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Creature form the Black Lagoon FS Alpha Mod


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#161 in2kiss

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Posted 28 February 2012 - 04:41 PM

QUOTE (JAM0 @ Feb 28 2012, 09:36 AM) <{POST_SNAPBACK}>
Thanks MRCMRC and Unclewillie for this great game!!!

I am still having an issue with the left ramp: When I'm in multi-ball and ramp is leading down to the whirl-pool thing, the ball stops at the top, goes back down about 3 inches and bounces back and forth between those 2 points. Thankfully I can nudge it when it is at the top to get it to go around, but it is not that easy to do so and it is easy to tilt.

Other than that, everything is fantastic! Should I try bringing in the sides with the x-scale maybe?

Thanks again guys!


I'm having the same exact problem. First ball up the ramp at the start of multiball bounces between the DropRampKick and the top of the ramp repeatedly. Now if I hit another ball up the ramp as the first is bouncing back and forth it makes it to the whirlpool. The bouncing ball only stops once the second ball drains and its the only ball left on the table. I'm sure something needs to be adjusted (kicker, ramp attributes) but I don't know what to try. think.gif

#162 JAM0

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Posted 28 February 2012 - 04:45 PM

QUOTE (MRCMRC @ Feb 28 2012, 05:36 PM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Feb 28 2012, 05:33 PM) <{POST_SNAPBACK}>
you mean I need to get multiball the old-fashioned way, right?


Yes, I'd try this before tweaking the ramps.


I can find ramp 1763 and 1765 but not 1764. I adjusted these to 140 and it didn't work, as there was a bump that caused it to slow-down, presumably because I didn't adjust 1764. How do you find 1764?


#163 MRCMRC

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Posted 28 February 2012 - 04:54 PM

QUOTE (JAM0 @ Feb 28 2012, 05:45 PM) <{POST_SNAPBACK}>
I can find ramp 1763 and 1765 but not 1764.


1764 is the last ramp before the metal rails who lead to the whirpool.

Did you restore the ramps to their original state? The "brakeing" issue persisted then?

#164 sacredgaming

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Posted 28 February 2012 - 05:14 PM

This is one table im really looking forward to. I get graphical issues on the ramps with the original. Could this be a driver issue? I have everything set to max. As far as hardware im using a gtx 460 2gb and an i5 2500k. here is a pic on my display.



EDIT: new alpha fixed all graphical issues. Little stutter will remove uvp and will keep playing to see if i have any issues like you all are saying.

Edited by sacredgaming, 28 February 2012 - 05:52 PM.


#165 thewool

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Posted 28 February 2012 - 05:14 PM

Bloomin' heck guys, a lot of discussion on this point. I can't keep up.

My memory is returning slowly... I actually had this problem on this table I was using in my cabinet and I'm trying to remember how I fixed it, unfortunately that PC is out of action as my cabinet is in bits for an upgrade.

Can someone please try selecting wall258 and checking all of the control points are set to 'smooth'. Also check all other control points on ramps, rampborders, etc. in this area are also set to smooth. This helped fix it if I remember rightly, but I think I also modified the kicker setting.

edit: the problem I'm referring to is the ball getting stick and going up and down omn that top ramp just before the bend, not the previous poster's driver issue

Edited by thewool, 28 February 2012 - 05:15 PM.


#166 JAM0

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Posted 28 February 2012 - 05:20 PM

I tested it the old-fashioned way and 9 out of 10 ramp shots worked, but the last one got stuck in the valley (I had got jackpot and was well on my way to a high score when I had to shut the game down due to stuckage).

Wool, what you are saying makes a lot of sense because That is what I am seeing -- friction due to walls not being smooth -- the ball is bumping along the control points of the walls.

By the way I had layback on 3 during my test. It seems the more layback you use, the more apparent friction you get.

#167 JAM0

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Posted 28 February 2012 - 05:31 PM

QUOTE (MRCMRC @ Feb 28 2012, 05:54 PM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Feb 28 2012, 05:45 PM) <{POST_SNAPBACK}>
I can find ramp 1763 and 1765 but not 1764.


1764 is the last ramp before the metal rails who lead to the whirpool.

Did you restore the ramps to their original state? The "brakeing" issue persisted then?

Yes, I restored them and it worked fine 9 out of 10 times, then it got stuck in the valley again.

What I notice is that as long as the ball is able to make it onto 1764, it will make it to the whirlpool -- it seems to go downhill at that point, but it seems like it is going uphill prior to that.

Edited by JAM0, 28 February 2012 - 05:37 PM.


#168 in2kiss

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Posted 28 February 2012 - 05:38 PM

QUOTE (thewool @ Feb 28 2012, 12:14 PM) <{POST_SNAPBACK}>
Bloomin' heck guys, a lot of discussion on this point. I can't keep up.

My memory is returning slowly... I actually had this problem on this table I was using in my cabinet and I'm trying to remember how I fixed it, unfortunately that PC is out of action as my cabinet is in bits for an upgrade.

Can someone please try selecting wall258 and checking all of the control points are set to 'smooth'. Also check all other control points on ramps, rampborders, etc. in this area are also set to smooth. This helped fix it if I remember rightly, but I think I also modified the kicker setting.

edit: the problem I'm referring to is the ball getting stick and going up and down omn that top ramp just before the bend, not the previous poster's driver issue


Wool, I checked and changed some to the control points in wall 258 to smooth and tried it out. Same problem. Maybe that the kicker is too strong? Also, again during multiball the second ball makes it to the whirlpool while the first is bouncing back and forth. A couple of times the second ball up the ramp actually freed the bouncing ball only to happen again once a ball reentered the ramp and kicker. If the kicker need to be adjusted where and how is that done? It's also worth mentioning that there are two kickers on the ramp droprampkick and droprampkick2.

#169 JAM0

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Posted 28 February 2012 - 05:49 PM

So the issue with the "stuck in the valley" problem is that the ball won't make it to the entrance of ramp 1764. As soon as it does, all is good and it proceeds to the whirlpool. Like I said, it seems like it has to go uphill to get to the entrance to 1764. Further evidence for this is the fact that it rolls down to the bend at the bottom of the valley when it doesn't get through. If it were truly flat, you would probably be able to nudge it along.

QUOTE (in2kiss @ Feb 28 2012, 06:38 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Feb 28 2012, 12:14 PM) <{POST_SNAPBACK}>
Bloomin' heck guys, a lot of discussion on this point. I can't keep up.

My memory is returning slowly... I actually had this problem on this table I was using in my cabinet and I'm trying to remember how I fixed it, unfortunately that PC is out of action as my cabinet is in bits for an upgrade.

Can someone please try selecting wall258 and checking all of the control points are set to 'smooth'. Also check all other control points on ramps, rampborders, etc. in this area are also set to smooth. This helped fix it if I remember rightly, but I think I also modified the kicker setting.

edit: the problem I'm referring to is the ball getting stick and going up and down omn that top ramp just before the bend, not the previous poster's driver issue


Wool, I checked and changed some to the control points in wall 258 to smooth and tried it out. Same problem. Maybe that the kicker is too strong? Also, again during multiball the second ball makes it to the whirlpool while the first is bouncing back and forth. A couple of times the second ball up the ramp actually freed the bouncing ball only to happen again once a ball reentered the ramp and kicker. If the kicker need to be adjusted where and how is that done? It's also worth mentioning that there are two kickers on the ramp droprampkick and droprampkick2.

Try adding layback -- 3 worked for me on the "getting around the corner" issue.

#170 MRCMRC

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Posted 28 February 2012 - 06:03 PM

QUOTE (JAM0 @ Feb 28 2012, 06:49 PM) <{POST_SNAPBACK}>
Like I said, it seems like it has to go uphill to get to the entrance to 1764.


My mistake. I was at work and couldn't try it. The correct changes are:

2- Select Ramp 1763 (just past the corner) and change Bottom Height to 145. Then select the next ramp (Ramp 1765) and change Top Height to 145 and Bottom Height to 140. Finally select the last ramp (Ramp 1764) and change Bottom Height to 140. Now it can look bad visually, but for test purpouses is OK.

#171 in2kiss

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Posted 28 February 2012 - 06:06 PM

QUOTE (JAM0 @ Feb 28 2012, 12:49 PM) <{POST_SNAPBACK}>
So the issue with the "stuck in the valley" problem is that the ball won't make it to the entrance of ramp 1764. As soon as it does, all is good and it proceeds to the whirlpool. Like I said, it seems like it has to go uphill to get to the entrance to 1764. Further evidence for this is the fact that it rolls down to the bend at the bottom of the valley when it doesn't get through. If it were truly flat, you would probably be able to nudge it along.

QUOTE (in2kiss @ Feb 28 2012, 06:38 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Feb 28 2012, 12:14 PM) <{POST_SNAPBACK}>
Bloomin' heck guys, a lot of discussion on this point. I can't keep up.

My memory is returning slowly... I actually had this problem on this table I was using in my cabinet and I'm trying to remember how I fixed it, unfortunately that PC is out of action as my cabinet is in bits for an upgrade.

Can someone please try selecting wall258 and checking all of the control points are set to 'smooth'. Also check all other control points on ramps, rampborders, etc. in this area are also set to smooth. This helped fix it if I remember rightly, but I think I also modified the kicker setting.

edit: the problem I'm referring to is the ball getting stick and going up and down omn that top ramp just before the bend, not the previous poster's driver issue


Wool, I checked and changed some to the control points in wall 258 to smooth and tried it out. Same problem. Maybe that the kicker is too strong? Also, again during multiball the second ball makes it to the whirlpool while the first is bouncing back and forth. A couple of times the second ball up the ramp actually freed the bouncing ball only to happen again once a ball reentered the ramp and kicker. If the kicker need to be adjusted where and how is that done? It's also worth mentioning that there are two kickers on the ramp droprampkick and droprampkick2.

Try adding layback -- 3 worked for me on the "getting around the corner" issue.


Issue resolved with the bouncing ball!!! I reduced the strength of droprampkick2 from 55 to 40 in the script and it makes it around the bend at the top of the ramp. clapping.gif


#172 MRCMRC

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Posted 28 February 2012 - 07:11 PM

PLEASE READ.

So sorry, guys.

I made a beginners' terrible mistake. I modified the table after the final test.

Please, if the alternative solutions posted don't solve the problem, remove Wall258 (the curved metal plate at the corner of the left ramp). Doing so the upper left ramp corner can be done always (tested more than 30 times).

So worried about this. Really sorry.

#173 JAM0

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Posted 28 February 2012 - 07:22 PM

QUOTE (in2kiss @ Feb 28 2012, 07:06 PM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Feb 28 2012, 12:49 PM) <{POST_SNAPBACK}>
So the issue with the "stuck in the valley" problem is that the ball won't make it to the entrance of ramp 1764. As soon as it does, all is good and it proceeds to the whirlpool. Like I said, it seems like it has to go uphill to get to the entrance to 1764. Further evidence for this is the fact that it rolls down to the bend at the bottom of the valley when it doesn't get through. If it were truly flat, you would probably be able to nudge it along.

QUOTE (in2kiss @ Feb 28 2012, 06:38 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Feb 28 2012, 12:14 PM) <{POST_SNAPBACK}>
Bloomin' heck guys, a lot of discussion on this point. I can't keep up.

My memory is returning slowly... I actually had this problem on this table I was using in my cabinet and I'm trying to remember how I fixed it, unfortunately that PC is out of action as my cabinet is in bits for an upgrade.

Can someone please try selecting wall258 and checking all of the control points are set to 'smooth'. Also check all other control points on ramps, rampborders, etc. in this area are also set to smooth. This helped fix it if I remember rightly, but I think I also modified the kicker setting.

edit: the problem I'm referring to is the ball getting stick and going up and down omn that top ramp just before the bend, not the previous poster's driver issue


Wool, I checked and changed some to the control points in wall 258 to smooth and tried it out. Same problem. Maybe that the kicker is too strong? Also, again during multiball the second ball makes it to the whirlpool while the first is bouncing back and forth. A couple of times the second ball up the ramp actually freed the bouncing ball only to happen again once a ball reentered the ramp and kicker. If the kicker need to be adjusted where and how is that done? It's also worth mentioning that there are two kickers on the ramp droprampkick and droprampkick2.

Try adding layback -- 3 worked for me on the "getting around the corner" issue.


Issue resolved with the bouncing ball!!! I reduced the strength of droprampkick2 from 55 to 40 in the script and it makes it around the bend at the top of the ramp. clapping.gif

Thanks in2kiss! that seemed to solve all the problems dblthumb.gif Nice teamwork on this one!

#174 koadic

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Posted 28 February 2012 - 07:24 PM

Well, after I had adjusted various settings on the original version before the alpha mod was finally released, I fixed all my problems by doing the following, and have had absolutely no issues since...

For reference, these are the changes that I used in my previous posts...

(Post #90) adjust bottom ramp (to allow ball to pass) by
Ramp1758 - Change Bottom Width to 70 (from 75, yes make it narrower)
DropRamp2 - Change Top Width to 70 to match above (doesnt seem to be necessary, but just in case)

(Post #98) adjust upper ramp (to resolve kicker issue and allow ball to pass) by
DropRampDown2 - Change Top Width to 70
Ramp1762 - Change Bottom Width to 70

(Post #84) and to get by the "stuck in the valley" issue (to resolve slow shot up upper ramp and getting stuck), I changed
Ramp1763 - change bottom height to 165
Ramp1765-change top height to 165 (to match 1763), that way there will be enough momentum from the gravity to carry it through.

#175 JAM0

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Posted 28 February 2012 - 07:30 PM

QUOTE (MRCMRC @ Feb 28 2012, 08:11 PM) <{POST_SNAPBACK}>
PLEASE READ.

So sorry, guys.

I made a beginners' terrible mistake. I modified the table after the final test.

Please, if the alternative solutions posted don't solve the problem, remove Wall258 (the curved metal plate at the corner of the left ramp). Doing so the upper left ramp corner can be done always (tested more than 30 times).

So worried about this. Really sorry.

Don't worry, all is good now -- thanks for your fantastic mod and follow-up help smile.gif Decreasing that kicker power seemed to solve both problems. What I think happened was the layback solved the "corner" problem but created the "valley" problem as it changed the slope of the ramp (made it more steep). That goes with my observation that the more layback I put, the greater the "valley" problem became. Thanks to all for their input -- I learned a lot.

#176 sacredgaming

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Posted 28 February 2012 - 07:36 PM

QUOTE (JAM0 @ Feb 28 2012, 02:22 PM) <{POST_SNAPBACK}>
QUOTE (in2kiss @ Feb 28 2012, 07:06 PM) <{POST_SNAPBACK}>
QUOTE (JAM0 @ Feb 28 2012, 12:49 PM) <{POST_SNAPBACK}>
So the issue with the "stuck in the valley" problem is that the ball won't make it to the entrance of ramp 1764. As soon as it does, all is good and it proceeds to the whirlpool. Like I said, it seems like it has to go uphill to get to the entrance to 1764. Further evidence for this is the fact that it rolls down to the bend at the bottom of the valley when it doesn't get through. If it were truly flat, you would probably be able to nudge it along.

QUOTE (in2kiss @ Feb 28 2012, 06:38 PM) <{POST_SNAPBACK}>
QUOTE (thewool @ Feb 28 2012, 12:14 PM) <{POST_SNAPBACK}>
Bloomin' heck guys, a lot of discussion on this point. I can't keep up.

My memory is returning slowly... I actually had this problem on this table I was using in my cabinet and I'm trying to remember how I fixed it, unfortunately that PC is out of action as my cabinet is in bits for an upgrade.

Can someone please try selecting wall258 and checking all of the control points are set to 'smooth'. Also check all other control points on ramps, rampborders, etc. in this area are also set to smooth. This helped fix it if I remember rightly, but I think I also modified the kicker setting.

edit: the problem I'm referring to is the ball getting stick and going up and down omn that top ramp just before the bend, not the previous poster's driver issue


Wool, I checked and changed some to the control points in wall 258 to smooth and tried it out. Same problem. Maybe that the kicker is too strong? Also, again during multiball the second ball makes it to the whirlpool while the first is bouncing back and forth. A couple of times the second ball up the ramp actually freed the bouncing ball only to happen again once a ball reentered the ramp and kicker. If the kicker need to be adjusted where and how is that done? It's also worth mentioning that there are two kickers on the ramp droprampkick and droprampkick2.

Try adding layback -- 3 worked for me on the "getting around the corner" issue.


Issue resolved with the bouncing ball!!! I reduced the strength of droprampkick2 from 55 to 40 in the script and it makes it around the bend at the top of the ramp. clapping.gif

Thanks in2kiss! that seemed to solve all the problems dblthumb.gif Nice teamwork on this one!


Did i not read thoroughly enough adjusting droprampkick2 to 40 makes the ball get stuck outside of the ramp?


#177 Arcade4

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Posted 28 February 2012 - 07:54 PM

Anybody uploading a new version with all the fixes?


#178 JAM0

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Posted 28 February 2012 - 08:00 PM

QUOTE (koadic @ Feb 28 2012, 08:24 PM) <{POST_SNAPBACK}>
Well, after I had adjusted various settings on the original version before the alpha mod was finally released, I fixed all my problems by doing the following, and have had absolutely no issues since...

For reference, these are the changes that I used in my previous posts...

(Post #90) adjust bottom ramp (to allow ball to pass) by
Ramp1758 - Change Bottom Width to 70 (from 75, yes make it narrower)
DropRamp2 - Change Top Width to 70 to match above (doesnt seem to be necessary, but just in case)

(Post #98) adjust upper ramp (to resolve kicker issue and allow ball to pass) by
DropRampDown2 - Change Top Width to 70
Ramp1762 - Change Bottom Width to 70

(Post #84) and to get by the "stuck in the valley" issue (to resolve slow shot up upper ramp and getting stuck), I changed
Ramp1763 - change bottom height to 165
Ramp1765-change top height to 165 (to match 1763), that way there will be enough momentum from the gravity to carry it through.

Thanks for that info -- I will keep that handy incase the "valley" issue creeps up again. I only got about 12 to 15 shots through during the multiballs I played subsequent to the kicker power change. All worked perfectly. But I don't think that is a big enough sample to know if the problem is completely solved yet.

#179 unclewilly

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Posted 28 February 2012 - 08:06 PM

When someone has aversion of the table with all the issues worked out
send it to me and ill upload it

"it will all be ok in the end, if it's not ok, it's not the end"
 
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#180 MRCMRC

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Posted 28 February 2012 - 08:23 PM

QUOTE (unclewilly @ Feb 28 2012, 09:06 PM) <{POST_SNAPBACK}>
When someone has aversion of the table with all the issues worked out
send it to me and ill upload it


So sorry with the inconvenience, unclewilly. Just Wall258 was the lone issue till now. I've just modified already the table, and have a version that works 100% (including the plunger fix, the subway pass time simulation, the KISS skillshot fix, the left ramp corner issue solved and the aplha ramps modification).

Let me try it once again, and I will send to you in half an hour.

Again, so sorry with the inconvenience.