11 September 2010 - 12:33 AM
QUOTE (Practicedummy @ Sep 10 2010, 11:42 PM) <{POST_SNAPBACK}>
QUOTE (unclewilly @ Sep 10 2010, 04:57 PM) <{POST_SNAPBACK}>
QUOTE (powerchisper @ Sep 10 2010, 08:18 PM) <{POST_SNAPBACK}>
I am amazed from the moving ramp...it looks soooo good !!!!
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
And you say it is made with gates ??
I have been peeking at Jack-Bot by JP , and it is a normal ramp , with something called "array" in the script.
Yes it's actually just one gate and the animation is super smooth. I know your looking for a solution for the drop ramps in the table you are doing. If you'd like I can send it to you to see how it works. The best thing about it is the gate is not collideable so it can be as wide as you need it and it will work out even for say a curved drop ramp. It's just a matter of lining it up. I could have used it for the visor as well.
If you'd like to see how it works for your table let me know and I'll send it your way
Just a reminder that I AM interested in how you used the gate for the drop ramp. Take your time though on making an example table illustrating such. I have the patience.
I'll send you a copy when I send it out to the testers
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#177
Posted 11 September 2010 - 07:38 PM
Question for the 4:3 guys
is this an acceptable angle?
also, would you prefer the leds from the dmd to be coded in with lights
or to just use the pinmame display
is this an acceptable angle?
also, would you prefer the leds from the dmd to be coded in with lights
or to just use the pinmame display
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx
#180
Posted 11 September 2010 - 09:02 PM
I'll see what I can do to get it closer to that. Right now it's 53/23. The helmet may not look right at the 60/30 angle but I'll check it out before I do the backdrop.
"it will all be ok in the end, if it's not ok, it's not the end"
Monster Bash VP10 WIP https://dl.dropboxus... (vpx)WIP15.vpx




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